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steam_linux_launch_args/steam-tinker-launcher.md
2026-08-05 20:27:01 +01:00

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Steam Tinker Launch — Env Vars & Program Arguments Reference

Source: sonic2kk/steamtinkerlaunch (single bash script, ~27,000 lines, v14.0.20250602).

1. Environment Variables Set by STL

1.1 Game Launch Time (most important)

Variable Set When Value
MANGOHUD USEMANGOHUD=1 + MAHUVAR=1 1
MANGOHUD_CONFIG USEMANGOHUD=1 + MAHUARGS non-empty $MAHUARGS
MANGOHUD_CONFIGFILE USEMANGOHUD=1 + MHIC set $MHIC
LD_PRELOAD USEMANGOHUD=1 + LDPMAHU=1 $LD_PRELOAD $MAHUBIN
DXVK_FRAME_RATE USEDXVKFRL=1 $DXVK_FPSLIMIT
DXVK_HDR DXVKHDR=1 1
DXVK_CONFIG_FILE DXVKCFG/DXDLSSCFG set $STLDXVKCFG or $DXDLSSCFG
PROTON_ENABLE_NVAPI USENVAPI=1 1
PROTON_HIDE_NVIDIA_GPU USENVAPI=1 0
WINEDEBUG USEWINEDEBUG set $STLWINEDEBUG
WINEDLLOVERRIDES USEWINEDLLOVERRIDES set $WINEDLLOVERRIDES;$STLWINEDLLOVERRIDES
WINEESYNC ENABLE_WINESYNC=1 0
WINEFSYNC ENABLE_WINESYNC=1 0
WINEFSYNC_FUTEX2 ENABLE_WINESYNC=1 0
__NV_PRIME_RENDER_OFFLOAD USEPRIMERUN=1 1
__VK_LAYER_NV_optimus USEPRIMERUN=1 NVIDIA_only
__GLX_VENDOR_LIBRARY_NAME USEPRIMERUN=1nvidia / USEZINK=1mesa nvidia or mesa
VK_ICD_FILENAMES USEPRIMERUN=1 /usr/share/vulkan/icd.d/nvidia_icd.json
MESA_LOADER_DRIVER_OVERRIDE USEZINK=1 zink
GALLIUM_DRIVER USEZINK=1 zink
SDL_VIDEODRIVER SDLUSEWAYLAND=1 wayland
ENABLE_GAMESCOPE_WSI USEGAMESCOPE=1 + USEGAMESCOPEWSI=1 1
RADV_PERFTEST STLRAD_PFTST set $STLRAD_PFTST
ENABLE_<PP> VULKANPOSTPROCESSOR set (e.g. ENABLE_FSR=1) 1
LC_ALL Always $LANG
PULSE_LATENCY_MSEC STL_PULSE_LATENCY_MSEC set $STL_PULSE_LATENCY_MSEC
DOTNET_ROOT Vortex mod manager $VTX_DOTNET_ROOT
DOTNET_BUNDLE_EXTRACT_BASE_DIR Vortex mod manager $VTX_DOTNET_ROOT
ONSTEAMDECK Detected Steam Deck 1
STEAM_COMPAT_CLIENT_INSTALL_PATH $SROOT set $SROOT
STEAM_COMPAT_INSTALL_PATH $MEGAMEDIR / $EFD / $STLDLDIR depending on game path
STEAM_COMPAT_DATA_PATH $STL_COMPAT_DATA_PATH / $DESTCODA wine prefix
STEAM_COMPAT_APP_ID $DPRS / $EUNID app id
SteamAppId Same as above $STEAM_COMPAT_APP_ID
STEAM_COMPAT_TOOL_PATHS Custom SLR / tool paths colon-joined paths
STEAM_COMPAT_LIBRARY_PATHS Set before game launch
STEAM_COMPAT_MOUNTS Set before game launch
VRPGWINXIS Game window XID $GAMEWINXID

1.2 VKD3D Configuration

Variable Set When Value
VKD3D_CONFIG USERAYTRACING=1 or $STL_VKD3D_CONFIG dxr11 or $STL_VKD3D_CONFIG
VKD3D_DEBUG $STL_VKD3D_DEBUG set $STL_VKD3D_DEBUG
VKD3D_SHADER_DEBUG $STL_VKD3D_SHADER_DEBUG set $STL_VKD3D_SHADER_DEBUG
VKD3D_LOG_FILE $STL_VKD3D_LOG_FILE set $STL_VKD3D_LOG_FILE
VKD3D_VULKAN_DEVICE $STL_VKD3D_VULKAN_DEVICE set $STL_VKD3D_VULKAN_DEVICE
VKD3D_FILTER_DEVICE_NAME $STL_VKD3D_FILTER_DEVICE_NAME set $STL_VKD3D_FILTER_DEVICE_NAME
VKD3D_DISABLE_EXTENSIONS $STL_VKD3D_DISABLE_EXTENSIONS set $STL_VKD3D_DISABLE_EXTENSIONS
VKD3D_TEST_DEBUG $STL_VKD3D_TEST_DEBUG set $STL_VKD3D_TEST_DEBUG
VKD3D_TEST_FILTER $STL_VKD3D_TEST_FILTER set $STL_VKD3D_TEST_FILTER
VKD3D_TEST_EXCLUDE $STL_VKD3D_TEST_EXCLUDE set $STL_VKD3D_TEST_EXCLUDE
VKD3D_TEST_PLATFORM $STL_VKD3D_TEST_PLATFORM set $STL_VKD3D_TEST_PLATFORM
VKD3D_TEST_BUG $STL_VKD3D_TEST_BUG set $STL_VKD3D_TEST_BUG
VKD3D_PROFILE_PATH $STL_VKD3D_PROFILE_PATH set $STL_VKD3D_PROFILE_PATH

1.3 Wine Configuration

Variable Set When Value
WINE extWine64Run $RUNWINE
WINEARCH extWine64Run win64 or $RUNWINEARCH
WINEPREFIX extWine64Run $GPFX or $GWFX

2. Program Arguments Built

2.1 Command Chain (FINALSTARTCMD)

The final launch command is built by buildCustomCmdLaunch:

FINALSTARTCMD = [ GMR?, GSC?, GAMESCOPEARGSARR?, OBSC?, MAHUBIN?, --dlsym? ] + [SLRCMD?] + [EXTSTARTCMD] + [PROTSTARTCMD] + [GAMESTARTCMD] + [GAMEARGSARR]

2.2 Components

Component Set By Value
GMR (GameMode) USEGAMEMODERUN=1 $(command -v gamemoderun)
GSC (GameScope) USEGAMESCOPE=1 $(command -v gamescope)
GAMESCOPEARGSARR gameScopeArgs "$GAMESCOPE_ARGS" parsed args from GAMESCOPE_ARGS
OBSC (OBS capture) USEOBSCAP=1 $(command -v obs-gamecapture)
MAHUBIN (MangoHud) USEMANGOHUD=1 + LDPMAHU=0 $(command -v mangohud)
--dlsym MAHUDLSYM=1 literal flag appended to MangoHud
SLRCMD (Steam Linux Runtime) setSLRReap SLR command array
EXTSTARTCMD setBoxtronCmd/setRobertaCmd/setLuxtorpedaCmd/setLinuxCmd game-specific command

2.3 Proton Command (PROTSTARTCMD)

Built by setProtonCmd:

PROTSTARTCMD = ( "$RUNPROTON" "$WFEAR" ) + GAMESTARTCMD

Where:

  • $RUNPROTON = path to proton binary
  • $WFEAR = waitforexitandrun

2.4 Wine Command

Built by setWineCmd:

WINE=<proton-path>/bin/wine WINEARCH=win64 WINEDEBUG=<debug> WINEPREFIX=<prefix> <wine> <game-cmd>

2.5 Game Command (GAMESTARTCMD)

  • Windows games: $EFD/$GAMEEXE (game exe path)
  • Native games: $GAMERUN or user-specified binary
  • Custom program: $CUSTOMCMD (with optional $WICO for Windows binaries)
  • Luxtorpeda: "$LUXTORPEDACMD" "$LUXTORPEDAARGS" "$LUXEXE"
  • Boxtron: "$BOXTRONCMD" "$BOXTRONARGS" "$BOXTRONEXE"
  • Roberta: "$ROBERTACMD" "$ROBERTAARGS" "$ROBERTAEXE"

2.6 Game Arguments (GAMEARGSARR)

  • GAMEARGS from user config
  • HARDARGS from user config (hardcoded overrides)
  • SORTGARGS=1 → prepend Steam-provided args (SLOARGS)
  • GAMEARGS can be set to "none" (disabled)
  • -dx12 appended when USERAYTRACING=1

3. GameScope Arguments

Parsed from GAMESCOPE_ARGS config. Examples:

  • --width 1280 --height 720
  • --fs (fullscreen)
  • --expose-wayland
  • --immersive

Always ends with -- (required by GameScope).

4. MangoHud

Setting Variable Notes
Enable USEMANGOHUD=1
Config string MAHUARGS Passed to MANGOHUD_CONFIG
Config file MHIC Passed to MANGOHUD_CONFIGFILE
Var mode MAHUVAR=1 Sets MANGOHUD=1 only
Binary preload LDPMAHU=1 Sets LD_PRELOAD=$MAHUBIN
Dlsym mode MAHUDLSYM=1 Appends --dlsym to MangoHud

5. DXVK

Setting Variable Notes
HDR DXVKHDR=1 Sets DXVK_HDR=1
Frame limit USEDXVKFRL=1 Sets DXVK_FRAME_RATE=$DXVK_FPSLIMIT
Config file DXVKCFG/DXDLSSCFG Sets DXVK_CONFIG_FILE
NVAPI USENVAPI=1 Sets PROTON_ENABLE_NVAPI=1, PROTON_HIDE_NVIDIA_GPU=0

6. Vulkan Post-Processors

Processor Env Var
FSR ENABLE_FSR=1
DLSS USEDLSS=1
VKBasalt ENABLE_VKBASALT=1

7. GameMode

Setting Variable Notes
Enable USEGAMEMODERUN=1 Prepends gamemoderun to launch

8. Custom Program (CustomCMD)

Setting Variable Notes
Enable CUSTOMCMD set User-specified executable
Force Wine CUSTOMCMDFORCEWIN=1 Force Wine/Proton wrapper
External progs EXTPROGS_CUSTOMCMD=1 Apply MangoHud/GameScope to custom program
Fork FORK_CUSTOMCMD=1 Fork process in background
Only custom ONLY_CUSTOMCMD=1 Skip game, run only custom command
Wait WAITFORCUSTOMCMD=N Wait N seconds for custom command to start
Use SLR CUSTOMCMD_USESLR=1 Use Steam Linux Runtime with custom command

9. Conty (Containerized Wine)

Setting Variable Notes
Enable USECONTY=1
Binary RUNCONTY $CONTYDLDIR/$CONTY
Pick Conty PICKCONT user-specified Conty binary
Custom Conty CUSTCONTY user-specified Conty binary

Launches as: "$RUNCONTY" "${RUNCMD[@]}"

10. Mod Organizer 2 (MO2)

Setting Variable Notes
Mode MO2MODE disabled / enabled / auto
MO2 exe GMO2EXE Path to MO2 executable
MO2 path MO2PATH Path to MO2 installation

Launches MO2 with: STEAM_COMPAT_CLIENT_INSTALL_PATH=... STEAM_COMPAT_DATA_PATH=... $RUNPROTON run ${MO}.exe -i $MYINST $1

11. Vortex Mod Manager

Setting Variable Notes
Enable USEVORTEX=1
Setup VORTEXSETUP
Download dir VORTEXDLDIR
.NET root VTX_DOTNET_ROOT Sets DOTNET_ROOT and DOTNET_BUNDLE_EXTRACT_BASE_DIR
VPath VSPATH $VORTEXDLDIR/$VORTEXSETUP

12. Shader Management

Setting Variable Notes
Shader dir SHADDESTDIR Default shader destination
Repos SHADERREPOS Shader repository URLs
Update SHADERUPDATE 1 = update shaders on launch

13. Network/Internet Blocking

Setting Variable Notes
Block internet BLOCKINTERNET=1 Uses unshare -n -r to namespace
BLOCKCMD unshare
BLOCKARGS -n -r Network + user namespace

14. Wine Debug

Setting Variable Notes
Debug channels STLWINEDEBUG e.g. +relay,+timestamp
DLL overrides STLWINEDLLOVERRIDES e.g. dxvk=n:d3d11

15. Game Window Management

Setting Variable Notes
Window name GAMEWINDOW X11 window name to target
Window XID GAMEWINXID X11 window XID
VRPGWINXIS $GAMEWINXID Used for VR games

16. Steam Deck Specific

Setting Variable Value
Detected ONSTEAMDECK 1
Was update STEAMDECKWASUPDATE 0
Did install STEAMDECKDIDINSTALL 1
Steam Run STEAMDECKSTEAMRUN 0

17. Game Files

Setting Variable Notes
Game dir $EFD Executable file directory
Game exe $GAMEEXE Game executable name
Game path $GP Absolute game path
Mega dir $MEGAMEDIR Game install directory

18. Proton

Setting Variable Notes
Use proton USEPROTON Proton version string
Proton bin $PROTBIN Path to proton binary
Compat data $STL_COMPAT_DATA_PATH Wine prefix path
PFX $GPFX $STL_COMPAT_DATA_PATH/pfx
Run proton RUNPROTON Full proton command
Run wine server RUNWINESERVER run_wine_server path
Proton version PROTONVERSION Version string

19. Winetricks

Setting Variable Notes
Run winetricks RUNWINETRICKS Winetricks commands to run
Winetricks bin $SYSWINETRICKS winetricks path

20. GDB Debugging

Setting Variable Notes
GDB run GDBGAMERUN GDB script path
GDB script GDBRUN GDB script
Run GDB RUN_GDB=1 Enable GDB

21. VR

Setting Variable Notes
VR init VRINITLOCK VR initialization lock file
VR init result VRINITRESULT VR init result file

22. One-Time Run

Setting Variable Notes
One-time run USEONERT=1
Custom path OPCUSTPATH Custom program path

23. Standalone Proton

Setting Variable Notes
Use standalone USESTANDALONEPROTON=1
Standalone proton $STLPROTDIR STL-managed proton dir

24. GameScope Args

Setting Variable Notes
GameScope args GAMESCOPE_ARGS Space-separated args
MangoApp USEMANGOAPP=1 Uses MangoHud App (Steam Deck)

25. DXVK HUD

Setting Variable Notes
DXVK HUD DXVK_HUD HUD elements to show

26. Game Scope

Setting Variable Notes
GameScope USEGAMESCOPE=1 Enable GameScope
GameScope WSI USEGAMESCOPEWSI=1 Enable GameScope WSI
GameScope fix FIXGAMESCOPE=1 Fix GameScope on Steam Deck

27. OBS Capture

Setting Variable Notes
OBS capture USEOBSCAP=1 Enable OBS game capture

28. Vulkan Post Processor

Setting Variable Notes
Vulkan PP VULKANPOSTPROCESSOR Post-processor name

29. SDL Wayland

Setting Variable Notes
SDL Wayland SDLUSEWAYLAND=1 Force SDL to use Wayland

30. Wine DPI Scaling

Setting Variable Notes
Wine DPI WINEDPI DPI scaling value

3. GameScope CLI Arguments

Parsed from GAMESCOPE_ARGS config string. Always ends with --.

3.1 General Options

Flag Description Type
-W <width> Show resolution width number
-H <height> Show resolution height number
-w <width> Internal resolution width (what games see) number
-h <height> Internal resolution height number
-r <fps> Focused frame rate limit 30/60/90/120/unlimited
-o <fps> Unfocused frame rate limit 30/60/90/120/unlimited
-f Fullscreen bool
-b Borderless window bool
-e Steam integration (fixes peripheral bugs) bool
--force-windows-fullscreen Force windows fullscreen inside nested display bool
--force-grab-cursor Keep cursor inside GameScope nested display bool
-g Force grab keyboard bool
--force-orientation <dir> Orientation (left/right/normal/upsidedown) dropdown
--cursor <path> Custom cursor image file picker
-s <float> Mouse sensitivity number (default 1.0)

3.2 Filtering & Scaling Options

New filter mode (GameScope ≥3.11):

Flag Description Type
-F <filter> Filter (none/linear/nearest/fsr/nis/pixel) dropdown
-S <scale> Scale mode (none/auto/integer/fit/fill/stretch) dropdown

Legacy filter mode (older GameScope):

Flag Description Type
-i Integer scaling bool
-n Nearest neighbor filtering bool
-U <fsr> FSR 1.0 upscaling bool
-Y NVIDIA Image Scaling v1.0.3 bool
--fsr-sharpness <int> FSR sharpness (0-20, default 2) number
-m <int> Max scale factor (Steam Deck defaults to 2) number

3.3 HDR Options

Flag Description Type
--hdr-enabled Enable HDR bool
--hdr-wide-gammut-for-sdr Wide gammut for SDR bool
--hdr-sdr-content-nits SDR content nits (default 400) number
--hdr-itm-enable Inverse tone mapping enabled bool
--hdr-itm-sdr-nits ITM SDR nits (0-1000, default 100) number
--hdr-itm-target-nits ITM target nits (0-10000, default 1000) number

3.4 VR Options

Flag Description Type
--openvr Enable OpenVR bool
--vr-overlay-explicit-name <str> SteamVR explicit name text
--vr-overlay-default-name <str> SteamVR default name text
--vr-overlay-key <str> SteamVR overlay key string text
--vr-overlay-icon <path> SteamVR overlay icon file picker
--vr-overlay-show-immediately Show VR overlay immediately bool
--vr-overlay-enable-control-bar Enable SteamVR control bar bool
--vr-overlay-enable-control-bar-keyboard Enable keyboard button on control bar bool
--vr-overlay-enable-control-bar-close Enable close button on control bar bool
--vr-scrolls-speed <float> VR trackpad scroll speed (default 8.0) number
--vr-overlay-modal Show SteamVR overlay as modal bool

3.5 Embedded & Display Options

Flag Description Type
--default-touch-mode <mode> Default touch action (hover/leftclick/rightclick/middleclick/passthrough) dropdown
--immediate-flips Enable immediate flips (tearing allowed) bool
--adaptive-sync Enable adaptive sync / VRR bool
-O <outputs> Preferred GameScope output(s) text
--generate-drm-mode <mode> DRM mode generation (default/cvt/fixed) dropdown

3.6 Advanced Options

Flag Description Type
--stats-path <path> Path to write GameScope statistics file picker
--backend <backend> Backend (auto/sdl/wayland/drm/headless/openvr) dropdown
-C <ms> Cursor hide delay in milliseconds number
--force-composition Disable direct scan-out bool
--debug-hud Draw debug HUD bool
--hdr-debug-force-support Force HDR support flag bool
--hdr-debug-force-output Force HDR output on display bool
--prefer-vk-device Prefer Vulkan device for compositing bool
--expose-wayland Expose Wayland bool
--rt Realtime scheduling bool
--headless Headless mode bool

4. MangoHud CLI Arguments

4.1 Launch Command

$mangohud [--dlsym] <game_command>

4.2 Configuration

Setting Variable Description
MAHUARGS Config MangoHud config string (passed as MANGOHUD_CONFIG)
MHIC Config MangoHud config file path (passed as MANGOHUD_CONFIGFILE)
MAHUVAR Config If 1, sets MANGOHUD=1 instead of binary
LDPMAHU Config If 1, uses LD_PRELOAD instead of binary wrapper
MAHUDLSYM Config If 1, appends --dlsym to mangohud

5. Proton/Wine CLI Arguments

5.1 Proton Command

$RUNPROTON run [--verb] <game_exe> <game_args...>

Where --verb is the Steam runtime flag, run is the Proton subcommand.

5.2 Wine Command

WINE=<proton>/bin/wine WINEARCH=win64 WINEDEBUG=<debug> WINEPREFIX=<prefix> <wine> <game_cmd>

5.3 Proton Environment Variables

Variable Description
PROTON_LOG Enable Proton logging
PROTON_LOG_DIR Proton log directory
PROTON_DEBUG_DIR Proton debug directory
PROTON_DUMP_DEBUG_COMMANDS Dump debug commands
PROTON_FORCE_LARGE_ADDRESS_AWARE Force large address aware
PROTON_NO_D3D10 Disable D3D10
PROTON_NO_D3D11 Disable D3D11
PROTON_NO_ESYNC Disable esync
PROTON_NO_FSYNC Disable fsync
PROTON_ENABLE_NVAPI Enable NVAPI
PROTON_HIDE_NVIDIA_GPU Hide NVIDIA GPU
PROTON_USE_WINED3D Use wined3d
NETOPTS Network options

6. DXVK CLI Arguments

6.1 DXVK HUD Options (comma-separated)

DXVK_HUD=<options>
Option Description
1 Frame count
devinfo Device info
fps Frames per second
frametimes Frame times
submissions Submission count
drawcalls Draw call count
pipelines Pipeline count
memory Memory usage
gpuload GPU load
version DXVK version
api API version
compiler Shader compiler
samplers Sampler count
full Full HUD

Additional DXVK HUD options:

  • scale=<float> — HUD scale factor

6.2 DXVK Configuration

Variable Description
DXVK_HUD HUD options (see above)
DXVK_LOG_LEVEL Log level (info/error/perf/debug/verbose)
DXVK_CONFIG_FILE Path to DXVK config file
DXVK_FRAME_RATE FPS limit
DXVK_HDR HDR enable

7. VKD3D CLI Arguments

Variable Description
VKD3D_CONFIG Config string (e.g. dxr11 for raytracing)
VKD3D_DEBUG Debug level
VKD3D_SHADER_DEBUG Shader debug level
VKD3D_LOG_FILE Log file path
VKD3D_VULKAN_DEVICE Vulkan device to use
VKD3D_FILTER_DEVICE_NAME Filter devices by name
VKD3D_DISABLE_EXTENSIONS Disable Vulkan extensions
VKD3D_TEST_DEBUG Test debug level
VKD3D_TEST_FILTER Test filter
VKD3D_TEST_EXCLUDE Test exclude
VKD3D_TEST_PLATFORM Test platform
VKD3D_TEST_BUG Test bug
VKD3D_PROFILE_PATH Profile path

8. Wine Environment Variables

Variable Description
WINE_FULLSCREEN_FSR FSR in Wine (1=enabled)
USEFWS FSR in Wine (1=enabled)
WINE_FULLSCREEN_FSR_STRENGTH FSR strength
WINE_FULLSCREEN_FSR_MODE FSR mode
WINE_FULLSCREEN_FSR_CUSTOM_MODE Custom FSR mode
WINE_FULLSCREEN_INTEGER_SCALING Integer scaling (1=enabled)
WINEDLLOVERRIDES DLL overrides
WINEDEBUG Debug channels
WINEESYNC Esync (0=disabled)
WINEFSYNC Fsync (0=disabled)
WINEFSYNC_FUTEX2 Fsync futex2 (0=disabled)

31. Raytracing

Setting Variable Notes
Raytracing USERAYTRACING=1 Sets VKD3D_CONFIG=dxr11, appends -dx12 to game args

32. PrimeRun (NVIDIA Prime Render Offload)

Setting Variable Notes
Enable USEPRIMERUN=1 Sets __NV_PRIME_RENDER_OFFLOAD=1, __VK_LAYER_NV_optimus=NVIDIA_only, __GLX_VENDOR_LIBRARY_NAME=nvidia, VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json

33. Zink (Vulkan-to-Gallium)

Setting Variable Notes
Enable USEZINK=1 Sets __GLX_VENDOR_LIBRARY_NAME=mesa, MESA_LOADER_DRIVER_OVERRIDE=zink, GALLIUM_DRIVER=zink

34. WineSync

Setting Variable Notes
Enable ENABLE_WINESYNC=1 Sets WINEESYNC=0, WINEFSYNC=0, WINEFSYNC_FUTEX2=0

35. X64dbg

Setting Variable Notes
Run X64dbg RUN_X64DBG=1 Enable x64dbg
Attach on start X64DBG_ATTACHONSTARTUP=1 Attach x64dbg on game start

36. Dependencies

Setting Variable Notes
Run deps RUN_DEPS=1 Install dependencies
Dep exe DEPSEXE Dependency executable

37. Boxtron

Setting Variable Notes
Enable USEBOXTRON=1
Args BOXTRONARGS --wait-before-run by default
Binary BOXTRONCMD Boxtron path
Exe BOXTRONEXE Boxtron exe

38. Roberta

Setting Variable Notes
Enable USEROBERTA=1
Args ROBERTAARGS --wait-before-run by default
Binary ROBERTACMD Roberta path
Exe ROBERTAEXE Roberta exe

39. Luxtorpeda

Setting Variable Notes
Enable USELUXTORPEDA=1
Args LUXTORPEDAARGS Luxtorpeda args
Binary LUXTORPEDACMD Luxtorpeda path
Exe LUXEXE Luxtorpeda exe

40. Game Mode

Setting Variable Notes
Game Mode USEGAMEMODERUN=1 Enable GameMode