Steam Tinker Launch — Env Vars & Program Arguments Reference
Source: sonic2kk/steamtinkerlaunch (single bash script, ~27,000 lines, v14.0.20250602).
1. Environment Variables Set by STL
1.1 Game Launch Time (most important)
| Variable |
Set When |
Value |
MANGOHUD |
USEMANGOHUD=1 + MAHUVAR=1 |
1 |
MANGOHUD_CONFIG |
USEMANGOHUD=1 + MAHUARGS non-empty |
$MAHUARGS |
MANGOHUD_CONFIGFILE |
USEMANGOHUD=1 + MHIC set |
$MHIC |
LD_PRELOAD |
USEMANGOHUD=1 + LDPMAHU=1 |
$LD_PRELOAD $MAHUBIN |
DXVK_FRAME_RATE |
USEDXVKFRL=1 |
$DXVK_FPSLIMIT |
DXVK_HDR |
DXVKHDR=1 |
1 |
DXVK_CONFIG_FILE |
DXVKCFG/DXDLSSCFG set |
$STLDXVKCFG or $DXDLSSCFG |
PROTON_ENABLE_NVAPI |
USENVAPI=1 |
1 |
PROTON_HIDE_NVIDIA_GPU |
USENVAPI=1 |
0 |
WINEDEBUG |
USEWINEDEBUG set |
$STLWINEDEBUG |
WINEDLLOVERRIDES |
USEWINEDLLOVERRIDES set |
$WINEDLLOVERRIDES;$STLWINEDLLOVERRIDES |
WINEESYNC |
ENABLE_WINESYNC=1 |
0 |
WINEFSYNC |
ENABLE_WINESYNC=1 |
0 |
WINEFSYNC_FUTEX2 |
ENABLE_WINESYNC=1 |
0 |
__NV_PRIME_RENDER_OFFLOAD |
USEPRIMERUN=1 |
1 |
__VK_LAYER_NV_optimus |
USEPRIMERUN=1 |
NVIDIA_only |
__GLX_VENDOR_LIBRARY_NAME |
USEPRIMERUN=1 → nvidia / USEZINK=1 → mesa |
nvidia or mesa |
VK_ICD_FILENAMES |
USEPRIMERUN=1 |
/usr/share/vulkan/icd.d/nvidia_icd.json |
MESA_LOADER_DRIVER_OVERRIDE |
USEZINK=1 |
zink |
GALLIUM_DRIVER |
USEZINK=1 |
zink |
SDL_VIDEODRIVER |
SDLUSEWAYLAND=1 |
wayland |
ENABLE_GAMESCOPE_WSI |
USEGAMESCOPE=1 + USEGAMESCOPEWSI=1 |
1 |
RADV_PERFTEST |
STLRAD_PFTST set |
$STLRAD_PFTST |
ENABLE_<PP> |
VULKANPOSTPROCESSOR set (e.g. ENABLE_FSR=1) |
1 |
LC_ALL |
Always |
$LANG |
PULSE_LATENCY_MSEC |
STL_PULSE_LATENCY_MSEC set |
$STL_PULSE_LATENCY_MSEC |
DOTNET_ROOT |
Vortex mod manager |
$VTX_DOTNET_ROOT |
DOTNET_BUNDLE_EXTRACT_BASE_DIR |
Vortex mod manager |
$VTX_DOTNET_ROOT |
ONSTEAMDECK |
Detected Steam Deck |
1 |
STEAM_COMPAT_CLIENT_INSTALL_PATH |
$SROOT set |
$SROOT |
STEAM_COMPAT_INSTALL_PATH |
$MEGAMEDIR / $EFD / $STLDLDIR |
depending on game path |
STEAM_COMPAT_DATA_PATH |
$STL_COMPAT_DATA_PATH / $DESTCODA |
wine prefix |
STEAM_COMPAT_APP_ID |
$DPRS / $EUNID |
app id |
SteamAppId |
Same as above |
$STEAM_COMPAT_APP_ID |
STEAM_COMPAT_TOOL_PATHS |
Custom SLR / tool paths |
colon-joined paths |
STEAM_COMPAT_LIBRARY_PATHS |
Set before game launch |
|
STEAM_COMPAT_MOUNTS |
Set before game launch |
|
VRPGWINXIS |
Game window XID |
$GAMEWINXID |
1.2 VKD3D Configuration
| Variable |
Set When |
Value |
VKD3D_CONFIG |
USERAYTRACING=1 or $STL_VKD3D_CONFIG |
dxr11 or $STL_VKD3D_CONFIG |
VKD3D_DEBUG |
$STL_VKD3D_DEBUG set |
$STL_VKD3D_DEBUG |
VKD3D_SHADER_DEBUG |
$STL_VKD3D_SHADER_DEBUG set |
$STL_VKD3D_SHADER_DEBUG |
VKD3D_LOG_FILE |
$STL_VKD3D_LOG_FILE set |
$STL_VKD3D_LOG_FILE |
VKD3D_VULKAN_DEVICE |
$STL_VKD3D_VULKAN_DEVICE set |
$STL_VKD3D_VULKAN_DEVICE |
VKD3D_FILTER_DEVICE_NAME |
$STL_VKD3D_FILTER_DEVICE_NAME set |
$STL_VKD3D_FILTER_DEVICE_NAME |
VKD3D_DISABLE_EXTENSIONS |
$STL_VKD3D_DISABLE_EXTENSIONS set |
$STL_VKD3D_DISABLE_EXTENSIONS |
VKD3D_TEST_DEBUG |
$STL_VKD3D_TEST_DEBUG set |
$STL_VKD3D_TEST_DEBUG |
VKD3D_TEST_FILTER |
$STL_VKD3D_TEST_FILTER set |
$STL_VKD3D_TEST_FILTER |
VKD3D_TEST_EXCLUDE |
$STL_VKD3D_TEST_EXCLUDE set |
$STL_VKD3D_TEST_EXCLUDE |
VKD3D_TEST_PLATFORM |
$STL_VKD3D_TEST_PLATFORM set |
$STL_VKD3D_TEST_PLATFORM |
VKD3D_TEST_BUG |
$STL_VKD3D_TEST_BUG set |
$STL_VKD3D_TEST_BUG |
VKD3D_PROFILE_PATH |
$STL_VKD3D_PROFILE_PATH set |
$STL_VKD3D_PROFILE_PATH |
1.3 Wine Configuration
| Variable |
Set When |
Value |
WINE |
extWine64Run |
$RUNWINE |
WINEARCH |
extWine64Run |
win64 or $RUNWINEARCH |
WINEPREFIX |
extWine64Run |
$GPFX or $GWFX |
2. Program Arguments Built
2.1 Command Chain (FINALSTARTCMD)
The final launch command is built by buildCustomCmdLaunch:
2.2 Components
| Component |
Set By |
Value |
GMR (GameMode) |
USEGAMEMODERUN=1 |
$(command -v gamemoderun) |
GSC (GameScope) |
USEGAMESCOPE=1 |
$(command -v gamescope) |
GAMESCOPEARGSARR |
gameScopeArgs "$GAMESCOPE_ARGS" |
parsed args from GAMESCOPE_ARGS |
OBSC (OBS capture) |
USEOBSCAP=1 |
$(command -v obs-gamecapture) |
MAHUBIN (MangoHud) |
USEMANGOHUD=1 + LDPMAHU=0 |
$(command -v mangohud) |
--dlsym |
MAHUDLSYM=1 |
literal flag appended to MangoHud |
SLRCMD (Steam Linux Runtime) |
setSLRReap |
SLR command array |
EXTSTARTCMD |
setBoxtronCmd/setRobertaCmd/setLuxtorpedaCmd/setLinuxCmd |
game-specific command |
2.3 Proton Command (PROTSTARTCMD)
Built by setProtonCmd:
Where:
$RUNPROTON = path to proton binary
$WFEAR = waitforexitandrun
2.4 Wine Command
Built by setWineCmd:
2.5 Game Command (GAMESTARTCMD)
- Windows games:
$EFD/$GAMEEXE (game exe path)
- Native games:
$GAMERUN or user-specified binary
- Custom program:
$CUSTOMCMD (with optional $WICO for Windows binaries)
- Luxtorpeda:
"$LUXTORPEDACMD" "$LUXTORPEDAARGS" "$LUXEXE"
- Boxtron:
"$BOXTRONCMD" "$BOXTRONARGS" "$BOXTRONEXE"
- Roberta:
"$ROBERTACMD" "$ROBERTAARGS" "$ROBERTAEXE"
2.6 Game Arguments (GAMEARGSARR)
GAMEARGS from user config
HARDARGS from user config (hardcoded overrides)
SORTGARGS=1 → prepend Steam-provided args (SLOARGS)
GAMEARGS can be set to "none" (disabled)
-dx12 appended when USERAYTRACING=1
3. GameScope Arguments
Parsed from GAMESCOPE_ARGS config. Examples:
--width 1280 --height 720
--fs (fullscreen)
--expose-wayland
--immersive
Always ends with -- (required by GameScope).
4. MangoHud
| Setting |
Variable |
Notes |
| Enable |
USEMANGOHUD=1 |
|
| Config string |
MAHUARGS |
Passed to MANGOHUD_CONFIG |
| Config file |
MHIC |
Passed to MANGOHUD_CONFIGFILE |
| Var mode |
MAHUVAR=1 |
Sets MANGOHUD=1 only |
| Binary preload |
LDPMAHU=1 |
Sets LD_PRELOAD=$MAHUBIN |
| Dlsym mode |
MAHUDLSYM=1 |
Appends --dlsym to MangoHud |
5. DXVK
| Setting |
Variable |
Notes |
| HDR |
DXVKHDR=1 |
Sets DXVK_HDR=1 |
| Frame limit |
USEDXVKFRL=1 |
Sets DXVK_FRAME_RATE=$DXVK_FPSLIMIT |
| Config file |
DXVKCFG/DXDLSSCFG |
Sets DXVK_CONFIG_FILE |
| NVAPI |
USENVAPI=1 |
Sets PROTON_ENABLE_NVAPI=1, PROTON_HIDE_NVIDIA_GPU=0 |
6. Vulkan Post-Processors
| Processor |
Env Var |
| FSR |
ENABLE_FSR=1 |
| DLSS |
USEDLSS=1 |
| VKBasalt |
ENABLE_VKBASALT=1 |
7. GameMode
| Setting |
Variable |
Notes |
| Enable |
USEGAMEMODERUN=1 |
Prepends gamemoderun to launch |
8. Custom Program (CustomCMD)
| Setting |
Variable |
Notes |
| Enable |
CUSTOMCMD set |
User-specified executable |
| Force Wine |
CUSTOMCMDFORCEWIN=1 |
Force Wine/Proton wrapper |
| External progs |
EXTPROGS_CUSTOMCMD=1 |
Apply MangoHud/GameScope to custom program |
| Fork |
FORK_CUSTOMCMD=1 |
Fork process in background |
| Only custom |
ONLY_CUSTOMCMD=1 |
Skip game, run only custom command |
| Wait |
WAITFORCUSTOMCMD=N |
Wait N seconds for custom command to start |
| Use SLR |
CUSTOMCMD_USESLR=1 |
Use Steam Linux Runtime with custom command |
9. Conty (Containerized Wine)
| Setting |
Variable |
Notes |
| Enable |
USECONTY=1 |
|
| Binary |
RUNCONTY |
$CONTYDLDIR/$CONTY |
| Pick Conty |
PICKCONT |
user-specified Conty binary |
| Custom Conty |
CUSTCONTY |
user-specified Conty binary |
Launches as: "$RUNCONTY" "${RUNCMD[@]}"
10. Mod Organizer 2 (MO2)
| Setting |
Variable |
Notes |
| Mode |
MO2MODE |
disabled / enabled / auto |
| MO2 exe |
GMO2EXE |
Path to MO2 executable |
| MO2 path |
MO2PATH |
Path to MO2 installation |
Launches MO2 with: STEAM_COMPAT_CLIENT_INSTALL_PATH=... STEAM_COMPAT_DATA_PATH=... $RUNPROTON run ${MO}.exe -i $MYINST $1
11. Vortex Mod Manager
| Setting |
Variable |
Notes |
| Enable |
USEVORTEX=1 |
|
| Setup |
VORTEXSETUP |
|
| Download dir |
VORTEXDLDIR |
|
| .NET root |
VTX_DOTNET_ROOT |
Sets DOTNET_ROOT and DOTNET_BUNDLE_EXTRACT_BASE_DIR |
| VPath |
VSPATH |
$VORTEXDLDIR/$VORTEXSETUP |
12. Shader Management
| Setting |
Variable |
Notes |
| Shader dir |
SHADDESTDIR |
Default shader destination |
| Repos |
SHADERREPOS |
Shader repository URLs |
| Update |
SHADERUPDATE |
1 = update shaders on launch |
13. Network/Internet Blocking
| Setting |
Variable |
Notes |
| Block internet |
BLOCKINTERNET=1 |
Uses unshare -n -r to namespace |
BLOCKCMD |
unshare |
|
BLOCKARGS |
-n -r |
Network + user namespace |
14. Wine Debug
| Setting |
Variable |
Notes |
| Debug channels |
STLWINEDEBUG |
e.g. +relay,+timestamp |
| DLL overrides |
STLWINEDLLOVERRIDES |
e.g. dxvk=n:d3d11 |
15. Game Window Management
| Setting |
Variable |
Notes |
| Window name |
GAMEWINDOW |
X11 window name to target |
| Window XID |
GAMEWINXID |
X11 window XID |
VRPGWINXIS |
$GAMEWINXID |
Used for VR games |
16. Steam Deck Specific
| Setting |
Variable |
Value |
| Detected |
ONSTEAMDECK |
1 |
| Was update |
STEAMDECKWASUPDATE |
0 |
| Did install |
STEAMDECKDIDINSTALL |
1 |
| Steam Run |
STEAMDECKSTEAMRUN |
0 |
17. Game Files
| Setting |
Variable |
Notes |
| Game dir |
$EFD |
Executable file directory |
| Game exe |
$GAMEEXE |
Game executable name |
| Game path |
$GP |
Absolute game path |
| Mega dir |
$MEGAMEDIR |
Game install directory |
18. Proton
| Setting |
Variable |
Notes |
| Use proton |
USEPROTON |
Proton version string |
| Proton bin |
$PROTBIN |
Path to proton binary |
| Compat data |
$STL_COMPAT_DATA_PATH |
Wine prefix path |
| PFX |
$GPFX |
$STL_COMPAT_DATA_PATH/pfx |
| Run proton |
RUNPROTON |
Full proton command |
| Run wine server |
RUNWINESERVER |
run_wine_server path |
| Proton version |
PROTONVERSION |
Version string |
19. Winetricks
| Setting |
Variable |
Notes |
| Run winetricks |
RUNWINETRICKS |
Winetricks commands to run |
| Winetricks bin |
$SYSWINETRICKS |
winetricks path |
20. GDB Debugging
| Setting |
Variable |
Notes |
| GDB run |
GDBGAMERUN |
GDB script path |
| GDB script |
GDBRUN |
GDB script |
| Run GDB |
RUN_GDB=1 |
Enable GDB |
21. VR
| Setting |
Variable |
Notes |
| VR init |
VRINITLOCK |
VR initialization lock file |
| VR init result |
VRINITRESULT |
VR init result file |
22. One-Time Run
| Setting |
Variable |
Notes |
| One-time run |
USEONERT=1 |
|
| Custom path |
OPCUSTPATH |
Custom program path |
23. Standalone Proton
| Setting |
Variable |
Notes |
| Use standalone |
USESTANDALONEPROTON=1 |
|
| Standalone proton |
$STLPROTDIR |
STL-managed proton dir |
24. GameScope Args
| Setting |
Variable |
Notes |
| GameScope args |
GAMESCOPE_ARGS |
Space-separated args |
| MangoApp |
USEMANGOAPP=1 |
Uses MangoHud App (Steam Deck) |
25. DXVK HUD
| Setting |
Variable |
Notes |
| DXVK HUD |
DXVK_HUD |
HUD elements to show |
26. Game Scope
| Setting |
Variable |
Notes |
| GameScope |
USEGAMESCOPE=1 |
Enable GameScope |
| GameScope WSI |
USEGAMESCOPEWSI=1 |
Enable GameScope WSI |
| GameScope fix |
FIXGAMESCOPE=1 |
Fix GameScope on Steam Deck |
27. OBS Capture
| Setting |
Variable |
Notes |
| OBS capture |
USEOBSCAP=1 |
Enable OBS game capture |
28. Vulkan Post Processor
| Setting |
Variable |
Notes |
| Vulkan PP |
VULKANPOSTPROCESSOR |
Post-processor name |
29. SDL Wayland
| Setting |
Variable |
Notes |
| SDL Wayland |
SDLUSEWAYLAND=1 |
Force SDL to use Wayland |
30. Wine DPI Scaling
| Setting |
Variable |
Notes |
| Wine DPI |
WINEDPI |
DPI scaling value |
3. GameScope CLI Arguments
Parsed from GAMESCOPE_ARGS config string. Always ends with --.
3.1 General Options
| Flag |
Description |
Type |
-W <width> |
Show resolution width |
number |
-H <height> |
Show resolution height |
number |
-w <width> |
Internal resolution width (what games see) |
number |
-h <height> |
Internal resolution height |
number |
-r <fps> |
Focused frame rate limit |
30/60/90/120/unlimited |
-o <fps> |
Unfocused frame rate limit |
30/60/90/120/unlimited |
-f |
Fullscreen |
bool |
-b |
Borderless window |
bool |
-e |
Steam integration (fixes peripheral bugs) |
bool |
--force-windows-fullscreen |
Force windows fullscreen inside nested display |
bool |
--force-grab-cursor |
Keep cursor inside GameScope nested display |
bool |
-g |
Force grab keyboard |
bool |
--force-orientation <dir> |
Orientation (left/right/normal/upsidedown) |
dropdown |
--cursor <path> |
Custom cursor image |
file picker |
-s <float> |
Mouse sensitivity |
number (default 1.0) |
3.2 Filtering & Scaling Options
New filter mode (GameScope ≥3.11):
| Flag |
Description |
Type |
-F <filter> |
Filter (none/linear/nearest/fsr/nis/pixel) |
dropdown |
-S <scale> |
Scale mode (none/auto/integer/fit/fill/stretch) |
dropdown |
Legacy filter mode (older GameScope):
| Flag |
Description |
Type |
-i |
Integer scaling |
bool |
-n |
Nearest neighbor filtering |
bool |
-U <fsr> |
FSR 1.0 upscaling |
bool |
-Y |
NVIDIA Image Scaling v1.0.3 |
bool |
--fsr-sharpness <int> |
FSR sharpness (0-20, default 2) |
number |
-m <int> |
Max scale factor (Steam Deck defaults to 2) |
number |
3.3 HDR Options
| Flag |
Description |
Type |
--hdr-enabled |
Enable HDR |
bool |
--hdr-wide-gammut-for-sdr |
Wide gammut for SDR |
bool |
--hdr-sdr-content-nits |
SDR content nits (default 400) |
number |
--hdr-itm-enable |
Inverse tone mapping enabled |
bool |
--hdr-itm-sdr-nits |
ITM SDR nits (0-1000, default 100) |
number |
--hdr-itm-target-nits |
ITM target nits (0-10000, default 1000) |
number |
3.4 VR Options
| Flag |
Description |
Type |
--openvr |
Enable OpenVR |
bool |
--vr-overlay-explicit-name <str> |
SteamVR explicit name |
text |
--vr-overlay-default-name <str> |
SteamVR default name |
text |
--vr-overlay-key <str> |
SteamVR overlay key string |
text |
--vr-overlay-icon <path> |
SteamVR overlay icon |
file picker |
--vr-overlay-show-immediately |
Show VR overlay immediately |
bool |
--vr-overlay-enable-control-bar |
Enable SteamVR control bar |
bool |
--vr-overlay-enable-control-bar-keyboard |
Enable keyboard button on control bar |
bool |
--vr-overlay-enable-control-bar-close |
Enable close button on control bar |
bool |
--vr-scrolls-speed <float> |
VR trackpad scroll speed (default 8.0) |
number |
--vr-overlay-modal |
Show SteamVR overlay as modal |
bool |
3.5 Embedded & Display Options
| Flag |
Description |
Type |
--default-touch-mode <mode> |
Default touch action (hover/leftclick/rightclick/middleclick/passthrough) |
dropdown |
--immediate-flips |
Enable immediate flips (tearing allowed) |
bool |
--adaptive-sync |
Enable adaptive sync / VRR |
bool |
-O <outputs> |
Preferred GameScope output(s) |
text |
--generate-drm-mode <mode> |
DRM mode generation (default/cvt/fixed) |
dropdown |
3.6 Advanced Options
| Flag |
Description |
Type |
--stats-path <path> |
Path to write GameScope statistics |
file picker |
--backend <backend> |
Backend (auto/sdl/wayland/drm/headless/openvr) |
dropdown |
-C <ms> |
Cursor hide delay in milliseconds |
number |
--force-composition |
Disable direct scan-out |
bool |
--debug-hud |
Draw debug HUD |
bool |
--hdr-debug-force-support |
Force HDR support flag |
bool |
--hdr-debug-force-output |
Force HDR output on display |
bool |
--prefer-vk-device |
Prefer Vulkan device for compositing |
bool |
--expose-wayland |
Expose Wayland |
bool |
--rt |
Realtime scheduling |
bool |
--headless |
Headless mode |
bool |
4. MangoHud CLI Arguments
4.1 Launch Command
4.2 Configuration
| Setting |
Variable |
Description |
MAHUARGS |
Config |
MangoHud config string (passed as MANGOHUD_CONFIG) |
MHIC |
Config |
MangoHud config file path (passed as MANGOHUD_CONFIGFILE) |
MAHUVAR |
Config |
If 1, sets MANGOHUD=1 instead of binary |
LDPMAHU |
Config |
If 1, uses LD_PRELOAD instead of binary wrapper |
MAHUDLSYM |
Config |
If 1, appends --dlsym to mangohud |
5. Proton/Wine CLI Arguments
5.1 Proton Command
Where --verb is the Steam runtime flag, run is the Proton subcommand.
5.2 Wine Command
5.3 Proton Environment Variables
| Variable |
Description |
PROTON_LOG |
Enable Proton logging |
PROTON_LOG_DIR |
Proton log directory |
PROTON_DEBUG_DIR |
Proton debug directory |
PROTON_DUMP_DEBUG_COMMANDS |
Dump debug commands |
PROTON_FORCE_LARGE_ADDRESS_AWARE |
Force large address aware |
PROTON_NO_D3D10 |
Disable D3D10 |
PROTON_NO_D3D11 |
Disable D3D11 |
PROTON_NO_ESYNC |
Disable esync |
PROTON_NO_FSYNC |
Disable fsync |
PROTON_ENABLE_NVAPI |
Enable NVAPI |
PROTON_HIDE_NVIDIA_GPU |
Hide NVIDIA GPU |
PROTON_USE_WINED3D |
Use wined3d |
NETOPTS |
Network options |
6. DXVK CLI Arguments
6.1 DXVK HUD Options (comma-separated)
| Option |
Description |
1 |
Frame count |
devinfo |
Device info |
fps |
Frames per second |
frametimes |
Frame times |
submissions |
Submission count |
drawcalls |
Draw call count |
pipelines |
Pipeline count |
memory |
Memory usage |
gpuload |
GPU load |
version |
DXVK version |
api |
API version |
compiler |
Shader compiler |
samplers |
Sampler count |
full |
Full HUD |
Additional DXVK HUD options:
scale=<float> — HUD scale factor
6.2 DXVK Configuration
| Variable |
Description |
DXVK_HUD |
HUD options (see above) |
DXVK_LOG_LEVEL |
Log level (info/error/perf/debug/verbose) |
DXVK_CONFIG_FILE |
Path to DXVK config file |
DXVK_FRAME_RATE |
FPS limit |
DXVK_HDR |
HDR enable |
7. VKD3D CLI Arguments
| Variable |
Description |
VKD3D_CONFIG |
Config string (e.g. dxr11 for raytracing) |
VKD3D_DEBUG |
Debug level |
VKD3D_SHADER_DEBUG |
Shader debug level |
VKD3D_LOG_FILE |
Log file path |
VKD3D_VULKAN_DEVICE |
Vulkan device to use |
VKD3D_FILTER_DEVICE_NAME |
Filter devices by name |
VKD3D_DISABLE_EXTENSIONS |
Disable Vulkan extensions |
VKD3D_TEST_DEBUG |
Test debug level |
VKD3D_TEST_FILTER |
Test filter |
VKD3D_TEST_EXCLUDE |
Test exclude |
VKD3D_TEST_PLATFORM |
Test platform |
VKD3D_TEST_BUG |
Test bug |
VKD3D_PROFILE_PATH |
Profile path |
8. Wine Environment Variables
| Variable |
Description |
WINE_FULLSCREEN_FSR |
FSR in Wine (1=enabled) |
USEFWS |
FSR in Wine (1=enabled) |
WINE_FULLSCREEN_FSR_STRENGTH |
FSR strength |
WINE_FULLSCREEN_FSR_MODE |
FSR mode |
WINE_FULLSCREEN_FSR_CUSTOM_MODE |
Custom FSR mode |
WINE_FULLSCREEN_INTEGER_SCALING |
Integer scaling (1=enabled) |
WINEDLLOVERRIDES |
DLL overrides |
WINEDEBUG |
Debug channels |
WINEESYNC |
Esync (0=disabled) |
WINEFSYNC |
Fsync (0=disabled) |
WINEFSYNC_FUTEX2 |
Fsync futex2 (0=disabled) |
31. Raytracing
| Setting |
Variable |
Notes |
| Raytracing |
USERAYTRACING=1 |
Sets VKD3D_CONFIG=dxr11, appends -dx12 to game args |
32. PrimeRun (NVIDIA Prime Render Offload)
| Setting |
Variable |
Notes |
| Enable |
USEPRIMERUN=1 |
Sets __NV_PRIME_RENDER_OFFLOAD=1, __VK_LAYER_NV_optimus=NVIDIA_only, __GLX_VENDOR_LIBRARY_NAME=nvidia, VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json |
33. Zink (Vulkan-to-Gallium)
| Setting |
Variable |
Notes |
| Enable |
USEZINK=1 |
Sets __GLX_VENDOR_LIBRARY_NAME=mesa, MESA_LOADER_DRIVER_OVERRIDE=zink, GALLIUM_DRIVER=zink |
34. WineSync
| Setting |
Variable |
Notes |
| Enable |
ENABLE_WINESYNC=1 |
Sets WINEESYNC=0, WINEFSYNC=0, WINEFSYNC_FUTEX2=0 |
35. X64dbg
| Setting |
Variable |
Notes |
| Run X64dbg |
RUN_X64DBG=1 |
Enable x64dbg |
| Attach on start |
X64DBG_ATTACHONSTARTUP=1 |
Attach x64dbg on game start |
36. Dependencies
| Setting |
Variable |
Notes |
| Run deps |
RUN_DEPS=1 |
Install dependencies |
| Dep exe |
DEPSEXE |
Dependency executable |
37. Boxtron
| Setting |
Variable |
Notes |
| Enable |
USEBOXTRON=1 |
|
| Args |
BOXTRONARGS |
--wait-before-run by default |
| Binary |
BOXTRONCMD |
Boxtron path |
| Exe |
BOXTRONEXE |
Boxtron exe |
38. Roberta
| Setting |
Variable |
Notes |
| Enable |
USEROBERTA=1 |
|
| Args |
ROBERTAARGS |
--wait-before-run by default |
| Binary |
ROBERTACMD |
Roberta path |
| Exe |
ROBERTAEXE |
Roberta exe |
39. Luxtorpeda
| Setting |
Variable |
Notes |
| Enable |
USELUXTORPEDA=1 |
|
| Args |
LUXTORPEDAARGS |
Luxtorpeda args |
| Binary |
LUXTORPEDACMD |
Luxtorpeda path |
| Exe |
LUXEXE |
Luxtorpeda exe |
40. Game Mode
| Setting |
Variable |
Notes |
| Game Mode |
USEGAMEMODERUN=1 |
Enable GameMode |