Haï~
da31c8d22c
Update broken link in README.md
2023-10-20 00:03:53 +02:00
Haï~
37c1ddc5b7
V1.0.9920 Prepare for Vixen release
2023-10-19 23:41:36 +02:00
Haï~
9ae09900f5
Add layer parameter and overrides copying
2023-10-19 23:40:58 +02:00
Haï~
5689bc19c4
Add ObjectReference keyframes
2023-10-19 23:40:15 +02:00
Haï~
7da76c544d
Add functions to store and copy parameters from a NoAnimator to a concrete animator
2023-10-10 12:08:31 +02:00
Haï~
21adaa86a6
Changed AssetContainer type to Object, add ContainerMode
2023-10-04 10:59:52 +02:00
Haï~
a43516f45e
Do not require some assets to be persistent
2023-10-04 08:59:48 +02:00
Haï~
e79400afa9
Add multi-blendshape
2023-10-04 00:39:13 +02:00
Haï~
e0b43254a4
Extend name deduplication to sub-state machines
2023-10-04 00:39:13 +02:00
Haï~
4299b1c5ee
Change the way additional data is stored and exposed in AacConfiguration
2023-10-03 23:46:50 +02:00
Haï~
1a559b6251
Allow any object to be an asset container:
...
- Asset containers are no longer restricted to the AnimatorController class when using the new GenericAssetContainer configuration field
- The asset container will not be used if it is not a persistent asset
2023-10-03 23:46:50 +02:00
Haï~
2f5ebee617
(MIGRATING) Replace AacV0 with AacInternals
2023-10-02 07:16:49 +02:00
Haï~
3de37ded74
(MIGRATING) Rename Rotating to RotatingUsingEulerInterpolation, and add RotatingUsingQuaternionInterpolation:
...
- See https://forum.unity.com/threads/new-animationclip-property-names.367288/#post-2384172
2023-10-02 07:16:48 +02:00
Haï~
3afc3a1f42
(MIGRATING) Rename Rotationing to Rotating
2023-10-02 07:16:47 +02:00
Haï~
d31b2282fa
(MIGRATING) Change AnimationUtility.SetEditorCurve to AnimationClip.SetCurve to match new V1 behaviour
2023-10-02 07:16:46 +02:00
Haï~
3b3c37ae8e
Replace all .meta GUIDs
2023-10-02 06:56:43 +02:00
Haï~
e319d85c84
Fix avatar masks were generated in the controller instead of the container
2023-10-02 05:20:12 +02:00
Haï~
a603cd5690
Update LICENSE year
2023-10-02 04:53:27 +02:00
Haï~
c07e47ca48
(PACKAGING) Change the folder structure for package format
2023-10-02 04:53:27 +02:00
Haï~
7ab6312160
(PACKAGING) Move migration guide to a central documentation repository
2023-10-02 04:53:27 +02:00
Haï~
c4d5cba7f0
(PACKAGING) Move all examples to a separate repository
2023-10-02 04:53:27 +02:00
Haï~
2b2ec1e27c
(PACKAGING) Move VRChat Extensions and Destructive Workflow to separate repositories
2023-10-02 04:53:27 +02:00
Haï~
c556a9b96a
Replace AnimationUtility.SetEditorCurve with AnimationClip.SetCurve
2023-10-02 04:53:27 +02:00
Haï~
48b71e063a
Add AacFlEditClip.AnimatesObjectReference
2023-10-02 04:53:27 +02:00
Haï~
ecc272ebac
Allow the AssetContainer to be null, so assets will only live in memory
2023-10-02 04:53:27 +02:00
Haï~
3d13898ab2
Add AacFlBase.DuplicateAsset
2023-10-02 04:53:27 +02:00
Haï~
207d94cf30
Rename AacFlController.CreateLayer to AacFlController.NewLayer
2023-10-02 04:53:27 +02:00
Haï~
0e15f255b3
Disable undo on all relevant Unity function invocations
2023-10-02 04:53:27 +02:00
Haï~
a1e5a43491
(BREAKING) Replace structs with classes
2023-10-02 04:53:27 +02:00
Haï~
fd5c47e83c
Split functions from Aac into AacInternals
2023-10-02 04:53:27 +02:00
Haï~
53da87438e
Add AacFlBase.NewBlendTree
2023-10-02 04:53:27 +02:00
Haï~
d22d73cc82
(BREAKING) Add AnimatorAsCode V1:
...
- Breaking changes:
- Remove dependency to VRChat in the AnimatorAsCode.V1 namespace. The namespace should now be usable in non-VRChat projects.
- All VRChat-specific methods are now extension functions in a separate namespace, AnimatorAsCode.V1.VRC.
- VRChat methods that modify existing assets are split into a separate namespace, AnimatorAsCode.V1.VRCDestructiveWorkflow.
- Breaking fixes:
- Fix incorrect type signature on AacFlFloatParameterGroup.ToList() and AacFlIntParameterGroup.ToList().
- Add AacFlBase.NewBlendTree():
- This allows creating blend trees as code.
- Add AacFlState.WithAnimation(AacFlBlendTree).
- Add AacFlBase.NoAnimator():
- This can be used to obtain AacFlParameter objects for use in the generation of BlendTrees and other systems, without requiring the existence of a backing animator controller.
- This can also be used in some cases where there are type casts (Bool to Float, Float to Bool).
- Add AacFlBase.NewAnimatorController():
- This is meant to be used for non-destructive workflows.
- This creates an animator controller inside the asset container. This animator controller will be reaped in the same way as other assets are reaped.
2023-10-02 04:51:07 +02:00
Haï~
3f5fd7aff7
(MIGRATION END) Change namespaces
2023-10-02 04:48:23 +02:00
Haï~
6c00522b62
(MIGRATION) Redefine assembly definitions
2023-10-02 04:48:10 +02:00
Haï~
f3d4a5b760
(MIGRATION) Rename AacV0 to AacV1
2023-10-02 04:48:03 +02:00
Haï~
af5ce1576b
(MIGRATION) Fix all compilation issues
2023-10-02 04:47:57 +02:00
Haï~
c4174120b9
(MIGRATION) Rearrange assembly structure
2023-10-02 04:47:51 +02:00
Haï~
3bfcb763a1
(MIGRATION START) Move all of V0 to V1:
...
- This commit marks the start of breaking changes
2023-10-02 04:47:33 +02:00
Haï~
b1fbb5f4d8
Add HDR color and update asset lookup:
...
- Add support for HDR color animation.
- Update asset lookup to look for proxies and masks in the Packages folder.
2023-09-03 15:01:02 +02:00
Haï~
27399ae25b
Add a first batch of automated tests
2023-09-03 15:01:01 +02:00
Haï~
dfbabc55a3
Restrict DrivingIncreases and DrivingDecreases to numeric parameters only:
...
- This change was made in-between versions.
2023-09-03 15:00:48 +02:00
Haï~
a675325491
Fix transition duration to SSM was not configured (was 0.1 second by default)
2023-09-03 14:59:50 +02:00
Haï~
fbda5a01fa
(BACKWARDS) Create anomalous default clip:
...
- Ensure backwards compatibility by creating an anomalous clip to be used by default on animators
2023-09-03 14:59:30 +02:00
Haï~
9cbdd51964
(BREAKING) Fix double unit conversion when using Frames unit, potentially resulting in 1-keyframe animations.
2023-09-03 14:58:37 +02:00
Haï~
7bf965824d
Use a Unity function to clear sub-state machines:
...
- The previous method may not have been safe for clearing assets.
2022-05-10 20:06:47 +02:00
Haï~
46c7bf9000
Add CgeAacFlTransition.Automatically():
...
- This is equivalent to a transition that occurs after the animation is at least at 0 percent.
- It is meant to be used with sub state machine nodes exiting.
2022-05-10 20:06:47 +02:00
Haï~
77d68dcc0f
Add IAacDefaultsProvider.ConfigureStateMachine(...) to position the core nodes
2022-05-10 20:06:47 +02:00
Haï~
955655fd6f
Add AacFlStateMachine.WithParentStateMachinePosition(...)
2022-05-10 20:06:47 +02:00
Haï~
1afdc600b3
Add AacFlState.AutomaticallyMovesTo(AacFlStateMachine) for parity:
...
- This brings parity with States, so that a state machine node can automatically move to another state.
2022-05-10 20:06:47 +02:00
Haï~
928f4dfe79
Rename NewStateMachine to NewSubStateMachine so that it does not share the same prefix as the more commonly used ".NewState(...)"
2022-05-10 20:06:46 +02:00
Haï~
261ea030c4
Replace single-letter template variable T with TNode
2022-05-10 20:06:46 +02:00
Haï~
7369355a76
Make some functions in AacFlLayers return themselves instead of void:
...
- AacFlLayer.OverrideValue(...) overloads now returns itself.
- AacFlLayer.WithAvatarMask(...) now returns itself.
- AacFlLayer.WithAvatarMaskNoTransforms(...) now returns itself.
- AacFlLayer.ResolveAvatarMask(...) now returns itself.
- Other void-returning functions in AAC do not return themselves because:
- Some of them are meant to be used for cleanup purposes rather than for build purposes, so returning void here creates a usability gap to draw attention.
- The ones used in animation keyframes marks it as the last operation that consumes the chain, as further calls would not be logical (i.e. .WithOneFrame(...).WithAnimationCurve(...))
2022-05-10 20:02:55 +02:00
Haï~
8bbf482210
Add AacFlState.PoseSpaceEntered(...), PoseSpaceExited, PoseSpaceEnteredPercent, and PoseSpaceExitedPercent:
...
- Add AadFlState.PoseSpaceEntered(...) with 0-duration default overload.
- Add AadFlState.PoseSpaceExited(...) with 0-duration default overload.
- Add AadFlState.PoseSpaceEnteredPercent(...)
- Add AadFlState.PoseSpaceExitedPercent(...)
2022-05-10 20:02:55 +02:00
Haï~
508b458fba
Add AacFlState.WithCycleOffset(...), WithCycleOffsetSetTo, and WithSpeedSetTo:
...
- Add AacFlState.WithCycleOffset(...)
- Add AacFlState.WithCycleOffsetSetTo(...) which takes a fixed value.
- Add AacFlState.WithSpeedSetTo(...) which takes a fixed value. AacFlState.WithSpeed(...) already exists.
2022-05-10 20:02:55 +02:00
Haï~
f846228d82
Add AacFlTransition.WithInterruption(...):
...
- Add AacFlTransition.WithInterruption(...). This may replace AacFlTransition.WithSourceInterruption(...)
2022-05-10 20:02:55 +02:00
Haï~
4d6aa08314
Add AacFlState.PlayableEnables(...), PlayableDisables, and PlayableSets:
...
- Add AacFlState.PlayableEnables(...) with 0-duration default overload.
This function is exposed with the assumption that Playable Layer Control would often be used with a all-or-nothing weight.
- Add AacFlState.PlayableDisables(...) with 0-duration default overload.
- Add AacFlState.PlayableSets(...) to control everything about the behaviour.
2022-05-10 20:02:55 +02:00
Haï~
48855de6ce
Document the use of WithDefaultState:
...
- Document how WithDefaultState differs from Entry transitions.
2022-03-20 05:19:04 +01:00
Haï~
c7a6684e75
Fix Animates documentation was incorrect:
...
- Fix Animates documentation used to describe animating the enabled property of a Component, which was not the case.
2022-03-20 05:19:04 +01:00
Haï~
2ea5b42092
Add AacFlSettingCurve.WithAnimationCurve(...) to animate using traditional AnimationCurve objects:
...
- Add WithAnimationCurve to animate using traditional AnimationCurve objects
2022-03-20 05:19:04 +01:00
Haï~
573fc7eaef
Add AacFlLayer.WithDefaultState(...) to change the default state:
...
- Add WithDefaultState to change the default state of a layer
2022-03-20 05:19:04 +01:00
Haï~
e31fbb1586
Update README.md
2022-03-10 21:45:33 +01:00
Haï~
010f2f17f5
Add missing Driving overloads:
...
- DrivingIncreases for int
- DrivingDecreases for int
- DrivingRandomizesLocally for bool
- Fix documentation
2022-03-07 13:36:25 +01:00
Haï~
739292efdb
Add Introduction
2022-02-28 15:24:37 +01:00
Haï~
276c8d3ddf
Add Reference
2022-02-28 15:24:37 +01:00
Haï~
9ba8fa3520
Rename AreLesserThan to AreLessThan (Breaking):
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- Breaking change: Rename AreLesserThan to AreLessThan, to match the singular counterparts
2022-02-27 23:28:46 +01:00
Haï~
e532cd82ac
Make avatar buildable, and improve examples:
...
- Surround example code with UNITY_EDITOR condition
- Change assembly definition to depend on VRC
- Improve Example 3: Make it animate a wedge
- Improve ExampleManual Placing States: Add zero argument overload
2022-02-27 22:05:43 +01:00
Haï~
30a970d043
Add FUNDING.yml
2022-02-27 20:16:34 +01:00
Haï~
58c51926a7
Add Animator As Code
2022-02-27 20:16:34 +01:00
Haï~
16199f7614
Initial commit
2021-05-07 12:42:29 +02:00