Allow the AssetContainer to be null, so assets will only live in memory

This commit is contained in:
Haï~
2023-10-02 04:53:27 +02:00
parent 3d13898ab2
commit ecc272ebac
+4 -4
View File
@@ -16,7 +16,7 @@ namespace AnimatorAsCode.V1
var animatorController = new AnimatorController();
animatorController.name = "zAutogenerated__" + component.AssetKey + "__" + suffix + "_" + Random.Range(0, Int32.MaxValue); // FIXME animation name conflict
animatorController.hideFlags = HideFlags.None;
AssetDatabase.AddObjectToAsset(animatorController, component.AssetContainer);
if (component.AssetContainer != null) AssetDatabase.AddObjectToAsset(animatorController, component.AssetContainer);
return animatorController;
}
@@ -29,7 +29,7 @@ namespace AnimatorAsCode.V1
{
clip.name = "zAutogenerated__" + component.AssetKey + "__" + suffix + "_" + Random.Range(0, Int32.MaxValue); // FIXME animation name conflict
clip.hideFlags = HideFlags.None;
AssetDatabase.AddObjectToAsset(clip, component.AssetContainer);
if (component.AssetContainer != null) AssetDatabase.AddObjectToAsset(clip, component.AssetContainer);
return clip;
}
@@ -38,7 +38,7 @@ namespace AnimatorAsCode.V1
var clip = new BlendTree();
clip.name = "zAutogenerated__" + component.AssetKey + "__" + suffix + "_" + Random.Range(0, Int32.MaxValue); // FIXME animation name conflict
clip.hideFlags = HideFlags.None;
AssetDatabase.AddObjectToAsset(clip, component.AssetContainer);
if (component.AssetContainer != null) AssetDatabase.AddObjectToAsset(clip, component.AssetContainer);
return clip;
}
@@ -47,7 +47,7 @@ namespace AnimatorAsCode.V1
var duplicated = (T)Object.Instantiate(assetToDuplicate);
duplicated.name = "zAutogenerated__" + component.AssetKey + "__" + assetToDuplicate.name + "_" + Random.Range(0, Int32.MaxValue); // FIXME animation name conflict
duplicated.hideFlags = HideFlags.None;
AssetDatabase.AddObjectToAsset(duplicated, component.AssetContainer);
if (component.AssetContainer != null) AssetDatabase.AddObjectToAsset(duplicated, component.AssetContainer);
return duplicated;
}