Haï~
c7a6684e75
Fix Animates documentation was incorrect:
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- Fix Animates documentation used to describe animating the enabled property of a Component, which was not the case.
2022-03-20 05:19:04 +01:00
Haï~
2ea5b42092
Add AacFlSettingCurve.WithAnimationCurve(...) to animate using traditional AnimationCurve objects:
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- Add WithAnimationCurve to animate using traditional AnimationCurve objects
2022-03-20 05:19:04 +01:00
Haï~
573fc7eaef
Add AacFlLayer.WithDefaultState(...) to change the default state:
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- Add WithDefaultState to change the default state of a layer
2022-03-20 05:19:04 +01:00
Haï~
e31fbb1586
Update README.md
2022-03-10 21:45:33 +01:00
Haï~
010f2f17f5
Add missing Driving overloads:
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- DrivingIncreases for int
- DrivingDecreases for int
- DrivingRandomizesLocally for bool
- Fix documentation
2022-03-07 13:36:25 +01:00
Haï~
739292efdb
Add Introduction
2022-02-28 15:24:37 +01:00
Haï~
276c8d3ddf
Add Reference
2022-02-28 15:24:37 +01:00
Haï~
9ba8fa3520
Rename AreLesserThan to AreLessThan (Breaking):
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- Breaking change: Rename AreLesserThan to AreLessThan, to match the singular counterparts
2022-02-27 23:28:46 +01:00
Haï~
e532cd82ac
Make avatar buildable, and improve examples:
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- Surround example code with UNITY_EDITOR condition
- Change assembly definition to depend on VRC
- Improve Example 3: Make it animate a wedge
- Improve ExampleManual Placing States: Add zero argument overload
2022-02-27 22:05:43 +01:00
Haï~
30a970d043
Add FUNDING.yml
2022-02-27 20:16:34 +01:00
Haï~
58c51926a7
Add Animator As Code
2022-02-27 20:16:34 +01:00
Haï~
16199f7614
Initial commit
2021-05-07 12:42:29 +02:00