(MIGRATING) Rename Rotationing to Rotating
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@@ -100,7 +100,7 @@ namespace AnimatorAsCode.V1
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return this;
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return this;
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}
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}
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public AacFlClip Rotationing(GameObject[] gameObjectsWithNulls, Vector3 localEulerAngles)
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public AacFlClip Rotating(GameObject[] gameObjectsWithNulls, Vector3 localEulerAngles)
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{
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{
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var defensiveObjects = gameObjectsWithNulls.Where(o => o != null); // Allow users to remove an item in the middle of the array
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var defensiveObjects = gameObjectsWithNulls.Where(o => o != null); // Allow users to remove an item in the middle of the array
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foreach (var component in defensiveObjects)
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foreach (var component in defensiveObjects)
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