From 3afc3a1f4266b6182db1e46fbf7e9f2ba4681f66 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ha=C3=AF=7E?= Date: Mon, 2 Oct 2023 06:24:56 +0200 Subject: [PATCH] (MIGRATING) Rename Rotationing to Rotating --- .../dev.hai-vr.animator-as-code.v1/V1/Editor/AacFlAnimations.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Packages/dev.hai-vr.animator-as-code.v1/V1/Editor/AacFlAnimations.cs b/Packages/dev.hai-vr.animator-as-code.v1/V1/Editor/AacFlAnimations.cs index adfd001..8d60f02 100644 --- a/Packages/dev.hai-vr.animator-as-code.v1/V1/Editor/AacFlAnimations.cs +++ b/Packages/dev.hai-vr.animator-as-code.v1/V1/Editor/AacFlAnimations.cs @@ -100,7 +100,7 @@ namespace AnimatorAsCode.V1 return this; } - public AacFlClip Rotationing(GameObject[] gameObjectsWithNulls, Vector3 localEulerAngles) + public AacFlClip Rotating(GameObject[] gameObjectsWithNulls, Vector3 localEulerAngles) { var defensiveObjects = gameObjectsWithNulls.Where(o => o != null); // Allow users to remove an item in the middle of the array foreach (var component in defensiveObjects)