Haï~ ff681e6d96 (BREAKING) Apply planned breaking changes as specified in the AAC V1 release:
- As specified in the changelog for the official release of Animator As Code V1, breaking changes had been planned, and will be applied starting this version:
  - (BREAKING) AacFlSettingKeyframes constructor is now private.
    - For compatibility reasons, it was public for the duration of V1.1.x, and was already marked as obsolete in V1.1.x.
  - (BREAKING) The methods AacFlBase.InternalConfiguration and AacFlBase.InternalDoCreateLayer are now private.
    - For compatibility reasons, it was public for the duration of V1.1.x, and was already marked as obsolete in V1.1.x.
    - The class AacAccessorForExtensions replaced them.
2024-11-29 11:58:25 +01:00
2024-07-01 23:21:17 +02:00
2024-08-21 04:42:34 +02:00

Animator As Code V1

Animator As Code is a small Unity Editor facility to generate Animator layers and animations from a fluent builder syntax written in C#.

Describing your animators as code provides the following advantages:

  • you do not need to edit your animations by hand every time you add remove or change the location of a component in your hierarchy
  • you will not need to edit a hundred transitions by hand if you need to rectify your animator

Initially designed for use in VRChat to create Avatars 3.0 animator controllers, this is now a generic package that does not require it.

https://user-images.githubusercontent.com/60819407/157751278-475538c7-3310-4fa5-9a87-3651c85eaa1c.mp4

Initially created by @hai-vr,

  • with major contributions from @galister for supporting sub-state machines and the generic use of nodes and parameters.

Installation

If you are using Animator As Code in VRChat, install using the VRChat Creator Companion or ALCOM. Instructions are available in this page.

Otherwise, if you are not using VRChat, install it through the Releases.

Documentation

Animator As Code V0

  • You can browse the repository in its V0 state.
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