Files
av3-animation-as-crab/Framework/Editor/V0/AacFlStates.cs
T
Haï~ f846228d82 Add AacFlTransition.WithInterruption(...):
- Add AacFlTransition.WithInterruption(...). This may replace AacFlTransition.WithSourceInterruption(...)
2022-05-10 20:02:55 +02:00

1006 lines
36 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Animations;
using UnityEngine;
using VRC.SDK3.Avatars.Components;
using VRC.SDKBase;
// ReSharper disable once CheckNamespace
namespace AnimatorAsCode.V0
{
internal class AacBackingAnimator
{
private readonly AacAnimatorGenerator _generator;
public AacBackingAnimator(AacAnimatorGenerator animatorGenerator)
{
_generator = animatorGenerator;
}
public AacFlBoolParameter BoolParameter(string parameterName)
{
var result = AacFlBoolParameter.Internally(parameterName);
_generator.CreateParamsAsNeeded(result);
return result;
}
public AacFlBoolParameter TriggerParameter(string parameterName)
{
var result = AacFlBoolParameter.Internally(parameterName);
_generator.CreateTriggerParamsAsNeeded(result);
return result;
}
public AacFlFloatParameter FloatParameter(string parameterName)
{
var result = AacFlFloatParameter.Internally(parameterName);
_generator.CreateParamsAsNeeded(result);
return result;
}
public AacFlIntParameter IntParameter(string parameterName)
{
var result = AacFlIntParameter.Internally(parameterName);
_generator.CreateParamsAsNeeded(result);
return result;
}
public AacFlEnumIntParameter<TEnum> EnumParameter<TEnum>(string parameterName) where TEnum : Enum
{
var result = AacFlEnumIntParameter<TEnum>.Internally<TEnum>(parameterName);
_generator.CreateParamsAsNeeded(result);
return result;
}
public AacFlBoolParameterGroup BoolParameters(params string[] parameterNames)
{
var result = AacFlBoolParameterGroup.Internally(parameterNames);
_generator.CreateParamsAsNeeded(result.ToList().ToArray());
return result;
}
public AacFlBoolParameterGroup TriggerParameters(params string[] parameterNames)
{
var result = AacFlBoolParameterGroup.Internally(parameterNames);
_generator.CreateTriggerParamsAsNeeded(result.ToList().ToArray());
return result;
}
public AacFlFloatParameterGroup FloatParameters(params string[] parameterNames)
{
var result = AacFlFloatParameterGroup.Internally(parameterNames);
_generator.CreateParamsAsNeeded(result.ToList().ToArray());
return result;
}
public AacFlIntParameterGroup IntParameters(params string[] parameterNames)
{
var result = AacFlIntParameterGroup.Internally(parameterNames);
_generator.CreateParamsAsNeeded(result.ToList().ToArray());
return result;
}
public AacFlBoolParameterGroup BoolParameters(params AacFlBoolParameter[] parameters)
{
var result = AacFlBoolParameterGroup.Internally(parameters.Select(parameter => parameter.Name).ToArray());
_generator.CreateParamsAsNeeded(parameters);
return result;
}
public AacFlBoolParameterGroup TriggerParameters(params AacFlBoolParameter[] parameters)
{
var result = AacFlBoolParameterGroup.Internally(parameters.Select(parameter => parameter.Name).ToArray());
_generator.CreateTriggerParamsAsNeeded(parameters);
return result;
}
public AacFlFloatParameterGroup FloatParameters(params AacFlFloatParameter[] parameters)
{
var result = AacFlFloatParameterGroup.Internally(parameters.Select(parameter => parameter.Name).ToArray());
_generator.CreateParamsAsNeeded(parameters);
return result;
}
public AacFlIntParameterGroup IntParameters(params AacFlIntParameter[] parameters)
{
var result = AacFlIntParameterGroup.Internally(parameters.Select(parameter => parameter.Name).ToArray());
_generator.CreateParamsAsNeeded(parameters);
return result;
}
}
internal class AacStateMachine
{
private readonly AnimatorStateMachine _machine;
private readonly AnimationClip _emptyClip;
private readonly AacBackingAnimator _backingAnimator;
private readonly IAacDefaultsProvider _defaultsProvider;
private readonly float _gridShiftX;
private readonly float _gridShiftY;
public AacStateMachine(AnimatorStateMachine machine, AnimationClip emptyClip, AacBackingAnimator backingAnimator, IAacDefaultsProvider defaultsProvider)
{
_machine = machine;
_emptyClip = emptyClip;
_backingAnimator = backingAnimator;
_defaultsProvider = defaultsProvider;
var grid = defaultsProvider.Grid();
_gridShiftX = grid.x;
_gridShiftY = grid.y;
}
internal AacBackingAnimator BackingAnimator()
{
return _backingAnimator;
}
public AacStateMachine WithEntryPosition(int x, int y)
{
_machine.entryPosition = GridPosition(x, y);
return this;
}
public AacStateMachine WithExitPosition(int x, int y)
{
_machine.exitPosition = GridPosition(x, y);
return this;
}
public AacStateMachine WithAnyStatePosition(int x, int y)
{
_machine.anyStatePosition = GridPosition(x, y);
return this;
}
public AacFlState NewState(string name, int x, int y)
{
var state = _machine.AddState(name, GridPosition(x, y));
_defaultsProvider.ConfigureState(state, _emptyClip);
return new AacFlState(state, _machine, _defaultsProvider);
}
public AacFlTransition AnyTransitionsTo(AacFlState destination)
{
return AnyTransition(destination, _machine);
}
public AacFlEntryTransition EntryTransitionsTo(AacFlState destination)
{
return EntryTransition(destination, _machine);
}
private AacFlTransition AnyTransition(AacFlState destination, AnimatorStateMachine animatorStateMachine)
{
return new AacFlTransition(ConfigureTransition(animatorStateMachine.AddAnyStateTransition(destination.State)), animatorStateMachine, null, destination.State);
}
private AnimatorStateTransition ConfigureTransition(AnimatorStateTransition transition)
{
_defaultsProvider.ConfigureTransition(transition);
return transition;
}
private AacFlEntryTransition EntryTransition(AacFlState destination, AnimatorStateMachine animatorStateMachine)
{
return new AacFlEntryTransition(animatorStateMachine.AddEntryTransition(destination.State), animatorStateMachine, null, destination.State);
}
internal Vector3 LastStatePosition()
{
return _machine.states.Length > 0 ? _machine.states.Last().position : Vector3.zero;
}
private Vector3 GridPosition(int x, int y)
{
return new Vector3(x * _gridShiftX , y * _gridShiftY, 0);
}
public AacStateMachine WithDefaultState(AacFlState newDefaultState)
{
_machine.defaultState = newDefaultState.State;
return this;
}
}
public class AacFlState
{
public readonly AnimatorState State;
private readonly AnimatorStateMachine _machine;
private readonly IAacDefaultsProvider _defaultsProvider;
private readonly AacBackingAnimator _backingAnimator;
private VRCAvatarParameterDriver _driver;
private VRCAnimatorTrackingControl _tracking;
private VRCAnimatorLocomotionControl _locomotionControl;
public AacFlState(AnimatorState state, AnimatorStateMachine machine, IAacDefaultsProvider defaultsProvider)
{
State = state;
_machine = machine;
_defaultsProvider = defaultsProvider;
}
public AacFlState LeftOf(AacFlState otherState) => MoveNextTo(otherState, -1, 0);
public AacFlState RightOf(AacFlState otherState) => MoveNextTo(otherState, 1, 0);
public AacFlState Over(AacFlState otherState) => MoveNextTo(otherState, 0, -1);
public AacFlState Under(AacFlState otherState) => MoveNextTo(otherState, 0, 1);
public AacFlState LeftOf() => MoveNextTo(null, -1, 0);
public AacFlState RightOf() => MoveNextTo(null, 1, 0);
public AacFlState Over() => MoveNextTo(null, 0, -1);
public AacFlState Under() => MoveNextTo(null, 0, 1);
public AacFlState Shift(AacFlState otherState, int shiftX, int shiftY) => MoveNextTo(otherState, shiftX, shiftY);
private AacFlState MoveNextTo(AacFlState otherStateOrSecondToLastWhenNull, int x, int y)
{
if (otherStateOrSecondToLastWhenNull == null)
{
var other = _machine.states[_machine.states.Length - 2];
Shift(other.position, x, y);
return this;
}
else
{
var other = _machine.states.First(animatorState => animatorState.state == otherStateOrSecondToLastWhenNull.State);
Shift(other.position, x, y);
return this;
}
}
public AacFlState Shift(Vector3 otherPosition, int shiftX, int shiftY)
{
var states = _machine.states;
for (var index = 0; index < states.Length; index++)
{
var childAnimatorState = states[index];
if (childAnimatorState.state == State)
{
var cms = childAnimatorState;
cms.position = otherPosition + new Vector3(shiftX * _defaultsProvider.Grid().x, shiftY * _defaultsProvider.Grid().y, 0);
states[index] = cms;
break;
}
}
_machine.states = states;
return this;
}
public AacFlState WithAnimation(Motion clip)
{
State.motion = clip;
return this;
}
public AacFlState WithAnimation(AacFlClip clip)
{
State.motion = clip.Clip;
return this;
}
public AacFlTransition TransitionsTo(AacFlState destination)
{
return new AacFlTransition(ConfigureTransition(State.AddTransition(destination.State)), _machine, State, destination.State);
}
public AacFlTransition TransitionsFromAny()
{
return new AacFlTransition(ConfigureTransition(_machine.AddAnyStateTransition(State)), _machine, null, State);
}
public AacFlEntryTransition TransitionsFromEntry()
{
return new AacFlEntryTransition(_machine.AddEntryTransition(State), _machine, null, State);
}
public AacFlState AutomaticallyMovesTo(AacFlState destination)
{
var transition = ConfigureTransition(State.AddTransition(destination.State));
transition.hasExitTime = true;
return this;
}
public AacFlTransition Exits()
{
return new AacFlTransition(ConfigureTransition(State.AddExitTransition()), _machine, State, null);
}
private AnimatorStateTransition ConfigureTransition(AnimatorStateTransition transition)
{
_defaultsProvider.ConfigureTransition(transition);
return transition;
}
public AacFlState Drives(AacFlIntParameter parameter, int value)
{
CreateDriverBehaviorIfNotExists();
_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
{
type = VRC_AvatarParameterDriver.ChangeType.Set,
name = parameter.Name, value = value
});
return this;
}
public AacFlState Drives(AacFlFloatParameter parameter, float value)
{
CreateDriverBehaviorIfNotExists();
_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
{
type = VRC_AvatarParameterDriver.ChangeType.Set,
name = parameter.Name, value = value
});
return this;
}
public AacFlState DrivingIncreases(AacFlFloatParameter parameter, float additiveValue)
{
CreateDriverBehaviorIfNotExists();
_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
{
type = VRC_AvatarParameterDriver.ChangeType.Add,
name = parameter.Name, value = additiveValue
});
return this;
}
public AacFlState DrivingDecreases(AacFlFloatParameter parameter, float positiveValueToDecreaseBy)
{
CreateDriverBehaviorIfNotExists();
_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
{
type = VRC_AvatarParameterDriver.ChangeType.Add,
name = parameter.Name, value = -positiveValueToDecreaseBy
});
return this;
}
public AacFlState DrivingIncreases(AacFlIntParameter parameter, int additiveValue)
{
CreateDriverBehaviorIfNotExists();
_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
{
type = VRC_AvatarParameterDriver.ChangeType.Add,
name = parameter.Name, value = additiveValue
});
return this;
}
public AacFlState DrivingDecreases(AacFlIntParameter parameter, int positiveValueToDecreaseBy)
{
CreateDriverBehaviorIfNotExists();
_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
{
type = VRC_AvatarParameterDriver.ChangeType.Add,
name = parameter.Name, value = -positiveValueToDecreaseBy
});
return this;
}
public AacFlState DrivingRandomizesLocally(AacFlFloatParameter parameter, float min, float max)
{
CreateDriverBehaviorIfNotExists();
_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
{
type = VRC_AvatarParameterDriver.ChangeType.Random,
name = parameter.Name, valueMin = min, valueMax = max
});
_driver.localOnly = true;
return this;
}
public AacFlState DrivingRandomizesLocally(AacFlBoolParameter parameter, float chance)
{
CreateDriverBehaviorIfNotExists();
_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
{
type = VRC_AvatarParameterDriver.ChangeType.Random,
name = parameter.Name, chance = chance
});
_driver.localOnly = true;
return this;
}
public AacFlState DrivingRandomizesLocally(AacFlIntParameter parameter, int min, int max)
{
CreateDriverBehaviorIfNotExists();
_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
{
type = VRC_AvatarParameterDriver.ChangeType.Random,
name = parameter.Name, valueMin = min, valueMax = max
});
_driver.localOnly = true;
return this;
}
public AacFlState Drives(AacFlBoolParameter parameter, bool value)
{
CreateDriverBehaviorIfNotExists();
_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
{
name = parameter.Name, value = value ? 1 : 0
});
return this;
}
public AacFlState Drives(AacFlBoolParameterGroup parameters, bool value)
{
CreateDriverBehaviorIfNotExists();
foreach (var parameter in parameters.ToList())
{
_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
{
name = parameter.Name, value = value ? 1 : 0
});
}
return this;
}
public AacFlState DrivingLocally()
{
CreateDriverBehaviorIfNotExists();
_driver.localOnly = true;
return this;
}
private void CreateDriverBehaviorIfNotExists()
{
if (_driver != null) return;
_driver = State.AddStateMachineBehaviour<VRCAvatarParameterDriver>();
_driver.parameters = new List<VRC_AvatarParameterDriver.Parameter>();
}
public AacFlState WithWriteDefaultsSetTo(bool shouldWriteDefaults)
{
State.writeDefaultValues = shouldWriteDefaults;
return this;
}
public AacFlState PrintsToLogUsingTrackingBehaviour(string value)
{
CreateTrackingBehaviorIfNotExists();
_tracking.debugString = value;
return this;
}
public AacFlState TrackingTracks(TrackingElement element)
{
CreateTrackingBehaviorIfNotExists();
SettingElementTo(element, VRC_AnimatorTrackingControl.TrackingType.Tracking);
return this;
}
public AacFlState TrackingAnimates(TrackingElement element)
{
CreateTrackingBehaviorIfNotExists();
SettingElementTo(element, VRC_AnimatorTrackingControl.TrackingType.Animation);
return this;
}
public AacFlState TrackingSets(TrackingElement element, VRC_AnimatorTrackingControl.TrackingType trackingType)
{
CreateTrackingBehaviorIfNotExists();
SettingElementTo(element, trackingType);
return this;
}
public AacFlState LocomotionEnabled()
{
CreateLocomotionBehaviorIfNotExists();
_locomotionControl.disableLocomotion = false;
return this;
}
public AacFlState LocomotionDisabled()
{
CreateLocomotionBehaviorIfNotExists();
_locomotionControl.disableLocomotion = true;
return this;
}
public AacFlState PlayableEnables(VRC_PlayableLayerControl.BlendableLayer blendable, float blendDurationSeconds = 0f)
{
return PlayableSets(blendable, blendDurationSeconds, 1.0f);
}
public AacFlState PlayableDisables(VRC_PlayableLayerControl.BlendableLayer blendable, float blendDurationSeconds = 0f)
{
return PlayableSets(blendable, blendDurationSeconds, 0.0f);
}
public AacFlState PlayableSets(VRC_PlayableLayerControl.BlendableLayer blendable, float blendDurationSeconds, float weight)
{
var playable = State.AddStateMachineBehaviour<VRCPlayableLayerControl>();
playable.layer = blendable;
playable.goalWeight = weight;
playable.blendDuration = blendDurationSeconds;
return this;
}
public AacFlState MotionTime(AacFlFloatParameter floatParam)
{
State.timeParameterActive = true;
State.timeParameter = floatParam.Name;
return this;
}
private void SettingElementTo(TrackingElement element, VRC_AnimatorTrackingControl.TrackingType target)
{
switch (element)
{
case TrackingElement.Head:
_tracking.trackingHead = target;
break;
case TrackingElement.LeftHand:
_tracking.trackingLeftHand = target;
break;
case TrackingElement.RightHand:
_tracking.trackingRightHand = target;
break;
case TrackingElement.Hip:
_tracking.trackingHip = target;
break;
case TrackingElement.LeftFoot:
_tracking.trackingLeftFoot = target;
break;
case TrackingElement.RightFoot:
_tracking.trackingRightFoot = target;
break;
case TrackingElement.LeftFingers:
_tracking.trackingLeftFingers = target;
break;
case TrackingElement.RightFingers:
_tracking.trackingRightFingers = target;
break;
case TrackingElement.Eyes:
_tracking.trackingEyes = target;
break;
case TrackingElement.Mouth:
_tracking.trackingMouth = target;
break;
default:
throw new ArgumentOutOfRangeException(nameof(element), element, null);
}
}
private void CreateTrackingBehaviorIfNotExists()
{
if (_tracking != null) return;
_tracking = State.AddStateMachineBehaviour<VRCAnimatorTrackingControl>();
}
private void CreateLocomotionBehaviorIfNotExists()
{
if (_locomotionControl != null) return;
_locomotionControl = State.AddStateMachineBehaviour<VRCAnimatorLocomotionControl>();
}
public enum TrackingElement
{
Head,
LeftHand,
RightHand,
Hip,
LeftFoot,
RightFoot,
LeftFingers,
RightFingers,
Eyes,
Mouth
}
public AacFlState WithSpeed(AacFlFloatParameter parameter)
{
State.speedParameter = parameter.Name;
State.speedParameterActive = true;
return this;
}
}
public class AacFlTransition : AacFlNewTransitionContinuation
{
private readonly AnimatorStateTransition _transition;
public AacFlTransition(AnimatorStateTransition transition, AnimatorStateMachine machine, AnimatorState sourceNullableIfAny, AnimatorState destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
{
_transition = transition;
}
public AacFlTransition WithSourceInterruption()
{
_transition.interruptionSource = TransitionInterruptionSource.Source;
return this;
}
public AacFlTransition WithInterruption(TransitionInterruptionSource interruptionSource)
{
_transition.interruptionSource = interruptionSource;
return this;
}
public AacFlTransition WithTransitionDurationSeconds(float transitionDuration)
{
_transition.duration = transitionDuration;
return this;
}
public AacFlTransition WithOrderedInterruption()
{
_transition.orderedInterruption = true;
return this;
}
public AacFlTransition WithNoOrderedInterruption()
{
_transition.orderedInterruption = false;
return this;
}
public AacFlTransition WithTransitionToSelf()
{
_transition.canTransitionToSelf = true;
return this;
}
public AacFlTransition WithNoTransitionToSelf()
{
_transition.canTransitionToSelf = false;
return this;
}
public AacFlTransition AfterAnimationFinishes()
{
_transition.hasExitTime = true;
_transition.exitTime = 1;
return this;
}
public AacFlTransition AfterAnimationIsAtLeastAtPercent(float exitTimeNormalized)
{
_transition.hasExitTime = true;
_transition.exitTime = exitTimeNormalized;
return this;
}
public AacFlTransition WithTransitionDurationPercent(float transitionDurationNormalized)
{
_transition.hasFixedDuration = false;
_transition.duration = transitionDurationNormalized;
return this;
}
}
public class AacFlEntryTransition : AacFlNewTransitionContinuation
{
public AacFlEntryTransition(AnimatorTransition transition, AnimatorStateMachine machine, AnimatorState sourceNullableIfAny, AnimatorState destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
{
}
}
public interface IAacFlCondition
{
void ApplyTo(AacFlCondition appender);
}
public interface IAacFlOrCondition
{
List<AacFlTransitionContinuation> ApplyTo(AacFlNewTransitionContinuation firstContinuation);
}
public class AacFlCondition
{
private readonly AnimatorTransitionBase _transition;
public AacFlCondition(AnimatorTransitionBase transition)
{
_transition = transition;
}
public AacFlCondition Add(string parameter, AnimatorConditionMode mode, float threshold)
{
_transition.AddCondition(mode, threshold, parameter);
return this;
}
}
public class AacFlNewTransitionContinuation
{
public readonly AnimatorTransitionBase Transition;
private readonly AnimatorStateMachine _machine;
private readonly AnimatorState _sourceNullableIfAny;
private readonly AnimatorState _destinationNullableIfExits;
public AacFlNewTransitionContinuation(AnimatorTransitionBase transition, AnimatorStateMachine machine, AnimatorState sourceNullableIfAny, AnimatorState destinationNullableIfExits)
{
Transition = transition;
_machine = machine;
_sourceNullableIfAny = sourceNullableIfAny;
_destinationNullableIfExits = destinationNullableIfExits;
}
/// Adds a condition to the transition.
///
/// The settings of the transition can no longer be modified after this point.
/// <example>
/// <code>
/// .When(_aac.BoolParameter(my.myBoolParameterName).IsTrue())
/// .And(_aac.BoolParameter(my.myIntParameterName).IsGreaterThan(2))
/// .And(AacAv3.ItIsLocal())
/// .Or()
/// .When(_aac.BoolParameters(
/// my.myBoolParameterName,
/// my.myOtherBoolParameterName
/// ).AreTrue())
/// .And(AacAv3.ItIsRemote());
/// </code>
/// </example>
public AacFlTransitionContinuation When(IAacFlCondition action)
{
action.ApplyTo(new AacFlCondition(Transition));
return AsContinuationWithOr();
}
/// <summary>
/// Applies a series of conditions to this transition, but this series of conditions cannot include an Or operator.
/// </summary>
/// <param name="actionsWithoutOr"></param>
/// <returns></returns>
public AacFlTransitionContinuation When(Action<AacFlTransitionContinuationWithoutOr> actionsWithoutOr)
{
actionsWithoutOr(new AacFlTransitionContinuationWithoutOr(Transition));
return AsContinuationWithOr();
}
/// <summary>
/// Applies a series of conditions, and this series may contain Or operators. However, the result can not be followed by an And operator. It can only be an Or operator.
/// </summary>
/// <param name="actionsWithOr"></param>
/// <returns></returns>
public AacFlTransitionContinuationOnlyOr When(Action<AacFlNewTransitionContinuation> actionsWithOr)
{
actionsWithOr(this);
return AsContinuationOnlyOr();
}
/// <summary>
/// Applies a series of conditions, and this series may contain Or operators. All And operators that follow will apply to all the conditions generated by this series, until the next Or operator.
/// </summary>
/// <param name="actionsWithOr"></param>
/// <returns></returns>
public AacFlMultiTransitionContinuation When(IAacFlOrCondition actionsWithOr)
{
var pendingContinuations = actionsWithOr.ApplyTo(this);
return new AacFlMultiTransitionContinuation(Transition, _machine, _sourceNullableIfAny, _destinationNullableIfExits, pendingContinuations);
}
public AacFlTransitionContinuation WhenConditions()
{
return AsContinuationWithOr();
}
private AacFlTransitionContinuation AsContinuationWithOr()
{
return new AacFlTransitionContinuation(Transition, _machine, _sourceNullableIfAny, _destinationNullableIfExits);
}
private AacFlTransitionContinuationOnlyOr AsContinuationOnlyOr()
{
return new AacFlTransitionContinuationOnlyOr(Transition, _machine, _sourceNullableIfAny, _destinationNullableIfExits);
}
}
public class AacFlTransitionContinuation : AacFlTransitionContinuationAbstractWithOr
{
public AacFlTransitionContinuation(AnimatorTransitionBase transition, AnimatorStateMachine machine, AnimatorState sourceNullableIfAny, AnimatorState destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
{
}
/// Adds an additional condition to the transition that requires all preceding conditions to be true.
/// <example>
/// <code>
/// .When(_aac.BoolParameter(my.myBoolParameterName).IsTrue())
/// .And(_aac.BoolParameter(my.myIntParameterName).IsGreaterThan(2))
/// .And(AacAv3.ItIsLocal())
/// .Or()
/// .When(_aac.BoolParameters(
/// my.myBoolParameterName,
/// my.myOtherBoolParameterName
/// ).AreTrue())
/// .And(AacAv3.ItIsRemote());
/// </code>
/// </example>
public AacFlTransitionContinuation And(IAacFlCondition action)
{
action.ApplyTo(new AacFlCondition(Transition));
return this;
}
/// <summary>
/// Applies a series of conditions to this transition. The conditions cannot include an Or operator.
/// </summary>
/// <param name="actionsWithoutOr"></param>
/// <returns></returns>
public AacFlTransitionContinuation And(Action<AacFlTransitionContinuationWithoutOr> actionsWithoutOr)
{
actionsWithoutOr(new AacFlTransitionContinuationWithoutOr(Transition));
return this;
}
}
public class AacFlMultiTransitionContinuation : AacFlTransitionContinuationAbstractWithOr
{
private readonly List<AacFlTransitionContinuation> _pendingContinuations;
public AacFlMultiTransitionContinuation(AnimatorTransitionBase transition, AnimatorStateMachine machine, AnimatorState sourceNullableIfAny, AnimatorState destinationNullableIfExits, List<AacFlTransitionContinuation> pendingContinuations) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
{
_pendingContinuations = pendingContinuations;
}
/// Adds an additional condition to these transitions that requires all preceding conditions to be true.
/// <example>
/// <code>
/// .When(_aac.BoolParameter(my.myBoolParameterName).IsTrue())
/// .And(_aac.BoolParameter(my.myIntParameterName).IsGreaterThan(2))
/// .And(AacAv3.ItIsLocal())
/// .Or()
/// .When(_aac.BoolParameters(
/// my.myBoolParameterName,
/// my.myOtherBoolParameterName
/// ).AreTrue())
/// .And(AacAv3.ItIsRemote());
/// </code>
/// </example>
public AacFlMultiTransitionContinuation And(IAacFlCondition action)
{
foreach (var pendingContinuation in _pendingContinuations)
{
pendingContinuation.And(action);
}
return this;
}
/// <summary>
/// Applies a series of conditions to these transitions. The conditions cannot include an Or operator.
/// </summary>
/// <param name="actionsWithoutOr"></param>
/// <returns></returns>
public AacFlMultiTransitionContinuation And(Action<AacFlTransitionContinuationWithoutOr> actionsWithoutOr)
{
foreach (var pendingContinuation in _pendingContinuations)
{
pendingContinuation.And(actionsWithoutOr);
}
return this;
}
}
public class AacFlTransitionContinuationOnlyOr : AacFlTransitionContinuationAbstractWithOr
{
public AacFlTransitionContinuationOnlyOr(AnimatorTransitionBase transition, AnimatorStateMachine machine, AnimatorState sourceNullableIfAny, AnimatorState destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
{
}
}
public abstract class AacFlTransitionContinuationAbstractWithOr
{
protected readonly AnimatorTransitionBase Transition;
private readonly AnimatorStateMachine _machine;
private readonly AnimatorState _sourceNullableIfAny;
private readonly AnimatorState _destinationNullableIfExits;
public AacFlTransitionContinuationAbstractWithOr(AnimatorTransitionBase transition, AnimatorStateMachine machine, AnimatorState sourceNullableIfAny, AnimatorState destinationNullableIfExits)
{
Transition = transition;
_machine = machine;
_sourceNullableIfAny = sourceNullableIfAny;
_destinationNullableIfExits = destinationNullableIfExits;
}
/// <summary>
/// Creates a new transition with identical settings but having no conditions defined yet.
/// </summary>
/// <example>
/// <code>
/// .When(_aac.BoolParameter(my.myBoolParameterName).IsTrue())
/// .And(_aac.BoolParameter(my.myIntParameterName).IsGreaterThan(2))
/// .And(AacAv3.ItIsLocal())
/// .Or()
/// .When(_aac.BoolParameters(
/// my.myBoolParameterName,
/// my.myOtherBoolParameterName
/// ).AreTrue())
/// .And(AacAv3.ItIsRemote());
/// </code>
/// </example>
public AacFlNewTransitionContinuation Or()
{
return new AacFlNewTransitionContinuation(NewTransitionFromTemplate(), _machine, _sourceNullableIfAny, _destinationNullableIfExits);
}
private AnimatorTransitionBase NewTransitionFromTemplate()
{
AnimatorTransitionBase newTransition;
if (Transition is AnimatorStateTransition templateStateTransition)
{
var stateTransition = NewTransition();
stateTransition.duration = templateStateTransition.duration;
stateTransition.offset = templateStateTransition.offset;
stateTransition.interruptionSource = templateStateTransition.interruptionSource;
stateTransition.orderedInterruption = templateStateTransition.orderedInterruption;
stateTransition.exitTime = templateStateTransition.exitTime;
stateTransition.hasExitTime = templateStateTransition.hasExitTime;
stateTransition.hasFixedDuration = templateStateTransition.hasFixedDuration;
stateTransition.canTransitionToSelf = templateStateTransition.canTransitionToSelf;
newTransition = stateTransition;
}
else
{
newTransition = _machine.AddEntryTransition(_destinationNullableIfExits);
}
return newTransition;
}
private AnimatorStateTransition NewTransition()
{
if (_sourceNullableIfAny == null)
{
return _machine.AddAnyStateTransition(_destinationNullableIfExits);
}
if (_destinationNullableIfExits == null)
{
return _sourceNullableIfAny.AddExitTransition();
}
return _sourceNullableIfAny.AddTransition(_destinationNullableIfExits);
}
}
public class AacFlTransitionContinuationWithoutOr
{
private readonly AnimatorTransitionBase _transition;
public AacFlTransitionContinuationWithoutOr(AnimatorTransitionBase transition)
{
_transition = transition;
}
public AacFlTransitionContinuationWithoutOr And(IAacFlCondition action)
{
action.ApplyTo(new AacFlCondition(_transition));
return this;
}
/// <summary>
/// Applies a series of conditions to this transition. The conditions cannot include an Or operator.
/// </summary>
/// <param name="action"></param>
/// <returns></returns>
public AacFlTransitionContinuationWithoutOr AndWhenever(Action<AacFlTransitionContinuationWithoutOr> action)
{
action(this);
return this;
}
}
}