- When installing AAC through git url in the Unity package manager (as opposed .unitypackage and ALCOM), the LICENSE file contained within the Packages/ folder would cause errors because files cannot be written there. - This commit adds the meta file for that LICENSE file, and removes it and other meta files from the exclusion list. - Original PR comments: * include LICENSE.meta generally all meta files should be included. For immutable packages like package registries (e.g. OpenUPM) this is required, as unity can't write a new meta file into the immutable directory. Therefore any files without a meta file will break. Luckily this is just the LICENSE file, no code. but unity still complains * also include README.md.meta there is no readme in the package directory. But if there was, its meta file should definitely not be excluded either.
33 lines
656 B
Plaintext
33 lines
656 B
Plaintext
.idea
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Library
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UnityPackageManager
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Temp
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Logs
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Packages
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ProjectSettings
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*.unitypackage
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Assets/Plugins
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Assets/Scenes
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Assets/SerializedUdonPrograms
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Assets/Udon
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Assets/VRChat Examples
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Assets/VRCSDK
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Assets/Plugins.meta
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Assets/Scenes.meta
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Assets/SerializedUdonPrograms.meta
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Assets/Udon.meta
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Assets/VRChat Examples.meta
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Assets/VRCSDK.meta
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obj
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cfe-project.sln
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UnityEditorTests.csproj
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VRC.Udon.csproj
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VRC.Udon.Editor.csproj
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VRC.Udon.Serialization.OdinSerializer.csproj
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VRCSDK.ShaderStripping.csproj
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Assembly-CSharp.csproj
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Assembly-CSharp-Editor.csproj
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cfe-project.sln.DotSettings.user
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VRC.SDKBase.Editor.BuildPipeline.csproj
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VRC.SDKBase.Editor.ShaderStripping.csproj
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