- This is equivalent to a transition that occurs after the animation is at least at 0 percent. - It is meant to be used with sub state machine nodes exiting.
1238 lines
46 KiB
C#
1238 lines
46 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.Animations;
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using UnityEngine;
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using VRC.SDK3.Avatars.Components;
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using VRC.SDKBase;
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// ReSharper disable once CheckNamespace
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namespace AnimatorAsCode.V0
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{
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internal class AacBackingAnimator
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{
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private readonly AacAnimatorGenerator _generator;
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public AacBackingAnimator(AacAnimatorGenerator animatorGenerator)
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{
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_generator = animatorGenerator;
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}
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public AacFlBoolParameter BoolParameter(string parameterName)
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{
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var result = AacFlBoolParameter.Internally(parameterName);
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_generator.CreateParamsAsNeeded(result);
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return result;
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}
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public AacFlBoolParameter TriggerParameter(string parameterName)
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{
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var result = AacFlBoolParameter.Internally(parameterName);
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_generator.CreateTriggerParamsAsNeeded(result);
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return result;
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}
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public AacFlFloatParameter FloatParameter(string parameterName)
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{
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var result = AacFlFloatParameter.Internally(parameterName);
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_generator.CreateParamsAsNeeded(result);
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return result;
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}
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public AacFlIntParameter IntParameter(string parameterName)
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{
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var result = AacFlIntParameter.Internally(parameterName);
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_generator.CreateParamsAsNeeded(result);
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return result;
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}
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public AacFlEnumIntParameter<TEnum> EnumParameter<TEnum>(string parameterName) where TEnum : Enum
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{
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var result = AacFlEnumIntParameter<TEnum>.Internally<TEnum>(parameterName);
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_generator.CreateParamsAsNeeded(result);
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return result;
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}
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public AacFlBoolParameterGroup BoolParameters(params string[] parameterNames)
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{
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var result = AacFlBoolParameterGroup.Internally(parameterNames);
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_generator.CreateParamsAsNeeded(result.ToList().ToArray());
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return result;
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}
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public AacFlBoolParameterGroup TriggerParameters(params string[] parameterNames)
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{
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var result = AacFlBoolParameterGroup.Internally(parameterNames);
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_generator.CreateTriggerParamsAsNeeded(result.ToList().ToArray());
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return result;
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}
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public AacFlFloatParameterGroup FloatParameters(params string[] parameterNames)
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{
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var result = AacFlFloatParameterGroup.Internally(parameterNames);
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_generator.CreateParamsAsNeeded(result.ToList().ToArray());
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return result;
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}
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public AacFlIntParameterGroup IntParameters(params string[] parameterNames)
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{
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var result = AacFlIntParameterGroup.Internally(parameterNames);
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_generator.CreateParamsAsNeeded(result.ToList().ToArray());
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return result;
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}
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public AacFlBoolParameterGroup BoolParameters(params AacFlBoolParameter[] parameters)
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{
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var result = AacFlBoolParameterGroup.Internally(parameters.Select(parameter => parameter.Name).ToArray());
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_generator.CreateParamsAsNeeded(parameters);
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return result;
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}
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public AacFlBoolParameterGroup TriggerParameters(params AacFlBoolParameter[] parameters)
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{
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var result = AacFlBoolParameterGroup.Internally(parameters.Select(parameter => parameter.Name).ToArray());
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_generator.CreateTriggerParamsAsNeeded(parameters);
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return result;
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}
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public AacFlFloatParameterGroup FloatParameters(params AacFlFloatParameter[] parameters)
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{
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var result = AacFlFloatParameterGroup.Internally(parameters.Select(parameter => parameter.Name).ToArray());
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_generator.CreateParamsAsNeeded(parameters);
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return result;
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}
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public AacFlIntParameterGroup IntParameters(params AacFlIntParameter[] parameters)
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{
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var result = AacFlIntParameterGroup.Internally(parameters.Select(parameter => parameter.Name).ToArray());
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_generator.CreateParamsAsNeeded(parameters);
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return result;
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}
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}
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public class AacFlStateMachine : AacAnimatorNode<AacFlStateMachine>
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{
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public readonly AnimatorStateMachine Machine;
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private readonly AnimationClip _emptyClip;
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private readonly AacBackingAnimator _backingAnimator;
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private readonly IAacDefaultsProvider _defaultsProvider;
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private readonly float _gridShiftX;
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private readonly float _gridShiftY;
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private readonly List<AacAnimatorNode> _childNodes;
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internal AacFlStateMachine(AnimatorStateMachine machine, AnimationClip emptyClip, AacBackingAnimator backingAnimator, IAacDefaultsProvider defaultsProvider, AacFlStateMachine parent = null)
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: base(parent, defaultsProvider)
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{
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Machine = machine;
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_emptyClip = emptyClip;
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_backingAnimator = backingAnimator;
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_defaultsProvider = defaultsProvider;
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var grid = defaultsProvider.Grid();
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_gridShiftX = grid.x;
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_gridShiftY = grid.y;
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_childNodes = new List<AacAnimatorNode>();
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}
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internal AacBackingAnimator BackingAnimator()
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{
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return _backingAnimator;
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}
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public AacFlStateMachine NewSubStateMachine(string name)
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{
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var lastState = LastNodePosition();
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return NewSubStateMachine(name, 0, 0).Shift(lastState, 0, 1);
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}
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public AacFlStateMachine NewSubStateMachine(string name, int x, int y)
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{
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var stateMachine = Machine.AddStateMachine(name, GridPosition(x, y));
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var aacMachine = new AacFlStateMachine(stateMachine, _emptyClip, _backingAnimator, DefaultsProvider, this);
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_defaultsProvider.ConfigureStateMachine(stateMachine);
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_childNodes.Add(aacMachine);
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return aacMachine;
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}
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public AacFlStateMachine WithEntryPosition(int x, int y)
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{
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Machine.entryPosition = GridPosition(x, y);
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return this;
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}
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public AacFlStateMachine WithExitPosition(int x, int y)
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{
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Machine.exitPosition = GridPosition(x, y);
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return this;
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}
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public AacFlStateMachine WithAnyStatePosition(int x, int y)
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{
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Machine.anyStatePosition = GridPosition(x, y);
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return this;
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}
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public AacFlStateMachine WithParentStateMachinePosition(int x, int y)
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{
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Machine.parentStateMachinePosition = GridPosition(x, y);
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return this;
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}
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public AacFlState NewState(string name)
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{
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var lastState = LastNodePosition();
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return NewState(name, 0, 0).Shift(lastState, 0, 1);
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}
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public AacFlState NewState(string name, int x, int y)
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{
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var state = Machine.AddState(name, GridPosition(x, y));
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DefaultsProvider.ConfigureState(state, _emptyClip);
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var aacState = new AacFlState(state, this, DefaultsProvider);
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_childNodes.Add(aacState);
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return aacState;
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}
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public AacFlTransition AnyTransitionsTo(AacFlState destination)
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{
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return AnyTransition(destination, Machine);
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}
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public AacFlEntryTransition EntryTransitionsTo(AacFlState destination)
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{
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return EntryTransition(destination, Machine);
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}
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public AacFlEntryTransition EntryTransitionsTo(AacFlStateMachine destination)
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{
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return EntryTransition(destination, Machine);
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}
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public AacFlEntryTransition TransitionsFromEntry()
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{
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return EntryTransition(this, ParentMachine.Machine);
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}
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public AacFlNewTransitionContinuation TransitionsTo(AacFlState destination)
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{
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return new AacFlNewTransitionContinuation(ParentMachine.Machine.AddStateMachineTransition(Machine, destination.State), ParentMachine.Machine, Machine, destination.State);
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}
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public AacFlNewTransitionContinuation TransitionsTo(AacFlStateMachine destination)
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{
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return new AacFlNewTransitionContinuation(ParentMachine.Machine.AddStateMachineTransition(Machine, destination.Machine), ParentMachine.Machine, Machine, destination.Machine);
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}
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public AacFlNewTransitionContinuation Restarts()
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{
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return new AacFlNewTransitionContinuation(ParentMachine.Machine.AddStateMachineTransition(Machine, Machine), ParentMachine.Machine, Machine, Machine);
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}
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public AacFlNewTransitionContinuation Exits()
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{
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return new AacFlNewTransitionContinuation(ParentMachine.Machine.AddStateMachineExitTransition(Machine), ParentMachine.Machine, Machine, null);
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}
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private AacFlTransition AnyTransition(AacFlState destination, AnimatorStateMachine animatorStateMachine)
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{
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return new AacFlTransition(ConfigureTransition(animatorStateMachine.AddAnyStateTransition(destination.State)), animatorStateMachine, null, destination.State);
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}
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private AnimatorStateTransition ConfigureTransition(AnimatorStateTransition transition)
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{
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DefaultsProvider.ConfigureTransition(transition);
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return transition;
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}
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private AacFlEntryTransition EntryTransition(AacFlState destination, AnimatorStateMachine animatorStateMachine)
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{
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return new AacFlEntryTransition(animatorStateMachine.AddEntryTransition(destination.State), animatorStateMachine, null, destination.State);
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}
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private AacFlEntryTransition EntryTransition(AacFlStateMachine destination, AnimatorStateMachine animatorStateMachine)
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{
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return new AacFlEntryTransition(animatorStateMachine.AddEntryTransition(destination.Machine), animatorStateMachine, null, destination.Machine);
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}
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internal Vector3 LastNodePosition()
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{
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return _childNodes.LastOrDefault()?.GetPosition() ?? Vector3.right * _gridShiftX * 2;
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}
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private Vector3 GridPosition(int x, int y)
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{
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return new Vector3(x * _gridShiftX, y * _gridShiftY, 0);
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}
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internal IReadOnlyList<AacAnimatorNode> GetChildNodes()
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{
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return _childNodes;
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}
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protected internal override Vector3 GetPosition()
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{
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return ParentMachine.Machine.stateMachines.First(x => x.stateMachine == Machine).position;
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}
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protected internal override void SetPosition(Vector3 position)
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{
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var stateMachines = ParentMachine.Machine.stateMachines;
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for (var i = 0; i < stateMachines.Length; i++)
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{
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var m = stateMachines[i];
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if (m.stateMachine == Machine)
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{
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m.position = position;
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stateMachines[i] = m;
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break;
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}
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}
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ParentMachine.Machine.stateMachines = stateMachines;
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}
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public AacFlStateMachine WithDefaultState(AacFlState newDefaultState)
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{
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Machine.defaultState = newDefaultState.State;
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return this;
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}
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}
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public class AacFlState : AacAnimatorNode<AacFlState>
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{
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public readonly AnimatorState State;
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private readonly AnimatorStateMachine _machine;
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private VRCAvatarParameterDriver _driver;
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private VRCAnimatorTrackingControl _tracking;
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private VRCAnimatorLocomotionControl _locomotionControl;
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private VRCAnimatorTemporaryPoseSpace _temporaryPoseSpace;
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public AacFlState(AnimatorState state, AacFlStateMachine parentMachine, IAacDefaultsProvider defaultsProvider) : base(parentMachine, defaultsProvider)
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{
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State = state;
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_machine = parentMachine.Machine;
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}
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public AacFlState WithAnimation(Motion clip)
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{
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State.motion = clip;
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return this;
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}
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public AacFlState WithAnimation(AacFlClip clip)
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{
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State.motion = clip.Clip;
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return this;
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}
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public AacFlTransition TransitionsTo(AacFlState destination)
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{
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return new AacFlTransition(ConfigureTransition(State.AddTransition(destination.State)), _machine, State, destination.State);
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}
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public AacFlTransition TransitionsTo(AacFlStateMachine destination)
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{
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return new AacFlTransition(State.AddTransition(destination.Machine), _machine, State, destination.Machine);
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}
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public AacFlTransition TransitionsFromAny()
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{
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return new AacFlTransition(ConfigureTransition(_machine.AddAnyStateTransition(State)), _machine, null, State);
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}
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public AacFlEntryTransition TransitionsFromEntry()
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{
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return new AacFlEntryTransition(_machine.AddEntryTransition(State), _machine, null, State);
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}
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public AacFlState AutomaticallyMovesTo(AacFlState destination)
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{
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var transition = ConfigureTransition(State.AddTransition(destination.State));
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transition.hasExitTime = true;
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return this;
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}
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public AacFlState AutomaticallyMovesTo(AacFlStateMachine destination)
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{
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var transition = ConfigureTransition(State.AddTransition(destination.Machine));
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transition.hasExitTime = true;
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return this;
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}
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public AacFlTransition Exits()
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{
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return new AacFlTransition(ConfigureTransition(State.AddExitTransition()), _machine, State, null);
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}
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private AnimatorStateTransition ConfigureTransition(AnimatorStateTransition transition)
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{
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DefaultsProvider.ConfigureTransition(transition);
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return transition;
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}
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public AacFlState Drives(AacFlIntParameter parameter, int value)
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{
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CreateDriverBehaviorIfNotExists();
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_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
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{
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type = VRC_AvatarParameterDriver.ChangeType.Set,
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name = parameter.Name, value = value
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});
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return this;
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}
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public AacFlState Drives(AacFlFloatParameter parameter, float value)
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{
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CreateDriverBehaviorIfNotExists();
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_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
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{
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type = VRC_AvatarParameterDriver.ChangeType.Set,
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name = parameter.Name, value = value
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});
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return this;
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}
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public AacFlState DrivingIncreases(AacFlFloatParameter parameter, float additiveValue)
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{
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CreateDriverBehaviorIfNotExists();
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_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
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{
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type = VRC_AvatarParameterDriver.ChangeType.Add,
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name = parameter.Name, value = additiveValue
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});
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return this;
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}
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public AacFlState DrivingDecreases(AacFlFloatParameter parameter, float positiveValueToDecreaseBy)
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{
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CreateDriverBehaviorIfNotExists();
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_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
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{
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type = VRC_AvatarParameterDriver.ChangeType.Add,
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name = parameter.Name, value = -positiveValueToDecreaseBy
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});
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return this;
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}
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public AacFlState DrivingIncreases(AacFlIntParameter parameter, int additiveValue)
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{
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CreateDriverBehaviorIfNotExists();
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_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
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{
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type = VRC_AvatarParameterDriver.ChangeType.Add,
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name = parameter.Name, value = additiveValue
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});
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return this;
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}
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public AacFlState DrivingDecreases(AacFlIntParameter parameter, int positiveValueToDecreaseBy)
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{
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CreateDriverBehaviorIfNotExists();
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_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
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{
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type = VRC_AvatarParameterDriver.ChangeType.Add,
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name = parameter.Name, value = -positiveValueToDecreaseBy
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});
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return this;
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}
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public AacFlState DrivingRandomizesLocally(AacFlFloatParameter parameter, float min, float max)
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{
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CreateDriverBehaviorIfNotExists();
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_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
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{
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type = VRC_AvatarParameterDriver.ChangeType.Random,
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name = parameter.Name, valueMin = min, valueMax = max
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});
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_driver.localOnly = true;
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return this;
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}
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public AacFlState DrivingRandomizesLocally(AacFlBoolParameter parameter, float chance)
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{
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CreateDriverBehaviorIfNotExists();
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_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
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{
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type = VRC_AvatarParameterDriver.ChangeType.Random,
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name = parameter.Name, chance = chance
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});
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_driver.localOnly = true;
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return this;
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}
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public AacFlState DrivingRandomizesLocally(AacFlIntParameter parameter, int min, int max)
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{
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CreateDriverBehaviorIfNotExists();
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_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
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{
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type = VRC_AvatarParameterDriver.ChangeType.Random,
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name = parameter.Name, valueMin = min, valueMax = max
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});
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_driver.localOnly = true;
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return this;
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}
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public AacFlState Drives(AacFlBoolParameter parameter, bool value)
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{
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CreateDriverBehaviorIfNotExists();
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_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
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{
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name = parameter.Name, value = value ? 1 : 0
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});
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return this;
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}
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public AacFlState Drives(AacFlBoolParameterGroup parameters, bool value)
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{
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CreateDriverBehaviorIfNotExists();
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foreach (var parameter in parameters.ToList())
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{
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_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
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{
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name = parameter.Name, value = value ? 1 : 0
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});
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}
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return this;
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}
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public AacFlState DrivingLocally()
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{
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CreateDriverBehaviorIfNotExists();
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_driver.localOnly = true;
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return this;
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}
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private void CreateDriverBehaviorIfNotExists()
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{
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if (_driver != null) return;
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_driver = State.AddStateMachineBehaviour<VRCAvatarParameterDriver>();
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_driver.parameters = new List<VRC_AvatarParameterDriver.Parameter>();
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}
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public AacFlState WithWriteDefaultsSetTo(bool shouldWriteDefaults)
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{
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State.writeDefaultValues = shouldWriteDefaults;
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return this;
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}
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public AacFlState PrintsToLogUsingTrackingBehaviour(string value)
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{
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CreateTrackingBehaviorIfNotExists();
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_tracking.debugString = value;
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return this;
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}
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public AacFlState TrackingTracks(TrackingElement element)
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{
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CreateTrackingBehaviorIfNotExists();
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SettingElementTo(element, VRC_AnimatorTrackingControl.TrackingType.Tracking);
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return this;
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}
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public AacFlState TrackingAnimates(TrackingElement element)
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{
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CreateTrackingBehaviorIfNotExists();
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SettingElementTo(element, VRC_AnimatorTrackingControl.TrackingType.Animation);
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return this;
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}
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public AacFlState TrackingSets(TrackingElement element, VRC_AnimatorTrackingControl.TrackingType trackingType)
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{
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CreateTrackingBehaviorIfNotExists();
|
|
SettingElementTo(element, trackingType);
|
|
|
|
return this;
|
|
}
|
|
|
|
public AacFlState LocomotionEnabled()
|
|
{
|
|
CreateLocomotionBehaviorIfNotExists();
|
|
_locomotionControl.disableLocomotion = false;
|
|
|
|
return this;
|
|
}
|
|
|
|
public AacFlState LocomotionDisabled()
|
|
{
|
|
CreateLocomotionBehaviorIfNotExists();
|
|
_locomotionControl.disableLocomotion = true;
|
|
|
|
return this;
|
|
}
|
|
|
|
public AacFlState PlayableEnables(VRC_PlayableLayerControl.BlendableLayer blendable, float blendDurationSeconds = 0f)
|
|
{
|
|
return PlayableSets(blendable, blendDurationSeconds, 1.0f);
|
|
}
|
|
|
|
public AacFlState PlayableDisables(VRC_PlayableLayerControl.BlendableLayer blendable, float blendDurationSeconds = 0f)
|
|
{
|
|
return PlayableSets(blendable, blendDurationSeconds, 0.0f);
|
|
}
|
|
|
|
public AacFlState PlayableSets(VRC_PlayableLayerControl.BlendableLayer blendable, float blendDurationSeconds, float weight)
|
|
{
|
|
var playable = State.AddStateMachineBehaviour<VRCPlayableLayerControl>();
|
|
playable.layer = blendable;
|
|
playable.goalWeight = weight;
|
|
playable.blendDuration = blendDurationSeconds;
|
|
|
|
return this;
|
|
}
|
|
|
|
public AacFlState PoseSpaceEntered(float delaySeconds = 0f)
|
|
{
|
|
CreateTemporaryPoseSpaceBehaviorIfNotExists();
|
|
_temporaryPoseSpace.enterPoseSpace = true;
|
|
_temporaryPoseSpace.fixedDelay = true;
|
|
_temporaryPoseSpace.delayTime = delaySeconds;
|
|
|
|
return this;
|
|
}
|
|
|
|
public AacFlState PoseSpaceExited(float delaySeconds = 0f)
|
|
{
|
|
CreateTemporaryPoseSpaceBehaviorIfNotExists();
|
|
_temporaryPoseSpace.enterPoseSpace = false;
|
|
_temporaryPoseSpace.fixedDelay = true;
|
|
_temporaryPoseSpace.delayTime = delaySeconds;
|
|
|
|
return this;
|
|
}
|
|
|
|
public AacFlState PoseSpaceEnteredPercent(float delayNormalized)
|
|
{
|
|
CreateTemporaryPoseSpaceBehaviorIfNotExists();
|
|
_temporaryPoseSpace.enterPoseSpace = true;
|
|
_temporaryPoseSpace.fixedDelay = false;
|
|
_temporaryPoseSpace.delayTime = delayNormalized;
|
|
|
|
return this;
|
|
}
|
|
|
|
public AacFlState PoseSpaceExitedPercent(float delayNormalized)
|
|
{
|
|
CreateTemporaryPoseSpaceBehaviorIfNotExists();
|
|
_temporaryPoseSpace.enterPoseSpace = false;
|
|
_temporaryPoseSpace.fixedDelay = false;
|
|
_temporaryPoseSpace.delayTime = delayNormalized;
|
|
|
|
return this;
|
|
}
|
|
|
|
public AacFlState MotionTime(AacFlFloatParameter floatParam)
|
|
{
|
|
State.timeParameterActive = true;
|
|
State.timeParameter = floatParam.Name;
|
|
|
|
return this;
|
|
}
|
|
|
|
public AacFlState WithCycleOffset(AacFlFloatParameter floatParam)
|
|
{
|
|
State.cycleOffsetParameterActive = false;
|
|
State.cycleOffsetParameter = floatParam.Name;
|
|
|
|
return this;
|
|
}
|
|
|
|
public AacFlState WithCycleOffsetSetTo(float cycleOffset)
|
|
{
|
|
State.cycleOffsetParameterActive = false;
|
|
State.cycleOffset = cycleOffset;
|
|
|
|
return this;
|
|
}
|
|
|
|
private void SettingElementTo(TrackingElement element, VRC_AnimatorTrackingControl.TrackingType target)
|
|
{
|
|
switch (element)
|
|
{
|
|
case TrackingElement.Head:
|
|
_tracking.trackingHead = target;
|
|
break;
|
|
case TrackingElement.LeftHand:
|
|
_tracking.trackingLeftHand = target;
|
|
break;
|
|
case TrackingElement.RightHand:
|
|
_tracking.trackingRightHand = target;
|
|
break;
|
|
case TrackingElement.Hip:
|
|
_tracking.trackingHip = target;
|
|
break;
|
|
case TrackingElement.LeftFoot:
|
|
_tracking.trackingLeftFoot = target;
|
|
break;
|
|
case TrackingElement.RightFoot:
|
|
_tracking.trackingRightFoot = target;
|
|
break;
|
|
case TrackingElement.LeftFingers:
|
|
_tracking.trackingLeftFingers = target;
|
|
break;
|
|
case TrackingElement.RightFingers:
|
|
_tracking.trackingRightFingers = target;
|
|
break;
|
|
case TrackingElement.Eyes:
|
|
_tracking.trackingEyes = target;
|
|
break;
|
|
case TrackingElement.Mouth:
|
|
_tracking.trackingMouth = target;
|
|
break;
|
|
default:
|
|
throw new ArgumentOutOfRangeException(nameof(element), element, null);
|
|
}
|
|
}
|
|
|
|
private void CreateTrackingBehaviorIfNotExists()
|
|
{
|
|
if (_tracking != null) return;
|
|
_tracking = State.AddStateMachineBehaviour<VRCAnimatorTrackingControl>();
|
|
}
|
|
|
|
private void CreateLocomotionBehaviorIfNotExists()
|
|
{
|
|
if (_locomotionControl != null) return;
|
|
_locomotionControl = State.AddStateMachineBehaviour<VRCAnimatorLocomotionControl>();
|
|
}
|
|
|
|
private void CreateTemporaryPoseSpaceBehaviorIfNotExists()
|
|
{
|
|
if (_temporaryPoseSpace != null) return;
|
|
_temporaryPoseSpace = State.AddStateMachineBehaviour<VRCAnimatorTemporaryPoseSpace>();
|
|
}
|
|
|
|
public enum TrackingElement
|
|
{
|
|
Head,
|
|
LeftHand,
|
|
RightHand,
|
|
Hip,
|
|
LeftFoot,
|
|
RightFoot,
|
|
LeftFingers,
|
|
RightFingers,
|
|
Eyes,
|
|
Mouth
|
|
}
|
|
|
|
public AacFlState WithSpeed(AacFlFloatParameter parameter)
|
|
{
|
|
State.speedParameterActive = true;
|
|
State.speedParameter = parameter.Name;
|
|
|
|
return this;
|
|
}
|
|
|
|
public AacFlState WithSpeedSetTo(float speed)
|
|
{
|
|
State.speedParameterActive = false;
|
|
State.speed = speed;
|
|
|
|
return this;
|
|
}
|
|
|
|
protected internal override Vector3 GetPosition()
|
|
{
|
|
return _machine.states.First(x => x.state == State).position;
|
|
}
|
|
|
|
protected internal override void SetPosition(Vector3 position)
|
|
{
|
|
var states = _machine.states;
|
|
for (var i = 0; i < states.Length; i++)
|
|
{
|
|
var m = states[i];
|
|
if (m.state == State)
|
|
{
|
|
m.position = position;
|
|
states[i] = m;
|
|
break;
|
|
}
|
|
}
|
|
_machine.states = states;
|
|
}
|
|
}
|
|
|
|
public class AacFlTransition : AacFlNewTransitionContinuation
|
|
{
|
|
private readonly AnimatorStateTransition _transition;
|
|
|
|
public AacFlTransition(AnimatorStateTransition transition, AnimatorStateMachine machine, AacTransitionEndpoint sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
|
|
{
|
|
_transition = transition;
|
|
}
|
|
|
|
public AacFlTransition WithSourceInterruption()
|
|
{
|
|
_transition.interruptionSource = TransitionInterruptionSource.Source;
|
|
return this;
|
|
}
|
|
|
|
public AacFlTransition WithInterruption(TransitionInterruptionSource interruptionSource)
|
|
{
|
|
_transition.interruptionSource = interruptionSource;
|
|
return this;
|
|
}
|
|
|
|
public AacFlTransition WithTransitionDurationSeconds(float transitionDuration)
|
|
{
|
|
_transition.duration = transitionDuration;
|
|
return this;
|
|
}
|
|
|
|
public AacFlTransition WithOrderedInterruption()
|
|
{
|
|
_transition.orderedInterruption = true;
|
|
return this;
|
|
}
|
|
|
|
public AacFlTransition WithNoOrderedInterruption()
|
|
{
|
|
_transition.orderedInterruption = false;
|
|
return this;
|
|
}
|
|
|
|
public AacFlTransition WithTransitionToSelf()
|
|
{
|
|
_transition.canTransitionToSelf = true;
|
|
return this;
|
|
}
|
|
|
|
public AacFlTransition WithNoTransitionToSelf()
|
|
{
|
|
_transition.canTransitionToSelf = false;
|
|
return this;
|
|
}
|
|
|
|
public AacFlTransition AfterAnimationFinishes()
|
|
{
|
|
_transition.hasExitTime = true;
|
|
_transition.exitTime = 1;
|
|
|
|
return this;
|
|
}
|
|
|
|
public AacFlTransition Automatically()
|
|
{
|
|
_transition.hasExitTime = true;
|
|
_transition.exitTime = 0;
|
|
|
|
return this;
|
|
}
|
|
|
|
public AacFlTransition AfterAnimationIsAtLeastAtPercent(float exitTimeNormalized)
|
|
{
|
|
_transition.hasExitTime = true;
|
|
_transition.exitTime = exitTimeNormalized;
|
|
|
|
return this;
|
|
}
|
|
|
|
public AacFlTransition WithTransitionDurationPercent(float transitionDurationNormalized)
|
|
{
|
|
_transition.hasFixedDuration = false;
|
|
_transition.duration = transitionDurationNormalized;
|
|
|
|
return this;
|
|
}
|
|
}
|
|
|
|
public class AacFlEntryTransition : AacFlNewTransitionContinuation
|
|
{
|
|
public AacFlEntryTransition(AnimatorTransition transition, AnimatorStateMachine machine, AnimatorState sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
|
|
{
|
|
}
|
|
}
|
|
|
|
public interface IAacFlCondition
|
|
{
|
|
void ApplyTo(AacFlCondition appender);
|
|
}
|
|
|
|
public interface IAacFlOrCondition
|
|
{
|
|
List<AacFlTransitionContinuation> ApplyTo(AacFlNewTransitionContinuation firstContinuation);
|
|
}
|
|
|
|
public class AacFlCondition
|
|
{
|
|
private readonly AnimatorTransitionBase _transition;
|
|
|
|
public AacFlCondition(AnimatorTransitionBase transition)
|
|
{
|
|
_transition = transition;
|
|
}
|
|
|
|
public AacFlCondition Add(string parameter, AnimatorConditionMode mode, float threshold)
|
|
{
|
|
_transition.AddCondition(mode, threshold, parameter);
|
|
return this;
|
|
}
|
|
}
|
|
|
|
public class AacFlNewTransitionContinuation
|
|
{
|
|
public readonly AnimatorTransitionBase Transition;
|
|
private readonly AnimatorStateMachine _machine;
|
|
private readonly AacTransitionEndpoint _sourceNullableIfAny;
|
|
private readonly AacTransitionEndpoint _destinationNullableIfExits;
|
|
|
|
public AacFlNewTransitionContinuation(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacTransitionEndpoint sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits)
|
|
{
|
|
Transition = transition;
|
|
_machine = machine;
|
|
_sourceNullableIfAny = sourceNullableIfAny;
|
|
_destinationNullableIfExits = destinationNullableIfExits;
|
|
}
|
|
|
|
/// Adds a condition to the transition.
|
|
///
|
|
/// The settings of the transition can no longer be modified after this point.
|
|
/// <example>
|
|
/// <code>
|
|
/// .When(_aac.BoolParameter(my.myBoolParameterName).IsTrue())
|
|
/// .And(_aac.BoolParameter(my.myIntParameterName).IsGreaterThan(2))
|
|
/// .And(AacAv3.ItIsLocal())
|
|
/// .Or()
|
|
/// .When(_aac.BoolParameters(
|
|
/// my.myBoolParameterName,
|
|
/// my.myOtherBoolParameterName
|
|
/// ).AreTrue())
|
|
/// .And(AacAv3.ItIsRemote());
|
|
/// </code>
|
|
/// </example>
|
|
public AacFlTransitionContinuation When(IAacFlCondition action)
|
|
{
|
|
action.ApplyTo(new AacFlCondition(Transition));
|
|
return AsContinuationWithOr();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies a series of conditions to this transition, but this series of conditions cannot include an Or operator.
|
|
/// </summary>
|
|
/// <param name="actionsWithoutOr"></param>
|
|
/// <returns></returns>
|
|
public AacFlTransitionContinuation When(Action<AacFlTransitionContinuationWithoutOr> actionsWithoutOr)
|
|
{
|
|
actionsWithoutOr(new AacFlTransitionContinuationWithoutOr(Transition));
|
|
return AsContinuationWithOr();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies a series of conditions, and this series may contain Or operators. However, the result can not be followed by an And operator. It can only be an Or operator.
|
|
/// </summary>
|
|
/// <param name="actionsWithOr"></param>
|
|
/// <returns></returns>
|
|
public AacFlTransitionContinuationOnlyOr When(Action<AacFlNewTransitionContinuation> actionsWithOr)
|
|
{
|
|
actionsWithOr(this);
|
|
return AsContinuationOnlyOr();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies a series of conditions, and this series may contain Or operators. All And operators that follow will apply to all the conditions generated by this series, until the next Or operator.
|
|
/// </summary>
|
|
/// <param name="actionsWithOr"></param>
|
|
/// <returns></returns>
|
|
public AacFlMultiTransitionContinuation When(IAacFlOrCondition actionsWithOr)
|
|
{
|
|
var pendingContinuations = actionsWithOr.ApplyTo(this);
|
|
return new AacFlMultiTransitionContinuation(Transition, _machine, _sourceNullableIfAny, _destinationNullableIfExits, pendingContinuations);
|
|
}
|
|
|
|
public AacFlTransitionContinuation WhenConditions()
|
|
{
|
|
return AsContinuationWithOr();
|
|
}
|
|
|
|
private AacFlTransitionContinuation AsContinuationWithOr()
|
|
{
|
|
return new AacFlTransitionContinuation(Transition, _machine, _sourceNullableIfAny, _destinationNullableIfExits);
|
|
}
|
|
|
|
private AacFlTransitionContinuationOnlyOr AsContinuationOnlyOr()
|
|
{
|
|
return new AacFlTransitionContinuationOnlyOr(Transition, _machine, _sourceNullableIfAny, _destinationNullableIfExits);
|
|
}
|
|
}
|
|
|
|
public class AacFlTransitionContinuation : AacFlTransitionContinuationAbstractWithOr
|
|
{
|
|
public AacFlTransitionContinuation(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacTransitionEndpoint sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
|
|
{
|
|
}
|
|
|
|
/// Adds an additional condition to the transition that requires all preceding conditions to be true.
|
|
/// <example>
|
|
/// <code>
|
|
/// .When(_aac.BoolParameter(my.myBoolParameterName).IsTrue())
|
|
/// .And(_aac.BoolParameter(my.myIntParameterName).IsGreaterThan(2))
|
|
/// .And(AacAv3.ItIsLocal())
|
|
/// .Or()
|
|
/// .When(_aac.BoolParameters(
|
|
/// my.myBoolParameterName,
|
|
/// my.myOtherBoolParameterName
|
|
/// ).AreTrue())
|
|
/// .And(AacAv3.ItIsRemote());
|
|
/// </code>
|
|
/// </example>
|
|
public AacFlTransitionContinuation And(IAacFlCondition action)
|
|
{
|
|
action.ApplyTo(new AacFlCondition(Transition));
|
|
return this;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies a series of conditions to this transition. The conditions cannot include an Or operator.
|
|
/// </summary>
|
|
/// <param name="actionsWithoutOr"></param>
|
|
/// <returns></returns>
|
|
public AacFlTransitionContinuation And(Action<AacFlTransitionContinuationWithoutOr> actionsWithoutOr)
|
|
{
|
|
actionsWithoutOr(new AacFlTransitionContinuationWithoutOr(Transition));
|
|
return this;
|
|
}
|
|
}
|
|
|
|
public class AacFlMultiTransitionContinuation : AacFlTransitionContinuationAbstractWithOr
|
|
{
|
|
private readonly List<AacFlTransitionContinuation> _pendingContinuations;
|
|
|
|
public AacFlMultiTransitionContinuation(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacTransitionEndpoint sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits, List<AacFlTransitionContinuation> pendingContinuations) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
|
|
{
|
|
_pendingContinuations = pendingContinuations;
|
|
}
|
|
|
|
/// Adds an additional condition to these transitions that requires all preceding conditions to be true.
|
|
/// <example>
|
|
/// <code>
|
|
/// .When(_aac.BoolParameter(my.myBoolParameterName).IsTrue())
|
|
/// .And(_aac.BoolParameter(my.myIntParameterName).IsGreaterThan(2))
|
|
/// .And(AacAv3.ItIsLocal())
|
|
/// .Or()
|
|
/// .When(_aac.BoolParameters(
|
|
/// my.myBoolParameterName,
|
|
/// my.myOtherBoolParameterName
|
|
/// ).AreTrue())
|
|
/// .And(AacAv3.ItIsRemote());
|
|
/// </code>
|
|
/// </example>
|
|
public AacFlMultiTransitionContinuation And(IAacFlCondition action)
|
|
{
|
|
foreach (var pendingContinuation in _pendingContinuations)
|
|
{
|
|
pendingContinuation.And(action);
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies a series of conditions to these transitions. The conditions cannot include an Or operator.
|
|
/// </summary>
|
|
/// <param name="actionsWithoutOr"></param>
|
|
/// <returns></returns>
|
|
public AacFlMultiTransitionContinuation And(Action<AacFlTransitionContinuationWithoutOr> actionsWithoutOr)
|
|
{
|
|
foreach (var pendingContinuation in _pendingContinuations)
|
|
{
|
|
pendingContinuation.And(actionsWithoutOr);
|
|
}
|
|
|
|
return this;
|
|
}
|
|
}
|
|
|
|
public class AacFlTransitionContinuationOnlyOr : AacFlTransitionContinuationAbstractWithOr
|
|
{
|
|
public AacFlTransitionContinuationOnlyOr(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacTransitionEndpoint sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
|
|
{
|
|
}
|
|
}
|
|
|
|
public abstract class AacFlTransitionContinuationAbstractWithOr
|
|
{
|
|
protected readonly AnimatorTransitionBase Transition;
|
|
private readonly AnimatorStateMachine _machine;
|
|
private readonly AacTransitionEndpoint _sourceNullableIfAny;
|
|
private readonly AacTransitionEndpoint _destinationNullableIfExits;
|
|
|
|
public AacFlTransitionContinuationAbstractWithOr(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacTransitionEndpoint sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits)
|
|
{
|
|
Transition = transition;
|
|
_machine = machine;
|
|
_sourceNullableIfAny = sourceNullableIfAny;
|
|
_destinationNullableIfExits = destinationNullableIfExits;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new transition with identical settings but having no conditions defined yet.
|
|
/// </summary>
|
|
/// <example>
|
|
/// <code>
|
|
/// .When(_aac.BoolParameter(my.myBoolParameterName).IsTrue())
|
|
/// .And(_aac.BoolParameter(my.myIntParameterName).IsGreaterThan(2))
|
|
/// .And(AacAv3.ItIsLocal())
|
|
/// .Or()
|
|
/// .When(_aac.BoolParameters(
|
|
/// my.myBoolParameterName,
|
|
/// my.myOtherBoolParameterName
|
|
/// ).AreTrue())
|
|
/// .And(AacAv3.ItIsRemote());
|
|
/// </code>
|
|
/// </example>
|
|
public AacFlNewTransitionContinuation Or()
|
|
{
|
|
return new AacFlNewTransitionContinuation(NewTransitionFromTemplate(), _machine, _sourceNullableIfAny, _destinationNullableIfExits);
|
|
}
|
|
|
|
private AnimatorTransitionBase NewTransitionFromTemplate()
|
|
{
|
|
AnimatorTransitionBase newTransition;
|
|
if (Transition is AnimatorStateTransition templateStateTransition)
|
|
{
|
|
var stateTransition = NewTransition();
|
|
stateTransition.duration = templateStateTransition.duration;
|
|
stateTransition.offset = templateStateTransition.offset;
|
|
stateTransition.interruptionSource = templateStateTransition.interruptionSource;
|
|
stateTransition.orderedInterruption = templateStateTransition.orderedInterruption;
|
|
stateTransition.exitTime = templateStateTransition.exitTime;
|
|
stateTransition.hasExitTime = templateStateTransition.hasExitTime;
|
|
stateTransition.hasFixedDuration = templateStateTransition.hasFixedDuration;
|
|
stateTransition.canTransitionToSelf = templateStateTransition.canTransitionToSelf;
|
|
newTransition = stateTransition;
|
|
}
|
|
else
|
|
{
|
|
if (_sourceNullableIfAny == null)
|
|
{
|
|
if (_destinationNullableIfExits.TryGetState(out var state))
|
|
newTransition = _machine.AddEntryTransition(state);
|
|
else if (_destinationNullableIfExits.TryGetStateMachine(out var stateMachine))
|
|
newTransition = _machine.AddEntryTransition(stateMachine);
|
|
else
|
|
throw new InvalidOperationException("_destinationNullableIfExits is not null but does not contain an AnimatorState or AnimatorStateMachine");
|
|
}
|
|
// source will never be a state if we're cloning an AnimatorTransition
|
|
else if (_sourceNullableIfAny.TryGetStateMachine(out var stateMachine))
|
|
{
|
|
if (_destinationNullableIfExits == null)
|
|
newTransition = _machine.AddStateMachineExitTransition(stateMachine);
|
|
else if (_destinationNullableIfExits.TryGetState(out var destinationState))
|
|
newTransition = _machine.AddStateMachineTransition(stateMachine, destinationState);
|
|
else if (_destinationNullableIfExits.TryGetStateMachine(out var destinationStateMachine))
|
|
newTransition = _machine.AddStateMachineTransition(stateMachine, destinationStateMachine);
|
|
else
|
|
throw new InvalidOperationException("_destinationNullableIfExits is not null but does not contain an AnimatorState or AnimatorStateMachine");
|
|
}
|
|
else
|
|
throw new InvalidOperationException("_sourceNullableIfAny is not null but does not contain an AnimatorStateMachine");
|
|
}
|
|
return newTransition;
|
|
}
|
|
|
|
private AnimatorStateTransition NewTransition()
|
|
{
|
|
AnimatorState state;
|
|
AnimatorStateMachine stateMachine;
|
|
|
|
if (_sourceNullableIfAny == null)
|
|
{
|
|
if (_destinationNullableIfExits.TryGetState(out state))
|
|
return _machine.AddAnyStateTransition(state);
|
|
if (_destinationNullableIfExits.TryGetStateMachine(out stateMachine))
|
|
return _machine.AddAnyStateTransition(stateMachine);
|
|
throw new InvalidOperationException("Transition has no source nor destination.");
|
|
}
|
|
|
|
// source will never be a state machine if we're cloning an AnimatorStateTransition
|
|
if (_sourceNullableIfAny.TryGetState(out var sourceState))
|
|
{
|
|
if (_destinationNullableIfExits == null)
|
|
{
|
|
return sourceState.AddExitTransition();
|
|
}
|
|
|
|
if (_destinationNullableIfExits.TryGetState(out state))
|
|
{
|
|
return sourceState.AddTransition(state);
|
|
}
|
|
|
|
if (_destinationNullableIfExits.TryGetStateMachine(out stateMachine))
|
|
return sourceState.AddTransition(stateMachine);
|
|
throw new InvalidOperationException("_destinationNullableIfExits is not null but does not contain an AnimatorState or AnimatorStateMachine");
|
|
}
|
|
throw new InvalidOperationException("_sourceNullableIfAny is not null but does not contain an AnimatorState");
|
|
}
|
|
}
|
|
|
|
public class AacFlTransitionContinuationWithoutOr
|
|
{
|
|
private readonly AnimatorTransitionBase _transition;
|
|
|
|
public AacFlTransitionContinuationWithoutOr(AnimatorTransitionBase transition)
|
|
{
|
|
_transition = transition;
|
|
}
|
|
|
|
public AacFlTransitionContinuationWithoutOr And(IAacFlCondition action)
|
|
{
|
|
action.ApplyTo(new AacFlCondition(_transition));
|
|
return this;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies a series of conditions to this transition. The conditions cannot include an Or operator.
|
|
/// </summary>
|
|
/// <param name="action"></param>
|
|
/// <returns></returns>
|
|
public AacFlTransitionContinuationWithoutOr AndWhenever(Action<AacFlTransitionContinuationWithoutOr> action)
|
|
{
|
|
action(this);
|
|
return this;
|
|
}
|
|
}
|
|
|
|
public class AacTransitionEndpoint
|
|
{
|
|
private readonly AnimatorState _state;
|
|
private readonly AnimatorStateMachine _stateMachine;
|
|
|
|
public AacTransitionEndpoint(AnimatorState state)
|
|
{
|
|
_state = state;
|
|
}
|
|
|
|
public AacTransitionEndpoint(AnimatorStateMachine stateMachine)
|
|
{
|
|
_stateMachine = stateMachine;
|
|
}
|
|
|
|
public static implicit operator AacTransitionEndpoint(AnimatorState state)
|
|
{
|
|
return new AacTransitionEndpoint(state);
|
|
}
|
|
|
|
public static implicit operator AacTransitionEndpoint(AnimatorStateMachine stateMachine)
|
|
{
|
|
return new AacTransitionEndpoint(stateMachine);
|
|
}
|
|
|
|
public bool TryGetState(out AnimatorState state)
|
|
{
|
|
state = _state;
|
|
return _state != null;
|
|
}
|
|
|
|
public bool TryGetStateMachine(out AnimatorStateMachine stateMachine)
|
|
{
|
|
stateMachine = _stateMachine;
|
|
return _stateMachine != null;
|
|
}
|
|
}
|
|
}
|