Files
av3-animation-as-crab/Framework/Editor/V1/AacInternals.cs
T

135 lines
5.0 KiB
C#

using System;
using System.Reflection;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
using Object = UnityEngine.Object;
using Random = UnityEngine.Random;
// ReSharper disable once CheckNamespace
namespace AnimatorAsCode.V1
{
internal static class AacInternals
{
internal static AnimatorController NewAnimatorController(AacConfiguration component, string suffix)
{
var animatorController = new AnimatorController();
animatorController.name = "zAutogenerated__" + component.AssetKey + "__" + suffix + "_" + Random.Range(0, Int32.MaxValue); // FIXME animation name conflict
animatorController.hideFlags = HideFlags.None;
if (component.AssetContainer != null) AssetDatabase.AddObjectToAsset(animatorController, component.AssetContainer);
return animatorController;
}
internal static AnimationClip NewClip(AacConfiguration component, string suffix)
{
return RegisterClip(component, suffix, new AnimationClip());
}
internal static AnimationClip RegisterClip(AacConfiguration component, string suffix, AnimationClip clip)
{
clip.name = "zAutogenerated__" + component.AssetKey + "__" + suffix + "_" + Random.Range(0, Int32.MaxValue); // FIXME animation name conflict
clip.hideFlags = HideFlags.None;
if (component.AssetContainer != null) AssetDatabase.AddObjectToAsset(clip, component.AssetContainer);
return clip;
}
internal static BlendTree NewBlendTreeAsRaw(AacConfiguration component, string suffix)
{
var clip = new BlendTree();
clip.name = "zAutogenerated__" + component.AssetKey + "__" + suffix + "_" + Random.Range(0, Int32.MaxValue); // FIXME animation name conflict
clip.hideFlags = HideFlags.None;
if (component.AssetContainer != null) AssetDatabase.AddObjectToAsset(clip, component.AssetContainer);
return clip;
}
internal static T DuplicateAssetIntoContainer<T>(AacConfiguration component, T assetToDuplicate) where T : Object
{
var duplicated = (T)Object.Instantiate(assetToDuplicate);
duplicated.name = "zAutogenerated__" + component.AssetKey + "__" + assetToDuplicate.name + "_" + Random.Range(0, Int32.MaxValue); // FIXME animation name conflict
duplicated.hideFlags = HideFlags.None;
if (component.AssetContainer != null) AssetDatabase.AddObjectToAsset(duplicated, component.AssetContainer);
return duplicated;
}
internal static EditorCurveBinding Binding(AacConfiguration component, Type type, Transform transform, string propertyName)
{
return new EditorCurveBinding
{
path = ResolveRelativePath(component.AnimatorRoot, transform),
type = type,
propertyName = propertyName
};
}
internal static AnimationCurve OneFrame(float desiredValue)
{
return AnimationCurve.Constant(0f, 1 / 60f, desiredValue);
}
internal static AnimationCurve ConstantSeconds(float seconds, float desiredValue)
{
return AnimationCurve.Constant(0f, seconds, desiredValue);
}
internal static string ResolveRelativePath(Transform avatar, Transform item)
{
if (avatar == item)
{
// TODO: Is this correct??
return "";
}
if (item.parent != avatar && item.parent != null)
{
return ResolveRelativePath(avatar, item.parent) + "/" + item.name;
}
return item.name;
}
internal static EditorCurveBinding ToSubBinding(EditorCurveBinding binding, string suffix)
{
return new EditorCurveBinding {path = binding.path, type = binding.type, propertyName = binding.propertyName + "." + suffix};
}
internal static void NoUndo<T>(T obj, Action action)
{
try
{
UndoDisable(obj);
action.Invoke();
}
finally
{
UndoEnable(obj);
}
}
internal static TResult NoUndo<T, TResult>(T obj, Func<TResult> action)
{
try
{
UndoDisable(obj);
return action.Invoke();
}
finally
{
UndoEnable(obj);
}
}
private static void UndoDisable<T>(T state)
{
typeof(T)
.GetProperty("pushUndo", BindingFlags.Instance | BindingFlags.NonPublic)
.SetValue(state, false);
}
private static void UndoEnable<T>(T state)
{
typeof(T)
.GetProperty("pushUndo", BindingFlags.Instance | BindingFlags.NonPublic)
.SetValue(state, true);
}
}
}