Commit Graph
21 Commits
Author SHA1 Message Date
Haï~ 37c1ddc5b7 V1.0.9920 Prepare for Vixen release 2023-10-19 23:41:36 +02:00
Haï~ 9ae09900f5 Add layer parameter and overrides copying 2023-10-19 23:40:58 +02:00
Haï~ 5689bc19c4 Add ObjectReference keyframes 2023-10-19 23:40:15 +02:00
Haï~ 7da76c544d Add functions to store and copy parameters from a NoAnimator to a concrete animator 2023-10-10 12:08:31 +02:00
Haï~ 21adaa86a6 Changed AssetContainer type to Object, add ContainerMode 2023-10-04 10:59:52 +02:00
Haï~ a43516f45e Do not require some assets to be persistent 2023-10-04 08:59:48 +02:00
Haï~ e79400afa9 Add multi-blendshape 2023-10-04 00:39:13 +02:00
Haï~ e0b43254a4 Extend name deduplication to sub-state machines 2023-10-04 00:39:13 +02:00
bd_ d7f7bec848 Avoid duplicate state names:
- When a state name is reused, Unity replaces it with a non-descriptive name
- Replace that state name to avoid duplication
2023-10-03 23:46:50 +02:00
Haï~ 4299b1c5ee Change the way additional data is stored and exposed in AacConfiguration 2023-10-03 23:46:50 +02:00
Haï~ 1a559b6251 Allow any object to be an asset container:
- Asset containers are no longer restricted to the AnimatorController class when using the new GenericAssetContainer configuration field
- The asset container will not be used if it is not a persistent asset
2023-10-03 23:46:50 +02:00
Haï~ 2f5ebee617 (MIGRATING) Replace AacV0 with AacInternals 2023-10-02 07:16:49 +02:00
Haï~ 3de37ded74 (MIGRATING) Rename Rotating to RotatingUsingEulerInterpolation, and add RotatingUsingQuaternionInterpolation:
- See https://forum.unity.com/threads/new-animationclip-property-names.367288/#post-2384172
2023-10-02 07:16:48 +02:00
Haï~ 3afc3a1f42 (MIGRATING) Rename Rotationing to Rotating 2023-10-02 07:16:47 +02:00
Haï~ d31b2282fa (MIGRATING) Change AnimationUtility.SetEditorCurve to AnimationClip.SetCurve to match new V1 behaviour 2023-10-02 07:16:46 +02:00
suzuryg d19757cb21 Add Positioning and Rotationing animation method 2023-10-02 07:00:19 +02:00
suzuryg 2166a8e0d8 Add AacFlClip.BlendShape() overload 2023-10-02 07:00:19 +02:00
suzuryg b1e2ff3316 Add StateMachine property to AacFlLayer 2023-10-02 07:00:19 +02:00
Haï~ 3b3c37ae8e Replace all .meta GUIDs 2023-10-02 06:56:43 +02:00
Haï~ e319d85c84 Fix avatar masks were generated in the controller instead of the container 2023-10-02 05:20:12 +02:00
Haï~ c07e47ca48 (PACKAGING) Change the folder structure for package format 2023-10-02 04:53:27 +02:00