Haï~
4b45cecb5c
Replace blend tree nullable parameters with mandatory overloads:
...
- Nullable parameters are now replaced with a separate overload with a mandatory parameter.
2023-10-21 21:58:59 +02:00
Haï~
475e670193
Fix low-pass Simple1D blend trees are now ordered:
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- Invoking WithAnimation on a Simple1D blend tree now always results in the list of ChildMotion being reordered by threshold.
- This prevents an issue with Unity where it is unable to properly run a low-pass filter if the thresholds are stored in the array in the reverse order.
2023-10-21 21:57:57 +02:00
Haï~
5236df547f
Add comments for a future fix regarding a Simple1D blend tree quirk that happens creating a low-pass filter in the naive way
2023-10-20 19:44:15 +02:00
Haï~
da31c8d22c
Update broken link in README.md
2023-10-20 00:03:53 +02:00
Haï~
37c1ddc5b7
V1.0.9920 Prepare for Vixen release
2023-10-19 23:41:36 +02:00
Haï~
9ae09900f5
Add layer parameter and overrides copying
2023-10-19 23:40:58 +02:00
Haï~
5689bc19c4
Add ObjectReference keyframes
2023-10-19 23:40:15 +02:00
Haï~
7da76c544d
Add functions to store and copy parameters from a NoAnimator to a concrete animator
2023-10-10 12:08:31 +02:00
Haï~
21adaa86a6
Changed AssetContainer type to Object, add ContainerMode
2023-10-04 10:59:52 +02:00
Haï~
a43516f45e
Do not require some assets to be persistent
2023-10-04 08:59:48 +02:00
Haï~
e79400afa9
Add multi-blendshape
2023-10-04 00:39:13 +02:00
Haï~
e0b43254a4
Extend name deduplication to sub-state machines
2023-10-04 00:39:13 +02:00
bd_
d7f7bec848
Avoid duplicate state names:
...
- When a state name is reused, Unity replaces it with a non-descriptive name
- Replace that state name to avoid duplication
2023-10-03 23:46:50 +02:00
Haï~
4299b1c5ee
Change the way additional data is stored and exposed in AacConfiguration
2023-10-03 23:46:50 +02:00
Haï~
1a559b6251
Allow any object to be an asset container:
...
- Asset containers are no longer restricted to the AnimatorController class when using the new GenericAssetContainer configuration field
- The asset container will not be used if it is not a persistent asset
2023-10-03 23:46:50 +02:00
Haï~
2f5ebee617
(MIGRATING) Replace AacV0 with AacInternals
2023-10-02 07:16:49 +02:00
Haï~
3de37ded74
(MIGRATING) Rename Rotating to RotatingUsingEulerInterpolation, and add RotatingUsingQuaternionInterpolation:
...
- See https://forum.unity.com/threads/new-animationclip-property-names.367288/#post-2384172
2023-10-02 07:16:48 +02:00
Haï~
3afc3a1f42
(MIGRATING) Rename Rotationing to Rotating
2023-10-02 07:16:47 +02:00
Haï~
d31b2282fa
(MIGRATING) Change AnimationUtility.SetEditorCurve to AnimationClip.SetCurve to match new V1 behaviour
2023-10-02 07:16:46 +02:00
suzuryg
d19757cb21
Add Positioning and Rotationing animation method
2023-10-02 07:00:19 +02:00
suzuryg
2166a8e0d8
Add AacFlClip.BlendShape() overload
2023-10-02 07:00:19 +02:00
suzuryg
b1e2ff3316
Add StateMachine property to AacFlLayer
2023-10-02 07:00:19 +02:00
Haï~
3b3c37ae8e
Replace all .meta GUIDs
2023-10-02 06:56:43 +02:00
Haï~
e319d85c84
Fix avatar masks were generated in the controller instead of the container
2023-10-02 05:20:12 +02:00
Haï~
a603cd5690
Update LICENSE year
2023-10-02 04:53:27 +02:00
Haï~
c07e47ca48
(PACKAGING) Change the folder structure for package format
2023-10-02 04:53:27 +02:00
Haï~
7ab6312160
(PACKAGING) Move migration guide to a central documentation repository
2023-10-02 04:53:27 +02:00
Haï~
c4d5cba7f0
(PACKAGING) Move all examples to a separate repository
2023-10-02 04:53:27 +02:00
Haï~
2b2ec1e27c
(PACKAGING) Move VRChat Extensions and Destructive Workflow to separate repositories
2023-10-02 04:53:27 +02:00
Haï~
c556a9b96a
Replace AnimationUtility.SetEditorCurve with AnimationClip.SetCurve
2023-10-02 04:53:27 +02:00
Haï~
48b71e063a
Add AacFlEditClip.AnimatesObjectReference
2023-10-02 04:53:27 +02:00
Haï~
ecc272ebac
Allow the AssetContainer to be null, so assets will only live in memory
2023-10-02 04:53:27 +02:00
Haï~
3d13898ab2
Add AacFlBase.DuplicateAsset
2023-10-02 04:53:27 +02:00
Haï~
207d94cf30
Rename AacFlController.CreateLayer to AacFlController.NewLayer
2023-10-02 04:53:27 +02:00
Haï~
0e15f255b3
Disable undo on all relevant Unity function invocations
2023-10-02 04:53:27 +02:00
Haï~
a1e5a43491
(BREAKING) Replace structs with classes
2023-10-02 04:53:27 +02:00
Haï~
fd5c47e83c
Split functions from Aac into AacInternals
2023-10-02 04:53:27 +02:00
Haï~
53da87438e
Add AacFlBase.NewBlendTree
2023-10-02 04:53:27 +02:00
Haï~
d22d73cc82
(BREAKING) Add AnimatorAsCode V1:
...
- Breaking changes:
- Remove dependency to VRChat in the AnimatorAsCode.V1 namespace. The namespace should now be usable in non-VRChat projects.
- All VRChat-specific methods are now extension functions in a separate namespace, AnimatorAsCode.V1.VRC.
- VRChat methods that modify existing assets are split into a separate namespace, AnimatorAsCode.V1.VRCDestructiveWorkflow.
- Breaking fixes:
- Fix incorrect type signature on AacFlFloatParameterGroup.ToList() and AacFlIntParameterGroup.ToList().
- Add AacFlBase.NewBlendTree():
- This allows creating blend trees as code.
- Add AacFlState.WithAnimation(AacFlBlendTree).
- Add AacFlBase.NoAnimator():
- This can be used to obtain AacFlParameter objects for use in the generation of BlendTrees and other systems, without requiring the existence of a backing animator controller.
- This can also be used in some cases where there are type casts (Bool to Float, Float to Bool).
- Add AacFlBase.NewAnimatorController():
- This is meant to be used for non-destructive workflows.
- This creates an animator controller inside the asset container. This animator controller will be reaped in the same way as other assets are reaped.
2023-10-02 04:51:07 +02:00
Haï~
3f5fd7aff7
(MIGRATION END) Change namespaces
2023-10-02 04:48:23 +02:00
Haï~
6c00522b62
(MIGRATION) Redefine assembly definitions
2023-10-02 04:48:10 +02:00
Haï~
f3d4a5b760
(MIGRATION) Rename AacV0 to AacV1
2023-10-02 04:48:03 +02:00
Haï~
af5ce1576b
(MIGRATION) Fix all compilation issues
2023-10-02 04:47:57 +02:00
Haï~
c4174120b9
(MIGRATION) Rearrange assembly structure
2023-10-02 04:47:51 +02:00
Haï~
3bfcb763a1
(MIGRATION START) Move all of V0 to V1:
...
- This commit marks the start of breaking changes
2023-10-02 04:47:33 +02:00
Haï~
b1fbb5f4d8
Add HDR color and update asset lookup:
...
- Add support for HDR color animation.
- Update asset lookup to look for proxies and masks in the Packages folder.
2023-09-03 15:01:02 +02:00
Haï~
27399ae25b
Add a first batch of automated tests
2023-09-03 15:01:01 +02:00
Haï~
dfbabc55a3
Restrict DrivingIncreases and DrivingDecreases to numeric parameters only:
...
- This change was made in-between versions.
2023-09-03 15:00:48 +02:00
Haï~
a675325491
Fix transition duration to SSM was not configured (was 0.1 second by default)
2023-09-03 14:59:50 +02:00
Haï~
fbda5a01fa
(BACKWARDS) Create anomalous default clip:
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- Ensure backwards compatibility by creating an anomalous clip to be used by default on animators
2023-09-03 14:59:30 +02:00