Allow the AssetContainer to be null, so assets will only live in memory
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@@ -16,7 +16,7 @@ namespace AnimatorAsCode.V1
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var animatorController = new AnimatorController();
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animatorController.name = "zAutogenerated__" + component.AssetKey + "__" + suffix + "_" + Random.Range(0, Int32.MaxValue); // FIXME animation name conflict
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animatorController.hideFlags = HideFlags.None;
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AssetDatabase.AddObjectToAsset(animatorController, component.AssetContainer);
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if (component.AssetContainer != null) AssetDatabase.AddObjectToAsset(animatorController, component.AssetContainer);
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return animatorController;
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}
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@@ -29,7 +29,7 @@ namespace AnimatorAsCode.V1
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{
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clip.name = "zAutogenerated__" + component.AssetKey + "__" + suffix + "_" + Random.Range(0, Int32.MaxValue); // FIXME animation name conflict
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clip.hideFlags = HideFlags.None;
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AssetDatabase.AddObjectToAsset(clip, component.AssetContainer);
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if (component.AssetContainer != null) AssetDatabase.AddObjectToAsset(clip, component.AssetContainer);
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return clip;
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}
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@@ -38,7 +38,7 @@ namespace AnimatorAsCode.V1
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var clip = new BlendTree();
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clip.name = "zAutogenerated__" + component.AssetKey + "__" + suffix + "_" + Random.Range(0, Int32.MaxValue); // FIXME animation name conflict
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clip.hideFlags = HideFlags.None;
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AssetDatabase.AddObjectToAsset(clip, component.AssetContainer);
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if (component.AssetContainer != null) AssetDatabase.AddObjectToAsset(clip, component.AssetContainer);
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return clip;
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}
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@@ -47,7 +47,7 @@ namespace AnimatorAsCode.V1
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var duplicated = (T)Object.Instantiate(assetToDuplicate);
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duplicated.name = "zAutogenerated__" + component.AssetKey + "__" + assetToDuplicate.name + "_" + Random.Range(0, Int32.MaxValue); // FIXME animation name conflict
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duplicated.hideFlags = HideFlags.None;
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AssetDatabase.AddObjectToAsset(duplicated, component.AssetContainer);
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if (component.AssetContainer != null) AssetDatabase.AddObjectToAsset(duplicated, component.AssetContainer);
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return duplicated;
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}
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