Rename NewStateMachine to NewSubStateMachine so that it does not share the same prefix as the more commonly used ".NewState(...)"

This commit is contained in:
Haï~
2022-05-10 20:06:46 +02:00
parent 261ea030c4
commit 928f4dfe79
2 changed files with 7 additions and 7 deletions
+4 -4
View File
@@ -117,14 +117,14 @@ namespace AnimatorAsCode.V0
return _stateMachine.NewState(name, x, y);
}
public AacFlStateMachine NewStateMachine(string name)
public AacFlStateMachine NewSubStateMachine(string name)
{
return _stateMachine.NewStateMachine(name);
return _stateMachine.NewSubStateMachine(name);
}
public AacFlStateMachine NewStateMachine(string name, int x, int y)
public AacFlStateMachine NewSubStateMachine(string name, int x, int y)
{
return _stateMachine.NewStateMachine(name, x, y);
return _stateMachine.NewSubStateMachine(name, x, y);
}
public AacFlTransition AnyTransitionsTo(AacFlState destination)
+3 -3
View File
@@ -139,13 +139,13 @@ namespace AnimatorAsCode.V0
return _backingAnimator;
}
public AacFlStateMachine NewStateMachine(string name)
public AacFlStateMachine NewSubStateMachine(string name)
{
var lastState = LastNodePosition();
return NewStateMachine(name, 0, 0).Shift(lastState, 0, 1);
return NewSubStateMachine(name, 0, 0).Shift(lastState, 0, 1);
}
public AacFlStateMachine NewStateMachine(string name, int x, int y)
public AacFlStateMachine NewSubStateMachine(string name, int x, int y)
{
var stateMachine = Machine.AddStateMachine(name, GridPosition(x, y));
var aacMachine = new AacFlStateMachine(stateMachine, _emptyClip, _backingAnimator, DefaultsProvider, this);