diff --git a/Framework/Editor/V0/Aac.cs b/Framework/Editor/V0/Aac.cs index 14699fb..47d5604 100644 --- a/Framework/Editor/V0/Aac.cs +++ b/Framework/Editor/V0/Aac.cs @@ -117,14 +117,14 @@ namespace AnimatorAsCode.V0 return _stateMachine.NewState(name, x, y); } - public AacFlStateMachine NewStateMachine(string name) + public AacFlStateMachine NewSubStateMachine(string name) { - return _stateMachine.NewStateMachine(name); + return _stateMachine.NewSubStateMachine(name); } - public AacFlStateMachine NewStateMachine(string name, int x, int y) + public AacFlStateMachine NewSubStateMachine(string name, int x, int y) { - return _stateMachine.NewStateMachine(name, x, y); + return _stateMachine.NewSubStateMachine(name, x, y); } public AacFlTransition AnyTransitionsTo(AacFlState destination) diff --git a/Framework/Editor/V0/AacFlStates.cs b/Framework/Editor/V0/AacFlStates.cs index 06eb031..77cd0e0 100644 --- a/Framework/Editor/V0/AacFlStates.cs +++ b/Framework/Editor/V0/AacFlStates.cs @@ -139,13 +139,13 @@ namespace AnimatorAsCode.V0 return _backingAnimator; } - public AacFlStateMachine NewStateMachine(string name) + public AacFlStateMachine NewSubStateMachine(string name) { var lastState = LastNodePosition(); - return NewStateMachine(name, 0, 0).Shift(lastState, 0, 1); + return NewSubStateMachine(name, 0, 0).Shift(lastState, 0, 1); } - public AacFlStateMachine NewStateMachine(string name, int x, int y) + public AacFlStateMachine NewSubStateMachine(string name, int x, int y) { var stateMachine = Machine.AddStateMachine(name, GridPosition(x, y)); var aacMachine = new AacFlStateMachine(stateMachine, _emptyClip, _backingAnimator, DefaultsProvider, this);