Update README.md
This commit is contained in:
@@ -1,6 +1,17 @@
|
|||||||
Animator As Code V1 - Beta
|
Animator As Code V1
|
||||||
====
|
====
|
||||||
|
|
||||||
|
**Animator As Code** is a small Unity Editor facility to generate Animator layers and animations from a [fluent builder](https://en.wikipedia.org/wiki/Fluent_interface) syntax written in C#.
|
||||||
|
|
||||||
|
Describing your animators as code provides the following advantages:
|
||||||
|
|
||||||
|
- you do not need to edit your animations by hand every time you add remove or change the location of a component in your hierarchy
|
||||||
|
- you will not need to edit a hundred transitions by hand if you need to rectify your animator
|
||||||
|
|
||||||
|
Initially designed for use in VRChat to create Avatars 3.0 animator controllers, this is now a generic package that does not require it.
|
||||||
|
|
||||||
|
https://user-images.githubusercontent.com/60819407/157751278-475538c7-3310-4fa5-9a87-3651c85eaa1c.mp4
|
||||||
|
|
||||||
Initially created by **[@hai-vr](https://github.com/hai-vr)**,
|
Initially created by **[@hai-vr](https://github.com/hai-vr)**,
|
||||||
- with major contributions from **[@galister](https://github.com/galister)** for supporting sub-state machines and the generic use of nodes and parameters.
|
- with major contributions from **[@galister](https://github.com/galister)** for supporting sub-state machines and the generic use of nodes and parameters.
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user