From 735afd669f6ff08feb7486c9c6fe264405a9b41b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ha=C3=AF=7E?= <60819407+hai-vr@users.noreply.github.com> Date: Wed, 21 Aug 2024 04:42:34 +0200 Subject: [PATCH] Update README.md --- README.md | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 36d8fc1..851cb2f 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,17 @@ -Animator As Code V1 - Beta +Animator As Code V1 ==== +**Animator As Code** is a small Unity Editor facility to generate Animator layers and animations from a [fluent builder](https://en.wikipedia.org/wiki/Fluent_interface) syntax written in C#. + +Describing your animators as code provides the following advantages: + +- you do not need to edit your animations by hand every time you add remove or change the location of a component in your hierarchy +- you will not need to edit a hundred transitions by hand if you need to rectify your animator + +Initially designed for use in VRChat to create Avatars 3.0 animator controllers, this is now a generic package that does not require it. + +https://user-images.githubusercontent.com/60819407/157751278-475538c7-3310-4fa5-9a87-3651c85eaa1c.mp4 + Initially created by **[@hai-vr](https://github.com/hai-vr)**, - with major contributions from **[@galister](https://github.com/galister)** for supporting sub-state machines and the generic use of nodes and parameters.