format & refactor
This commit is contained in:
@@ -1,6 +1,4 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor.Animations;
|
||||
using System.Linq;
|
||||
|
||||
namespace AnimatorAsCode.V0
|
||||
{
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using UnityEditor.Animations;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using VRC.SDK3.Avatars.Components;
|
||||
using VRC.SDKBase;
|
||||
|
||||
@@ -743,7 +741,7 @@ namespace AnimatorAsCode.V0
|
||||
{
|
||||
private readonly AnimatorStateTransition _transition;
|
||||
|
||||
public AacFlTransition(AnimatorStateTransition transition, AnimatorStateMachine machine, AacFlTransitionEndpoint sourceNullableIfAny, AacFlTransitionEndpoint destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
|
||||
public AacFlTransition(AnimatorStateTransition transition, AnimatorStateMachine machine, AacTransitionEndpoint sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
|
||||
{
|
||||
_transition = transition;
|
||||
}
|
||||
@@ -817,7 +815,7 @@ namespace AnimatorAsCode.V0
|
||||
|
||||
public class AacFlEntryTransition : AacFlNewTransitionContinuation
|
||||
{
|
||||
public AacFlEntryTransition(AnimatorTransition transition, AnimatorStateMachine machine, AnimatorState sourceNullableIfAny, AacFlTransitionEndpoint destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
|
||||
public AacFlEntryTransition(AnimatorTransition transition, AnimatorStateMachine machine, AnimatorState sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -852,10 +850,10 @@ namespace AnimatorAsCode.V0
|
||||
{
|
||||
public readonly AnimatorTransitionBase Transition;
|
||||
private readonly AnimatorStateMachine _machine;
|
||||
private readonly AacFlTransitionEndpoint _sourceNullableIfAny;
|
||||
private readonly AacFlTransitionEndpoint _destinationNullableIfExits;
|
||||
private readonly AacTransitionEndpoint _sourceNullableIfAny;
|
||||
private readonly AacTransitionEndpoint _destinationNullableIfExits;
|
||||
|
||||
public AacFlNewTransitionContinuation(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacFlTransitionEndpoint sourceNullableIfAny, AacFlTransitionEndpoint destinationNullableIfExits)
|
||||
public AacFlNewTransitionContinuation(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacTransitionEndpoint sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits)
|
||||
{
|
||||
Transition = transition;
|
||||
_machine = machine;
|
||||
@@ -936,7 +934,7 @@ namespace AnimatorAsCode.V0
|
||||
|
||||
public class AacFlTransitionContinuation : AacFlTransitionContinuationAbstractWithOr
|
||||
{
|
||||
public AacFlTransitionContinuation(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacFlTransitionEndpoint sourceNullableIfAny, AacFlTransitionEndpoint destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
|
||||
public AacFlTransitionContinuation(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacTransitionEndpoint sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -976,7 +974,7 @@ namespace AnimatorAsCode.V0
|
||||
{
|
||||
private readonly List<AacFlTransitionContinuation> _pendingContinuations;
|
||||
|
||||
public AacFlMultiTransitionContinuation(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacFlTransitionEndpoint sourceNullableIfAny, AacFlTransitionEndpoint destinationNullableIfExits, List<AacFlTransitionContinuation> pendingContinuations) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
|
||||
public AacFlMultiTransitionContinuation(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacTransitionEndpoint sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits, List<AacFlTransitionContinuation> pendingContinuations) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
|
||||
{
|
||||
_pendingContinuations = pendingContinuations;
|
||||
}
|
||||
@@ -1023,7 +1021,7 @@ namespace AnimatorAsCode.V0
|
||||
|
||||
public class AacFlTransitionContinuationOnlyOr : AacFlTransitionContinuationAbstractWithOr
|
||||
{
|
||||
public AacFlTransitionContinuationOnlyOr(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacFlTransitionEndpoint sourceNullableIfAny, AacFlTransitionEndpoint destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
|
||||
public AacFlTransitionContinuationOnlyOr(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacTransitionEndpoint sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1032,10 +1030,10 @@ namespace AnimatorAsCode.V0
|
||||
{
|
||||
protected readonly AnimatorTransitionBase Transition;
|
||||
private readonly AnimatorStateMachine _machine;
|
||||
private readonly AacFlTransitionEndpoint _sourceNullableIfAny;
|
||||
private readonly AacFlTransitionEndpoint _destinationNullableIfExits;
|
||||
private readonly AacTransitionEndpoint _sourceNullableIfAny;
|
||||
private readonly AacTransitionEndpoint _destinationNullableIfExits;
|
||||
|
||||
public AacFlTransitionContinuationAbstractWithOr(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacFlTransitionEndpoint sourceNullableIfAny, AacFlTransitionEndpoint destinationNullableIfExits)
|
||||
public AacFlTransitionContinuationAbstractWithOr(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacTransitionEndpoint sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits)
|
||||
{
|
||||
Transition = transition;
|
||||
_machine = machine;
|
||||
@@ -1171,29 +1169,29 @@ namespace AnimatorAsCode.V0
|
||||
}
|
||||
}
|
||||
|
||||
public class AacFlTransitionEndpoint
|
||||
public class AacTransitionEndpoint
|
||||
{
|
||||
private readonly AnimatorState _state;
|
||||
private readonly AnimatorStateMachine _stateMachine;
|
||||
|
||||
public AacFlTransitionEndpoint([NotNull] AnimatorState state)
|
||||
public AacTransitionEndpoint(AnimatorState state)
|
||||
{
|
||||
_state = state;
|
||||
}
|
||||
|
||||
public AacFlTransitionEndpoint([NotNull] AnimatorStateMachine stateMachine)
|
||||
public AacTransitionEndpoint(AnimatorStateMachine stateMachine)
|
||||
{
|
||||
_stateMachine = stateMachine;
|
||||
}
|
||||
|
||||
public static implicit operator AacFlTransitionEndpoint([NotNull] AnimatorState state)
|
||||
public static implicit operator AacTransitionEndpoint(AnimatorState state)
|
||||
{
|
||||
return new AacFlTransitionEndpoint(state);
|
||||
return new AacTransitionEndpoint(state);
|
||||
}
|
||||
|
||||
public static implicit operator AacFlTransitionEndpoint([NotNull] AnimatorStateMachine stateMachine)
|
||||
public static implicit operator AacTransitionEndpoint(AnimatorStateMachine stateMachine)
|
||||
{
|
||||
return new AacFlTransitionEndpoint(stateMachine);
|
||||
return new AacTransitionEndpoint(stateMachine);
|
||||
}
|
||||
|
||||
public bool TryGetState(out AnimatorState state)
|
||||
|
||||
Reference in New Issue
Block a user