diff --git a/Framework/Editor/V0/AacAnimatorNode.cs b/Framework/Editor/V0/AacAnimatorNode.cs index 53b6fae..790ac89 100644 --- a/Framework/Editor/V0/AacAnimatorNode.cs +++ b/Framework/Editor/V0/AacAnimatorNode.cs @@ -1,6 +1,4 @@ using UnityEngine; -using UnityEditor.Animations; -using System.Linq; namespace AnimatorAsCode.V0 { @@ -55,4 +53,4 @@ namespace AnimatorAsCode.V0 return (T) this; } } -} \ No newline at end of file +} diff --git a/Framework/Editor/V0/AacFlStates.cs b/Framework/Editor/V0/AacFlStates.cs index 57f13ab..ddb0d96 100644 --- a/Framework/Editor/V0/AacFlStates.cs +++ b/Framework/Editor/V0/AacFlStates.cs @@ -1,10 +1,8 @@ using System; using System.Collections.Generic; using System.Linq; -using JetBrains.Annotations; using UnityEditor.Animations; using UnityEngine; -using UnityEngine.UIElements; using VRC.SDK3.Avatars.Components; using VRC.SDKBase; @@ -743,7 +741,7 @@ namespace AnimatorAsCode.V0 { private readonly AnimatorStateTransition _transition; - public AacFlTransition(AnimatorStateTransition transition, AnimatorStateMachine machine, AacFlTransitionEndpoint sourceNullableIfAny, AacFlTransitionEndpoint destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits) + public AacFlTransition(AnimatorStateTransition transition, AnimatorStateMachine machine, AacTransitionEndpoint sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits) { _transition = transition; } @@ -817,7 +815,7 @@ namespace AnimatorAsCode.V0 public class AacFlEntryTransition : AacFlNewTransitionContinuation { - public AacFlEntryTransition(AnimatorTransition transition, AnimatorStateMachine machine, AnimatorState sourceNullableIfAny, AacFlTransitionEndpoint destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits) + public AacFlEntryTransition(AnimatorTransition transition, AnimatorStateMachine machine, AnimatorState sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits) { } } @@ -852,10 +850,10 @@ namespace AnimatorAsCode.V0 { public readonly AnimatorTransitionBase Transition; private readonly AnimatorStateMachine _machine; - private readonly AacFlTransitionEndpoint _sourceNullableIfAny; - private readonly AacFlTransitionEndpoint _destinationNullableIfExits; + private readonly AacTransitionEndpoint _sourceNullableIfAny; + private readonly AacTransitionEndpoint _destinationNullableIfExits; - public AacFlNewTransitionContinuation(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacFlTransitionEndpoint sourceNullableIfAny, AacFlTransitionEndpoint destinationNullableIfExits) + public AacFlNewTransitionContinuation(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacTransitionEndpoint sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits) { Transition = transition; _machine = machine; @@ -936,7 +934,7 @@ namespace AnimatorAsCode.V0 public class AacFlTransitionContinuation : AacFlTransitionContinuationAbstractWithOr { - public AacFlTransitionContinuation(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacFlTransitionEndpoint sourceNullableIfAny, AacFlTransitionEndpoint destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits) + public AacFlTransitionContinuation(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacTransitionEndpoint sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits) { } @@ -976,7 +974,7 @@ namespace AnimatorAsCode.V0 { private readonly List _pendingContinuations; - public AacFlMultiTransitionContinuation(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacFlTransitionEndpoint sourceNullableIfAny, AacFlTransitionEndpoint destinationNullableIfExits, List pendingContinuations) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits) + public AacFlMultiTransitionContinuation(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacTransitionEndpoint sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits, List pendingContinuations) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits) { _pendingContinuations = pendingContinuations; } @@ -1023,7 +1021,7 @@ namespace AnimatorAsCode.V0 public class AacFlTransitionContinuationOnlyOr : AacFlTransitionContinuationAbstractWithOr { - public AacFlTransitionContinuationOnlyOr(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacFlTransitionEndpoint sourceNullableIfAny, AacFlTransitionEndpoint destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits) + public AacFlTransitionContinuationOnlyOr(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacTransitionEndpoint sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits) { } } @@ -1032,10 +1030,10 @@ namespace AnimatorAsCode.V0 { protected readonly AnimatorTransitionBase Transition; private readonly AnimatorStateMachine _machine; - private readonly AacFlTransitionEndpoint _sourceNullableIfAny; - private readonly AacFlTransitionEndpoint _destinationNullableIfExits; + private readonly AacTransitionEndpoint _sourceNullableIfAny; + private readonly AacTransitionEndpoint _destinationNullableIfExits; - public AacFlTransitionContinuationAbstractWithOr(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacFlTransitionEndpoint sourceNullableIfAny, AacFlTransitionEndpoint destinationNullableIfExits) + public AacFlTransitionContinuationAbstractWithOr(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacTransitionEndpoint sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits) { Transition = transition; _machine = machine; @@ -1171,29 +1169,29 @@ namespace AnimatorAsCode.V0 } } - public class AacFlTransitionEndpoint + public class AacTransitionEndpoint { private readonly AnimatorState _state; private readonly AnimatorStateMachine _stateMachine; - public AacFlTransitionEndpoint([NotNull] AnimatorState state) + public AacTransitionEndpoint(AnimatorState state) { _state = state; } - public AacFlTransitionEndpoint([NotNull] AnimatorStateMachine stateMachine) + public AacTransitionEndpoint(AnimatorStateMachine stateMachine) { _stateMachine = stateMachine; } - public static implicit operator AacFlTransitionEndpoint([NotNull] AnimatorState state) + public static implicit operator AacTransitionEndpoint(AnimatorState state) { - return new AacFlTransitionEndpoint(state); + return new AacTransitionEndpoint(state); } - public static implicit operator AacFlTransitionEndpoint([NotNull] AnimatorStateMachine stateMachine) + public static implicit operator AacTransitionEndpoint(AnimatorStateMachine stateMachine) { - return new AacFlTransitionEndpoint(stateMachine); + return new AacTransitionEndpoint(stateMachine); } public bool TryGetState(out AnimatorState state)