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dotfiles/quickshell/bar/widgets/player/PlayerControllerV2.qml
2025-07-27 17:05:34 +01:00

217 lines
5.8 KiB
QML

// Reworked the PlayerController a bit
pragma Singleton
pragma ComponentBehavior: Bound
import QtQml.Models
import QtQuick
import Quickshell
import Quickshell.Io
import Quickshell.Services.Mpris
// import qs
Singleton {
id: root;
property Mpris mpris: Mpris;
property MprisPlayer activePlayer: findSpotify();
signal trackChanged(reverse: bool);
property bool __reverse: false;
property var activeTrack;
property string activeTrackPositionFormated: "0:00";
property string activeTrackLengthFormated: "0:00";
PersistentProperties {
id: persist
reloadableId: "MusicWidget";
property string lastActivePlayerIdentify: "";
onReloaded: {
root.updateActiveTrackPosition()
}
onLoaded: {
root.updateActiveTrackPosition()
}
}
Instantiator {
model: Mpris.players;
Connections {
required property MprisPlayer modelData;
target: modelData;
Component.onCompleted: {
if (root.trackedPlayer == null || modelData.isPlaying) {
root.trackedPlayer = modelData;
}
}
Component.onDestruction: {
if (root.trackedPlayer == null || !root.trackedPlayer.isPlaying) {
for (const player of Mpris.players.values) {
if (player.playbackState.isPlaying) {
root.trackedPlayer = player;
break;
}
}
if (trackedPlayer == null && Mpris.players.values.length != 0) {
trackedPlayer = Mpris.players.values[0];
}
}
}
function onPlaybackStateChanged() {
console.log("Playback state has been changed")
// if (root.trackedPlayer !== modelData) root.trackedPlayer = modelData;
}
}
}
Connections {
target: activePlayer
function onPostTrackChanged() {
root.updateTrack();
}
function onTrackArtUrlChanged() {
console.log("arturl:", activePlayer.trackArtUrl)
//root.updateTrack();
if (root.activePlayer.uniqueId == root.activeTrack.uniqueId && root.activePlayer.trackArtUrl != root.activeTrack.artUrl) {
// cantata likes to send cover updates *BEFORE* updating the track info.
// as such, art url changes shouldn't be able to break the reverse animation
const r = root.__reverse;
root.updateTrack();
root.__reverse = r;
}
}
}
onActivePlayerChanged: this.updateTrack();
function setPlayerByIdentity(id: string) {
for (var i = 0; i < 9; i++) {
console.log(i)
}
mpris.players
}
function updateTrack() {
this.activeTrack = {
uniqueId: this.activePlayer?.uniqueId ?? 0,
artUrl: this.activePlayer?.trackArtUrl ?? "",
title: this.activePlayer?.trackTitle || "Unknown Title",
artist: this.activePlayer?.trackArtist || "Unknown Artist",
album: this.activePlayer?.trackAlbum || "Unknown Album",
};
this.trackChanged(__reverse);
this.__reverse = false;
}
property bool isPlaying: this.activePlayer && this.activePlayer.isPlaying;
property bool canTogglePlaying: this.activePlayer?.canTogglePlaying ?? false;
function togglePlaying() {
if (this.canTogglePlaying) this.activePlayer.togglePlaying();
}
property bool canGoPrevious: this.activePlayer?.canGoPrevious ?? false;
function previous() {
if (this.canGoPrevious) {
this.__reverse = true;
this.activePlayer.previous();
}
}
property bool canGoNext: this.activePlayer?.canGoNext ?? false;
function next() {
if (this.canGoNext) {
this.__reverse = false;
this.activePlayer.next();
}
}
property bool canChangeVolume: this.activePlayer && this.activePlayer.volumeSupported && this.activePlayer.canControl;
property bool loopSupported: this.activePlayer && this.activePlayer.loopSupported && this.activePlayer.canControl;
property var loopState: this.activePlayer?.loopState ?? MprisLoopState.None;
function setLoopState(loopState: var) {
if (this.loopSupported) {
this.activePlayer.loopState = loopState;
}
}
property bool shuffleSupported: this.activePlayer && this.activePlayer.shuffleSupported && this.activePlayer.canControl;
property bool hasShuffle: this.activePlayer?.shuffle ?? false;
function setShuffle(shuffle: bool) {
if (this.shuffleSupported) {
this.activePlayer.shuffle = shuffle;
}
}
function setActivePlayer(player: MprisPlayer) {
const targetPlayer = player;
console.log(`setactive: ${targetPlayer} from ${activePlayer}`)
persist.lastActivePlayerIdentify = targetPlayer.identity
this.activePlayer = player;
}
Timer {
// only emit the signal when the position is actually changing.
running: root.activePlayer.playbackState == MprisPlaybackState.Playing
// Make sure the position updates at least once per second.
interval: 1000
repeat: true
// emit the positionChanged signal every second.
onTriggered: root.updateActiveTrackPosition()
}
function updateActiveTrackPosition() {
activeTrackPositionFormated = Math.floor(root.activePlayer.position / 60) + ":" + ("0" + Math.floor(root.activePlayer.position % 60)).slice(-2)
activeTrackLengthFormated = Math.floor(root.activePlayer.length / 60) + ":" + ("0" + Math.floor(root.activePlayer.length % 60)).slice(-2)
}
function update() {
updateActiveTrackPosition()
}
function trackPositionFormatter(position: double): string {
return Math.floor(position / 60) + ":" + ("0" + Math.floor(position % 60)).slice(-2)
}
function findSpotify(): MprisPlayer {
const players = Mpris.players
for (const player of players.values) {
if (player.identity == "Spotify") {
return player
}
}
return undefined
console.log("");
}
IpcHandler {
target: "mpris"
function pauseAll(): void {
for (const player of Mpris.players.values) {
if (player.canPause) player.pause();
}
}
function playPause(): void { root.togglePlaying(); }
function previous(): void { root.previous(); }
function next(): void { root.next(); }
}
}