configs are here
This commit is contained in:
173
quickshell_/PlayerController.qml
Normal file
173
quickshell_/PlayerController.qml
Normal file
@@ -0,0 +1,173 @@
|
||||
pragma Singleton
|
||||
pragma ComponentBehavior: Bound
|
||||
|
||||
import QtQml.Models
|
||||
import QtQuick
|
||||
import Quickshell
|
||||
import Quickshell.Io
|
||||
import Quickshell.Services.Mpris
|
||||
// import qs
|
||||
|
||||
Singleton {
|
||||
id: root;
|
||||
property MprisPlayer trackedPlayer: null;
|
||||
property MprisPlayer activePlayer: findSpotify();
|
||||
|
||||
|
||||
signal trackChanged(reverse: bool);
|
||||
|
||||
property bool __reverse: false;
|
||||
|
||||
property var activeTrack;
|
||||
|
||||
Instantiator {
|
||||
model: Mpris.players;
|
||||
|
||||
Connections {
|
||||
required property MprisPlayer modelData;
|
||||
target: modelData;
|
||||
|
||||
Component.onCompleted: {
|
||||
if (root.trackedPlayer == null || modelData.isPlaying) {
|
||||
root.trackedPlayer = modelData;
|
||||
}
|
||||
}
|
||||
|
||||
Component.onDestruction: {
|
||||
if (root.trackedPlayer == null || !root.trackedPlayer.isPlaying) {
|
||||
for (const player of Mpris.players.values) {
|
||||
if (player.playbackState.isPlaying) {
|
||||
root.trackedPlayer = player;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (trackedPlayer == null && Mpris.players.values.length != 0) {
|
||||
trackedPlayer = Mpris.players.values[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function onPlaybackStateChanged() {
|
||||
if (root.trackedPlayer !== modelData) root.trackedPlayer = modelData;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Connections {
|
||||
target: activePlayer
|
||||
|
||||
function onPostTrackChanged() {
|
||||
root.updateTrack();
|
||||
}
|
||||
|
||||
function onTrackArtUrlChanged() {
|
||||
console.log("arturl:", activePlayer.trackArtUrl)
|
||||
//root.updateTrack();
|
||||
if (root.activePlayer.uniqueId == root.activeTrack.uniqueId && root.activePlayer.trackArtUrl != root.activeTrack.artUrl) {
|
||||
// cantata likes to send cover updates *BEFORE* updating the track info.
|
||||
// as such, art url changes shouldn't be able to break the reverse animation
|
||||
const r = root.__reverse;
|
||||
root.updateTrack();
|
||||
root.__reverse = r;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
onActivePlayerChanged: this.updateTrack();
|
||||
|
||||
function updateTrack() {
|
||||
//console.log(`update: ${this.activePlayer?.trackTitle ?? ""} : ${this.activePlayer?.trackArtists}`)
|
||||
this.activeTrack = {
|
||||
uniqueId: this.activePlayer?.uniqueId ?? 0,
|
||||
artUrl: this.activePlayer?.trackArtUrl ?? "",
|
||||
title: this.activePlayer?.trackTitle || "Unknown Title",
|
||||
artist: this.activePlayer?.trackArtist || "Unknown Artist",
|
||||
album: this.activePlayer?.trackAlbum || "Unknown Album",
|
||||
};
|
||||
|
||||
this.trackChanged(__reverse);
|
||||
this.__reverse = false;
|
||||
}
|
||||
|
||||
property bool isPlaying: this.activePlayer && this.activePlayer.isPlaying;
|
||||
property bool canTogglePlaying: this.activePlayer?.canTogglePlaying ?? false;
|
||||
function togglePlaying() {
|
||||
if (this.canTogglePlaying) this.activePlayer.togglePlaying();
|
||||
}
|
||||
|
||||
property bool canGoPrevious: this.activePlayer?.canGoPrevious ?? false;
|
||||
function previous() {
|
||||
if (this.canGoPrevious) {
|
||||
this.__reverse = true;
|
||||
this.activePlayer.previous();
|
||||
}
|
||||
}
|
||||
|
||||
property bool canGoNext: this.activePlayer?.canGoNext ?? false;
|
||||
function next() {
|
||||
if (this.canGoNext) {
|
||||
this.__reverse = false;
|
||||
this.activePlayer.next();
|
||||
}
|
||||
}
|
||||
|
||||
property bool canChangeVolume: this.activePlayer && this.activePlayer.volumeSupported && this.activePlayer.canControl;
|
||||
|
||||
property bool loopSupported: this.activePlayer && this.activePlayer.loopSupported && this.activePlayer.canControl;
|
||||
property var loopState: this.activePlayer?.loopState ?? MprisLoopState.None;
|
||||
function setLoopState(loopState: var) {
|
||||
if (this.loopSupported) {
|
||||
this.activePlayer.loopState = loopState;
|
||||
}
|
||||
}
|
||||
|
||||
property bool shuffleSupported: this.activePlayer && this.activePlayer.shuffleSupported && this.activePlayer.canControl;
|
||||
property bool hasShuffle: this.activePlayer?.shuffle ?? false;
|
||||
function setShuffle(shuffle: bool) {
|
||||
if (this.shuffleSupported) {
|
||||
this.activePlayer.shuffle = shuffle;
|
||||
}
|
||||
}
|
||||
|
||||
function setActivePlayer(player: MprisPlayer) {
|
||||
const targetPlayer = player ?? Mpris.players[0];
|
||||
console.log(`setactive: ${targetPlayer} from ${activePlayer}`)
|
||||
|
||||
if (targetPlayer && this.activePlayer) {
|
||||
this.__reverse = Mpris.players.indexOf(targetPlayer) < Mpris.players.indexOf(this.activePlayer);
|
||||
} else {
|
||||
// always animate forward if going to null
|
||||
this.__reverse = false;
|
||||
}
|
||||
|
||||
this.trackedPlayer = targetPlayer;
|
||||
}
|
||||
|
||||
function findSpotify(): MprisPlayer {
|
||||
const players = Mpris.players
|
||||
for (const player of players.values) {
|
||||
if (player.identity == "Spotify") {
|
||||
return player
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
console.log("");
|
||||
}
|
||||
|
||||
IpcHandler {
|
||||
target: "mpris"
|
||||
|
||||
function pauseAll(): void {
|
||||
for (const player of Mpris.players.values) {
|
||||
if (player.canPause) player.pause();
|
||||
}
|
||||
}
|
||||
|
||||
function playPause(): void { root.togglePlaying(); }
|
||||
function previous(): void { root.previous(); }
|
||||
function next(): void { root.next(); }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user