Files
Naman Agrawal 541e0e646f feat: add support to trigger refresh through external events.
- Allow users to trigger a dispatch by using
`Res<ExternalEventDispatcher>`.
2025-08-28 17:30:43 +05:30

137 lines
4.3 KiB
Rust

use std::time::Duration;
use bevy::{color::palettes::basic::*, prelude::*, window::WindowResolution, winit::WinitPlugin};
use bevy_wayland::{prelude::*, ExternalEventDispatcher};
const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15);
const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25);
const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35);
fn main() {
App::new()
.add_plugins((
DefaultPlugins
.build()
.disable::<WinitPlugin>()
.set(WindowPlugin {
primary_window: Some(Window {
resolution: WindowResolution::new(400.0, 400.0),
present_mode: bevy::window::PresentMode::AutoVsync,
..Default::default()
}),
..Default::default()
}),
WaylandPlugin,
))
.add_systems(Startup, (setup, external_tick_sender))
.add_systems(Update, (button_system, exit_on_esc))
.run();
}
fn external_tick_sender(external_event_dispatcher: Res<ExternalEventDispatcher>) {
let displatcher = external_event_dispatcher.clone();
let mut count = 5;
std::thread::spawn(move || loop {
println!("Spawned Thread");
std::thread::sleep(Duration::from_secs(1));
displatcher.dispatch().unwrap();
count -= 1;
if count < 0 {
return;
}
});
}
#[allow(clippy::type_complexity)]
fn button_system(
mut interaction_query: Query<
(
&Interaction,
&mut BackgroundColor,
&mut BorderColor,
&Children,
),
(Changed<Interaction>, With<Button>),
>,
mut text_query: Query<&mut Text>,
) {
//info!("Button system was called!!");
for (interaction, mut color, mut border_color, children) in &mut interaction_query {
let mut text = text_query.get_mut(children[0]).unwrap();
match *interaction {
Interaction::Pressed => {
**text = "Press".to_string();
*color = PRESSED_BUTTON.into();
border_color.0 = RED.into();
}
Interaction::Hovered => {
**text = "Hover".to_string();
*color = HOVERED_BUTTON.into();
border_color.0 = Color::WHITE;
}
Interaction::None => {
**text = "Button".to_string();
*color = NORMAL_BUTTON.into();
border_color.0 = Color::BLACK;
}
}
}
}
fn setup(mut commands: Commands, assets: Res<AssetServer>, windows: Query<Entity, With<Window>>) {
for entity in &windows {
commands.entity(entity).insert((LayerShellSettings {
anchor: Anchor::TOP | Anchor::LEFT,
layer: Layer::Bottom,
..Default::default()
},));
}
// ui camera
commands.spawn(Camera2d);
commands.spawn(button(&assets));
}
fn exit_on_esc(keys: Res<ButtonInput<KeyCode>>) {
if keys.just_pressed(KeyCode::Escape) {
std::process::exit(0);
}
}
fn button(asset_server: &AssetServer) -> impl Bundle + use<> {
(
Node {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..default()
},
children![(
Button,
Node {
width: Val::Px(150.0),
height: Val::Px(65.0),
border: UiRect::all(Val::Px(5.0)),
// horizontally center child text
justify_content: JustifyContent::Center,
// vertically center child text
align_items: AlignItems::Center,
..default()
},
BorderColor(Color::BLACK),
BorderRadius::MAX,
BackgroundColor(NORMAL_BUTTON),
children![(
Text::new("Button"),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 33.0,
..default()
},
TextColor(Color::srgb(0.9, 0.9, 0.9)),
TextShadow::default(),
)]
)],
)
}