Files
doloro 2c3b670ab9 Add animation store for pre-made clips
aac.AnimationStore(folder) seeds a clip from an existing .anim asset and
returns a normal ClipBuilder, so pre-made clips work anywhere generated
clips do and can still be edited (looping, keyframes, toggles, blend
shapes). The Unity side clones the asset into the container and applies
the script's changes to the clone, leaving the original untouched.

- ClipData gains optional source; looping becomes Option<bool> so an
  untouched store clip keeps the asset's own looping setting.
- Add rust/examples/animation_store.rhai, a worked store example.
2026-09-18 14:52:02 +01:00
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2026-09-18 14:52:02 +01:00