Files
av3-animation-as-crab/Framework/Editor/V0/Extensions/VRChat/VrcStateExtensions.cs
T
galister ea54506b53 VRC behaviors to work on both States and SSM's.
All VRC-specific behavior helpers are now extension
functions that can be called using AacAnimatorNode
2022-12-16 21:14:31 +01:00

289 lines
12 KiB
C#

using System;
using VRC.SDK3.Avatars.Components;
using VRC.SDKBase;
namespace AnimatorAsCode.V0.Extensions.VRChat
{
public static class VrcStateExtensions
{
public static TNode Drives<TNode>(this TNode node,AacFlIntParameter parameter, int value) where TNode : AacAnimatorNode<TNode>
{
var driver = node.EnsureBehaviour<VRCAvatarParameterDriver>();
driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
{
type = VRC_AvatarParameterDriver.ChangeType.Set,
name = parameter.Name, value = value
});
return node;
}
public static TNode Drives<TNode>(this TNode node,AacFlFloatParameter parameter, float value) where TNode : AacAnimatorNode<TNode>
{
var driver = node.EnsureBehaviour<VRCAvatarParameterDriver>();
driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
{
type = VRC_AvatarParameterDriver.ChangeType.Set,
name = parameter.Name, value = value
});
return node;
}
public static TNode DrivingIncreases<TNode>(this TNode node,AacFlFloatParameter parameter, float additiveValue) where TNode : AacAnimatorNode<TNode>
{
var driver = node.EnsureBehaviour<VRCAvatarParameterDriver>();
driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
{
type = VRC_AvatarParameterDriver.ChangeType.Add,
name = parameter.Name, value = additiveValue
});
return node;
}
public static TNode DrivingDecreases<TNode>(this TNode node,AacFlFloatParameter parameter, float positiveValueToDecreaseBy) where TNode : AacAnimatorNode<TNode>
{
var driver = node.EnsureBehaviour<VRCAvatarParameterDriver>();
driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
{
type = VRC_AvatarParameterDriver.ChangeType.Add,
name = parameter.Name, value = -positiveValueToDecreaseBy
});
return node;
}
public static TNode DrivingIncreases<TNode>(this TNode node,AacFlIntParameter parameter, int additiveValue) where TNode : AacAnimatorNode<TNode>
{
var driver = node.EnsureBehaviour<VRCAvatarParameterDriver>();
driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
{
type = VRC_AvatarParameterDriver.ChangeType.Add,
name = parameter.Name, value = additiveValue
});
return node;
}
public static TNode DrivingDecreases<TNode>(this TNode node,AacFlIntParameter parameter, int positiveValueToDecreaseBy) where TNode : AacAnimatorNode<TNode>
{
var driver = node.EnsureBehaviour<VRCAvatarParameterDriver>();
driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
{
type = VRC_AvatarParameterDriver.ChangeType.Add,
name = parameter.Name, value = -positiveValueToDecreaseBy
});
return node;
}
public static TNode DrivingRandomizesLocally<TNode>(this TNode node,AacFlFloatParameter parameter, float min, float max) where TNode : AacAnimatorNode<TNode>
{
var driver = node.EnsureBehaviour<VRCAvatarParameterDriver>();
driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
{
type = VRC_AvatarParameterDriver.ChangeType.Random,
name = parameter.Name, valueMin = min, valueMax = max
});
driver.localOnly = true;
return node;
}
public static TNode DrivingRandomizesLocally<TNode>(this TNode node,AacFlBoolParameter parameter, float chance) where TNode : AacAnimatorNode<TNode>
{
var driver = node.EnsureBehaviour<VRCAvatarParameterDriver>();
driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
{
type = VRC_AvatarParameterDriver.ChangeType.Random,
name = parameter.Name, chance = chance
});
driver.localOnly = true;
return node;
}
public static TNode DrivingRandomizesLocally<TNode>(this TNode node,AacFlIntParameter parameter, int min, int max) where TNode : AacAnimatorNode<TNode>
{
var driver = node.EnsureBehaviour<VRCAvatarParameterDriver>();
driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
{
type = VRC_AvatarParameterDriver.ChangeType.Random,
name = parameter.Name, valueMin = min, valueMax = max
});
driver.localOnly = true;
return node;
}
public static TNode Drives<TNode>(this TNode node,AacFlBoolParameter parameter, bool value) where TNode : AacAnimatorNode<TNode>
{
var driver = node.EnsureBehaviour<VRCAvatarParameterDriver>();
driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
{
name = parameter.Name, value = value ? 1 : 0
});
return node;
}
public static TNode Drives<TNode>(this TNode node,AacFlBoolParameterGroup parameters, bool value) where TNode : AacAnimatorNode<TNode>
{
var driver = node.EnsureBehaviour<VRCAvatarParameterDriver>();
foreach (var parameter in parameters.ToList())
{
driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
{
name = parameter.Name, value = value ? 1 : 0
});
}
return node;
}
public static TNode DrivingLocally<TNode>(this TNode node) where TNode : AacAnimatorNode<TNode>
{
var driver = node.EnsureBehaviour<VRCAvatarParameterDriver>();
driver.localOnly = true;
return node;
}
public static TNode PrintsToLogUsingTrackingBehaviour<TNode>(this TNode node, string value) where TNode : AacAnimatorNode<TNode>
{
var tracking = node.EnsureBehaviour<VRCAnimatorTrackingControl>();
tracking.debugString = value;
return node;
}
public static TNode TrackingTracks<TNode>(this TNode node, TrackingElement element) where TNode : AacAnimatorNode<TNode>
{
var tracking = node.EnsureBehaviour<VRCAnimatorTrackingControl>();
SettingElementTo(tracking, element, VRC_AnimatorTrackingControl.TrackingType.Tracking);
return node;
}
public static TNode TrackingAnimates<TNode>(this TNode node, TrackingElement element) where TNode : AacAnimatorNode<TNode>
{
var tracking = node.EnsureBehaviour<VRCAnimatorTrackingControl>();
SettingElementTo(tracking, element, VRC_AnimatorTrackingControl.TrackingType.Animation);
return node;
}
public static TNode TrackingSets<TNode>(this TNode node, TrackingElement element, VRC_AnimatorTrackingControl.TrackingType trackingType) where TNode : AacAnimatorNode<TNode>
{
var tracking = node.EnsureBehaviour<VRCAnimatorTrackingControl>();
SettingElementTo(tracking, element, trackingType);
return node;
}
private static void SettingElementTo(VRCAnimatorTrackingControl tracking, TrackingElement element, VRC_AnimatorTrackingControl.TrackingType target)
{
switch (element)
{
case TrackingElement.Head:
tracking.trackingHead = target;
break;
case TrackingElement.LeftHand:
tracking.trackingLeftHand = target;
break;
case TrackingElement.RightHand:
tracking.trackingRightHand = target;
break;
case TrackingElement.Hip:
tracking.trackingHip = target;
break;
case TrackingElement.LeftFoot:
tracking.trackingLeftFoot = target;
break;
case TrackingElement.RightFoot:
tracking.trackingRightFoot = target;
break;
case TrackingElement.LeftFingers:
tracking.trackingLeftFingers = target;
break;
case TrackingElement.RightFingers:
tracking.trackingRightFingers = target;
break;
case TrackingElement.Eyes:
tracking.trackingEyes = target;
break;
case TrackingElement.Mouth:
tracking.trackingMouth = target;
break;
default:
throw new ArgumentOutOfRangeException(nameof(element), element, null);
}
}
public static TNode LocomotionEnabled<TNode>(this TNode node) where TNode : AacAnimatorNode<TNode>
{
var locomotionControl = node.EnsureBehaviour<VRCAnimatorLocomotionControl>();
locomotionControl.disableLocomotion = false;
return node;
}
public static TNode LocomotionDisabled<TNode>(this TNode node) where TNode : AacAnimatorNode<TNode>
{
var locomotionControl = node.EnsureBehaviour<VRCAnimatorLocomotionControl>();
locomotionControl.disableLocomotion = true;
return node;
}
public static TNode PlayableEnables<TNode>(this TNode node, VRC_PlayableLayerControl.BlendableLayer blendable, float blendDurationSeconds = 0f) where TNode : AacAnimatorNode<TNode>
{
var playable = node.EnsureBehaviour<VRCPlayableLayerControl>();
PlayableSets(playable, blendable, blendDurationSeconds, 1.0f);
return node;
}
public static TNode PlayableDisables<TNode>(this TNode node, VRC_PlayableLayerControl.BlendableLayer blendable, float blendDurationSeconds = 0f) where TNode : AacAnimatorNode<TNode>
{
var playable = node.EnsureBehaviour<VRCPlayableLayerControl>();
PlayableSets(playable, blendable, blendDurationSeconds, 0.0f);
return node;
}
public static void PlayableSets(VRCPlayableLayerControl playable, VRC_PlayableLayerControl.BlendableLayer blendable, float blendDurationSeconds, float weight)
{
playable.layer = blendable;
playable.goalWeight = weight;
playable.blendDuration = blendDurationSeconds;
}
public static TNode PoseSpaceEntered<TNode>(this TNode node, float delaySeconds = 0f) where TNode : AacAnimatorNode<TNode>
{
var temporaryPoseSpace = node.EnsureBehaviour<VRCAnimatorTemporaryPoseSpace>();
temporaryPoseSpace.enterPoseSpace = true;
temporaryPoseSpace.fixedDelay = true;
temporaryPoseSpace.delayTime = delaySeconds;
return node;
}
public static TNode PoseSpaceExited<TNode>(this TNode node, float delaySeconds = 0f) where TNode : AacAnimatorNode<TNode>
{
var temporaryPoseSpace = node.EnsureBehaviour<VRCAnimatorTemporaryPoseSpace>();
temporaryPoseSpace.enterPoseSpace = false;
temporaryPoseSpace.fixedDelay = true;
temporaryPoseSpace.delayTime = delaySeconds;
return node;
}
public static TNode PoseSpaceEnteredPercent<TNode>(this TNode node, float delayNormalized) where TNode : AacAnimatorNode<TNode>
{
var temporaryPoseSpace = node.EnsureBehaviour<VRCAnimatorTemporaryPoseSpace>();
temporaryPoseSpace.enterPoseSpace = true;
temporaryPoseSpace.fixedDelay = false;
temporaryPoseSpace.delayTime = delayNormalized;
return node;
}
public static TNode PoseSpaceExitedPercent<TNode>(this TNode node, float delayNormalized) where TNode : AacAnimatorNode<TNode>
{
var temporaryPoseSpace = node.EnsureBehaviour<VRCAnimatorTemporaryPoseSpace>();
temporaryPoseSpace.enterPoseSpace = false;
temporaryPoseSpace.fixedDelay = false;
temporaryPoseSpace.delayTime = delayNormalized;
return node;
}
}
}