Files
av3-animation-as-crab/csharp/dev.hai-vr.animator-as-code.v1.base.test/Tests/V1/EditMode/AbstractSimpleSingleLayerAnimatorInternalAC.cs
T
2026-09-18 14:01:10 +01:00

49 lines
1.4 KiB
C#

using System;
using AnimatorAsCode.V1;
using NUnit.Framework;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
using Object = UnityEngine.Object;
namespace av3_animator_as_code.Tests.V1.EditMode
{
public abstract class AbstractSimpleSingleLayerAnimatorInternalEditModeAC
{
protected GameObject _root;
private AnimatorController _container;
private string _containerPath;
[SetUp]
public void SetUp()
{
_root = new GameObject("Root");
_container = new AnimatorController();
_containerPath = $"Assets/temp_aac_test__{Guid.NewGuid()}.asset";
AssetDatabase.CreateAsset(_container, _containerPath);
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(_root);
AssetDatabase.DeleteAsset(_containerPath);
_root = null;
_container = null;
_containerPath = null;
}
protected AacFlBase TestAac()
{
return AacV1.Create(new AacConfiguration
{
AnimatorRoot = _root.transform,
AssetContainer = _container,
AssetKey = "None",
DefaultsProvider = new AacDefaultsProvider(),
SystemName = "Test",
DefaultValueRoot = _root.transform
});
}
}
}