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av3-animation-as-crab/Packages/dev.hai-vr.animator-as-code.v1/.gitignore
T
Tayou 114bea608b Include LICENSE.meta for installing through git url (#55):
- When installing AAC through git url in the Unity package manager (as opposed .unitypackage and ALCOM), the LICENSE file contained within the Packages/ folder would cause errors because files cannot be written there.
- This commit adds the meta file for that LICENSE file, and removes it and other meta files from the exclusion list.
- Original PR comments:

* include LICENSE.meta

generally all meta files should be included. For immutable packages like package registries (e.g. OpenUPM) this is required, as unity can't write a new meta file into the immutable directory. Therefore any files without a meta file will break. Luckily this is just the LICENSE file, no code. but unity still complains

* also include README.md.meta

there is no readme in the package directory. But if there was, its meta file should definitely not be excluded either.
2025-06-02 02:18:31 +02:00

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.idea
Library
UnityPackageManager
Temp
Logs
Packages
ProjectSettings
*.unitypackage
Assets/Plugins
Assets/Scenes
Assets/SerializedUdonPrograms
Assets/Udon
Assets/VRChat Examples
Assets/VRCSDK
Assets/Plugins.meta
Assets/Scenes.meta
Assets/SerializedUdonPrograms.meta
Assets/Udon.meta
Assets/VRChat Examples.meta
Assets/VRCSDK.meta
obj
cfe-project.sln
UnityEditorTests.csproj
VRC.Udon.csproj
VRC.Udon.Editor.csproj
VRC.Udon.Serialization.OdinSerializer.csproj
VRCSDK.ShaderStripping.csproj
Assembly-CSharp.csproj
Assembly-CSharp-Editor.csproj
cfe-project.sln.DotSettings.user
VRC.SDKBase.Editor.BuildPipeline.csproj
VRC.SDKBase.Editor.ShaderStripping.csproj