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doloro/av3-animation-as-crab
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1afdc600b340ee3c2e79abc1b59c3bfbb58046c1
av3-animation-as-crab/Framework/Editor/V0
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Haï~ 1afdc600b3 Add AacFlState.AutomaticallyMovesTo(AacFlStateMachine) for parity:
- This brings parity with States, so that a state machine node can automatically move to another state.
2022-05-10 20:06:47 +02:00
..
Aac.cs
Rename NewStateMachine to NewSubStateMachine so that it does not share the same prefix as the more commonly used ".NewState(...)"
2022-05-10 20:06:46 +02:00
Aac.cs.meta
Add Animator As Code
2022-02-27 20:16:34 +01:00
AacAnimatorNode.cs
Replace single-letter template variable T with TNode
2022-05-10 20:06:46 +02:00
AacAnimatorNode.cs.meta
add support for sub-state machines
2022-05-10 20:03:40 +02:00
AacDefaultsProvider.cs
Add Animator As Code
2022-02-27 20:16:34 +01:00
AacDefaultsProvider.cs.meta
Add Animator As Code
2022-02-27 20:16:34 +01:00
AacFlAnimations.cs
Add AacFlSettingCurve.WithAnimationCurve(...) to animate using traditional AnimationCurve objects:
2022-03-20 05:19:04 +01:00
AacFlAnimations.cs.meta
Add Animator As Code
2022-02-27 20:16:34 +01:00
AacFlConditions.cs
Rename AreLesserThan to AreLessThan (Breaking):
2022-02-27 23:28:46 +01:00
AacFlConditions.cs.meta
Add Animator As Code
2022-02-27 20:16:34 +01:00
AacFlStates.cs
Add AacFlState.AutomaticallyMovesTo(AacFlStateMachine) for parity:
2022-05-10 20:06:47 +02:00
AacFlStates.cs.meta
Add Animator As Code
2022-02-27 20:16:34 +01:00
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