Haï~
52c64d97f9
Add AacFlState.WithMotionTime to replace AacFlState.MotionTime:
...
- Add AacFlState.WithMotionTime(...) to replace AacFlState.MotionTime()
- This is more in line with the function naming convention.
2024-07-03 12:56:40 +02:00
Haï~
c607eb938d
Fix AacFlState.WithCycleOffset(AacFlFloatParameter floatParam) now correctly enables the parameter
2024-07-01 23:21:18 +02:00
Haï~
e50ea684a5
Do a pass on the documentation:
...
- Add and update inline documentation.
- Mark some inconsistencies.
- Not everything is reviewed yet.
2024-07-01 23:16:51 +02:00
Haï~
582b109a82
Accomodate new VRCAnimatorPlayAudio requirements:
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- Nodes need to know the Animator Root, so that relative paths can be resolved during the creation of State behaviours (i.e. Relative path of an AudioSource).
- Nodes need to have the ability to create a New Behaviour, even if one already exists.
2024-06-30 13:58:54 +02:00
Haï~
e0b43254a4
Extend name deduplication to sub-state machines
2023-10-04 00:39:13 +02:00
bd_
d7f7bec848
Avoid duplicate state names:
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- When a state name is reused, Unity replaces it with a non-descriptive name
- Replace that state name to avoid duplication
2023-10-03 23:46:50 +02:00
Haï~
c07e47ca48
(PACKAGING) Change the folder structure for package format
2023-10-02 04:53:27 +02:00