Haï~
508b458fba
Add AacFlState.WithCycleOffset(...), WithCycleOffsetSetTo, and WithSpeedSetTo:
...
- Add AacFlState.WithCycleOffset(...)
- Add AacFlState.WithCycleOffsetSetTo(...) which takes a fixed value.
- Add AacFlState.WithSpeedSetTo(...) which takes a fixed value. AacFlState.WithSpeed(...) already exists.
2022-05-10 20:02:55 +02:00
Haï~
f846228d82
Add AacFlTransition.WithInterruption(...):
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- Add AacFlTransition.WithInterruption(...). This may replace AacFlTransition.WithSourceInterruption(...)
2022-05-10 20:02:55 +02:00
Haï~
4d6aa08314
Add AacFlState.PlayableEnables(...), PlayableDisables, and PlayableSets:
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- Add AacFlState.PlayableEnables(...) with 0-duration default overload.
This function is exposed with the assumption that Playable Layer Control would often be used with a all-or-nothing weight.
- Add AacFlState.PlayableDisables(...) with 0-duration default overload.
- Add AacFlState.PlayableSets(...) to control everything about the behaviour.
2022-05-10 20:02:55 +02:00
Haï~
2ea5b42092
Add AacFlSettingCurve.WithAnimationCurve(...) to animate using traditional AnimationCurve objects:
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- Add WithAnimationCurve to animate using traditional AnimationCurve objects
2022-03-20 05:19:04 +01:00
Haï~
573fc7eaef
Add AacFlLayer.WithDefaultState(...) to change the default state:
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- Add WithDefaultState to change the default state of a layer
2022-03-20 05:19:04 +01:00
Haï~
010f2f17f5
Add missing Driving overloads:
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- DrivingIncreases for int
- DrivingDecreases for int
- DrivingRandomizesLocally for bool
- Fix documentation
2022-03-07 13:36:25 +01:00
Haï~
9ba8fa3520
Rename AreLesserThan to AreLessThan (Breaking):
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- Breaking change: Rename AreLesserThan to AreLessThan, to match the singular counterparts
2022-02-27 23:28:46 +01:00
Haï~
58c51926a7
Add Animator As Code
2022-02-27 20:16:34 +01:00