Haï~
4d6aa08314
Add AacFlState.PlayableEnables(...), PlayableDisables, and PlayableSets:
...
- Add AacFlState.PlayableEnables(...) with 0-duration default overload.
This function is exposed with the assumption that Playable Layer Control would often be used with a all-or-nothing weight.
- Add AacFlState.PlayableDisables(...) with 0-duration default overload.
- Add AacFlState.PlayableSets(...) to control everything about the behaviour.
2022-05-10 20:02:55 +02:00
Haï~
48855de6ce
Document the use of WithDefaultState:
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- Document how WithDefaultState differs from Entry transitions.
2022-03-20 05:19:04 +01:00
Haï~
c7a6684e75
Fix Animates documentation was incorrect:
...
- Fix Animates documentation used to describe animating the enabled property of a Component, which was not the case.
2022-03-20 05:19:04 +01:00
Haï~
2ea5b42092
Add AacFlSettingCurve.WithAnimationCurve(...) to animate using traditional AnimationCurve objects:
...
- Add WithAnimationCurve to animate using traditional AnimationCurve objects
2022-03-20 05:19:04 +01:00
Haï~
573fc7eaef
Add AacFlLayer.WithDefaultState(...) to change the default state:
...
- Add WithDefaultState to change the default state of a layer
2022-03-20 05:19:04 +01:00
Haï~
e31fbb1586
Update README.md
2022-03-10 21:45:33 +01:00
Haï~
010f2f17f5
Add missing Driving overloads:
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- DrivingIncreases for int
- DrivingDecreases for int
- DrivingRandomizesLocally for bool
- Fix documentation
2022-03-07 13:36:25 +01:00
Haï~
739292efdb
Add Introduction
2022-02-28 15:24:37 +01:00
Haï~
276c8d3ddf
Add Reference
2022-02-28 15:24:37 +01:00
Haï~
58c51926a7
Add Animator As Code
2022-02-27 20:16:34 +01:00