- Add and update inline documentation. - Mark some inconsistencies. - Not everything is reviewed yet.
- Nodes need to know the Animator Root, so that relative paths can be resolved during the creation of State behaviours (i.e. Relative path of an AudioSource). - Nodes need to have the ability to create a New Behaviour, even if one already exists.
- When a state name is reused, Unity replaces it with a non-descriptive name - Replace that state name to avoid duplication