(MIGRATION) Rename AacV0 to AacV1
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@@ -9,7 +9,7 @@ using Random = UnityEngine.Random;
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// ReSharper disable once CheckNamespace
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namespace AnimatorAsCode.V1
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{
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public static class AacV0
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public static class AacV1
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{
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public static AacFlBase Create(AacConfiguration configuration)
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{
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@@ -264,7 +264,7 @@ namespace AnimatorAsCode.V1
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{
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var transform = paths[index];
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avatarMask.SetTransformActive(index, true);
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avatarMask.SetTransformPath(index, AacV0.ResolveRelativePath(_configuration.AnimatorRoot, transform));
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avatarMask.SetTransformPath(index, AacV1.ResolveRelativePath(_configuration.AnimatorRoot, transform));
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}
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}
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@@ -303,31 +303,31 @@ namespace AnimatorAsCode.V1
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public AacFlClip NewClip()
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{
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var clip = AacV0.NewClip(_configuration, Guid.NewGuid().ToString());
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var clip = AacV1.NewClip(_configuration, Guid.NewGuid().ToString());
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return new AacFlClip(_configuration, clip);
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}
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public AacFlClip CopyClip(AnimationClip originalClip)
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{
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var newClip = UnityEngine.Object.Instantiate(originalClip);
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var clip = AacV0.RegisterClip(_configuration, Guid.NewGuid().ToString(), newClip);
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var clip = AacV1.RegisterClip(_configuration, Guid.NewGuid().ToString(), newClip);
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return new AacFlClip(_configuration, clip);
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}
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public BlendTree NewBlendTreeAsRaw()
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{
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return AacV0.NewBlendTreeAsRaw(_configuration, Guid.NewGuid().ToString());
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return AacV1.NewBlendTreeAsRaw(_configuration, Guid.NewGuid().ToString());
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}
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public AacFlClip NewClip(string name)
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{
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var clip = AacV0.NewClip(_configuration, name);
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var clip = AacV1.NewClip(_configuration, name);
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return new AacFlClip(_configuration, clip);
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}
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public AacFlClip DummyClipLasting(float numberOf, AacFlUnit unit)
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{
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var dummyClip = AacV0.NewClip(_configuration, $"D({numberOf} {Enum.GetName(typeof(AacFlUnit), unit)})");
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var dummyClip = AacV1.NewClip(_configuration, $"D({numberOf} {Enum.GetName(typeof(AacFlUnit), unit)})");
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return new AacFlClip(_configuration, dummyClip)
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.Animating(clip => clip.Animates("_ignored", typeof(GameObject), "m_IsActive")
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@@ -345,7 +345,7 @@ namespace AnimatorAsCode.V1
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var numberOf = 1f;
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var unit = AacFlUnit.Frames;
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var dummyClip = AacV0.NewClip(_configuration, $"D({numberOf} {Enum.GetName(typeof(AacFlUnit), unit)})");
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var dummyClip = AacV1.NewClip(_configuration, $"D({numberOf} {Enum.GetName(typeof(AacFlUnit), unit)})");
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var duration = unit == AacFlUnit.Frames ? numberOf / 60f : numberOf;
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return new AacFlClip(_configuration, dummyClip)
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