(MIGRATION) Rename AacV0 to AacV1

This commit is contained in:
Haï~
2023-10-02 04:48:03 +02:00
parent af5ce1576b
commit f3d4a5b760
5 changed files with 41 additions and 41 deletions
+8 -8
View File
@@ -9,7 +9,7 @@ using Random = UnityEngine.Random;
// ReSharper disable once CheckNamespace
namespace AnimatorAsCode.V1
{
public static class AacV0
public static class AacV1
{
public static AacFlBase Create(AacConfiguration configuration)
{
@@ -264,7 +264,7 @@ namespace AnimatorAsCode.V1
{
var transform = paths[index];
avatarMask.SetTransformActive(index, true);
avatarMask.SetTransformPath(index, AacV0.ResolveRelativePath(_configuration.AnimatorRoot, transform));
avatarMask.SetTransformPath(index, AacV1.ResolveRelativePath(_configuration.AnimatorRoot, transform));
}
}
@@ -303,31 +303,31 @@ namespace AnimatorAsCode.V1
public AacFlClip NewClip()
{
var clip = AacV0.NewClip(_configuration, Guid.NewGuid().ToString());
var clip = AacV1.NewClip(_configuration, Guid.NewGuid().ToString());
return new AacFlClip(_configuration, clip);
}
public AacFlClip CopyClip(AnimationClip originalClip)
{
var newClip = UnityEngine.Object.Instantiate(originalClip);
var clip = AacV0.RegisterClip(_configuration, Guid.NewGuid().ToString(), newClip);
var clip = AacV1.RegisterClip(_configuration, Guid.NewGuid().ToString(), newClip);
return new AacFlClip(_configuration, clip);
}
public BlendTree NewBlendTreeAsRaw()
{
return AacV0.NewBlendTreeAsRaw(_configuration, Guid.NewGuid().ToString());
return AacV1.NewBlendTreeAsRaw(_configuration, Guid.NewGuid().ToString());
}
public AacFlClip NewClip(string name)
{
var clip = AacV0.NewClip(_configuration, name);
var clip = AacV1.NewClip(_configuration, name);
return new AacFlClip(_configuration, clip);
}
public AacFlClip DummyClipLasting(float numberOf, AacFlUnit unit)
{
var dummyClip = AacV0.NewClip(_configuration, $"D({numberOf} {Enum.GetName(typeof(AacFlUnit), unit)})");
var dummyClip = AacV1.NewClip(_configuration, $"D({numberOf} {Enum.GetName(typeof(AacFlUnit), unit)})");
return new AacFlClip(_configuration, dummyClip)
.Animating(clip => clip.Animates("_ignored", typeof(GameObject), "m_IsActive")
@@ -345,7 +345,7 @@ namespace AnimatorAsCode.V1
var numberOf = 1f;
var unit = AacFlUnit.Frames;
var dummyClip = AacV0.NewClip(_configuration, $"D({numberOf} {Enum.GetName(typeof(AacFlUnit), unit)})");
var dummyClip = AacV1.NewClip(_configuration, $"D({numberOf} {Enum.GetName(typeof(AacFlUnit), unit)})");
var duration = unit == AacFlUnit.Frames ? numberOf / 60f : numberOf;
return new AacFlClip(_configuration, dummyClip)