VRC behaviors to work on both States and SSM's.
All VRC-specific behavior helpers are now extension functions that can be called using AacAnimatorNode
This commit is contained in:
@@ -3,8 +3,6 @@ using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.Animations;
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using UnityEngine;
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using VRC.SDK3.Avatars.Components;
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using VRC.SDKBase;
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// ReSharper disable once CheckNamespace
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namespace AnimatorAsCode.V0
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@@ -297,16 +295,24 @@ namespace AnimatorAsCode.V0
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Machine.defaultState = newDefaultState.State;
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return this;
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}
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public override TBehaviour EnsureBehaviour<TBehaviour>()
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{
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if (behaviorCache.TryGetValue(typeof(TBehaviour), out var existingBehavior))
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return (TBehaviour)existingBehavior;
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foreach (var behaviour in Machine.behaviours)
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if (behaviour is TBehaviour myBehaviour)
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return myBehaviour;
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return Machine.AddStateMachineBehaviour<TBehaviour>();
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}
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}
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public class AacFlState : AacAnimatorNode<AacFlState>
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{
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public readonly AnimatorState State;
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private readonly AnimatorStateMachine _machine;
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private VRCAvatarParameterDriver _driver;
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private VRCAnimatorTrackingControl _tracking;
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private VRCAnimatorLocomotionControl _locomotionControl;
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private VRCAnimatorTemporaryPoseSpace _temporaryPoseSpace;
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public AacFlState(AnimatorState state, AacFlStateMachine parentMachine, IAacDefaultsProvider defaultsProvider) : base(parentMachine, defaultsProvider)
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{
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@@ -371,259 +377,12 @@ namespace AnimatorAsCode.V0
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return transition;
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}
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public AacFlState Drives(AacFlIntParameter parameter, int value)
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{
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CreateDriverBehaviorIfNotExists();
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_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
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{
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type = VRC_AvatarParameterDriver.ChangeType.Set,
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name = parameter.Name, value = value
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});
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return this;
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}
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public AacFlState Drives(AacFlFloatParameter parameter, float value)
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{
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CreateDriverBehaviorIfNotExists();
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_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
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{
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type = VRC_AvatarParameterDriver.ChangeType.Set,
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name = parameter.Name, value = value
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});
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return this;
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}
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public AacFlState DrivingIncreases(AacFlFloatParameter parameter, float additiveValue)
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{
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CreateDriverBehaviorIfNotExists();
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_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
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{
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type = VRC_AvatarParameterDriver.ChangeType.Add,
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name = parameter.Name, value = additiveValue
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});
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return this;
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}
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public AacFlState DrivingDecreases(AacFlFloatParameter parameter, float positiveValueToDecreaseBy)
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{
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CreateDriverBehaviorIfNotExists();
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_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
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{
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type = VRC_AvatarParameterDriver.ChangeType.Add,
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name = parameter.Name, value = -positiveValueToDecreaseBy
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});
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return this;
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}
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public AacFlState DrivingIncreases(AacFlIntParameter parameter, int additiveValue)
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{
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CreateDriverBehaviorIfNotExists();
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_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
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{
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type = VRC_AvatarParameterDriver.ChangeType.Add,
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name = parameter.Name, value = additiveValue
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});
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return this;
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}
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public AacFlState DrivingDecreases(AacFlIntParameter parameter, int positiveValueToDecreaseBy)
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{
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CreateDriverBehaviorIfNotExists();
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_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
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{
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type = VRC_AvatarParameterDriver.ChangeType.Add,
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name = parameter.Name, value = -positiveValueToDecreaseBy
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});
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return this;
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}
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public AacFlState DrivingRandomizesLocally(AacFlFloatParameter parameter, float min, float max)
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{
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CreateDriverBehaviorIfNotExists();
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_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
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{
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type = VRC_AvatarParameterDriver.ChangeType.Random,
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name = parameter.Name, valueMin = min, valueMax = max
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});
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_driver.localOnly = true;
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return this;
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}
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public AacFlState DrivingRandomizesLocally(AacFlBoolParameter parameter, float chance)
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{
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CreateDriverBehaviorIfNotExists();
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_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
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{
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type = VRC_AvatarParameterDriver.ChangeType.Random,
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name = parameter.Name, chance = chance
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});
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_driver.localOnly = true;
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return this;
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}
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public AacFlState DrivingRandomizesLocally(AacFlIntParameter parameter, int min, int max)
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{
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CreateDriverBehaviorIfNotExists();
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_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
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{
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type = VRC_AvatarParameterDriver.ChangeType.Random,
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name = parameter.Name, valueMin = min, valueMax = max
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});
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_driver.localOnly = true;
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return this;
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}
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public AacFlState Drives(AacFlBoolParameter parameter, bool value)
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{
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CreateDriverBehaviorIfNotExists();
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_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
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{
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name = parameter.Name, value = value ? 1 : 0
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});
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return this;
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}
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public AacFlState Drives(AacFlBoolParameterGroup parameters, bool value)
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{
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CreateDriverBehaviorIfNotExists();
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foreach (var parameter in parameters.ToList())
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{
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_driver.parameters.Add(new VRC_AvatarParameterDriver.Parameter
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{
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name = parameter.Name, value = value ? 1 : 0
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});
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}
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return this;
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}
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public AacFlState DrivingLocally()
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{
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CreateDriverBehaviorIfNotExists();
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_driver.localOnly = true;
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return this;
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}
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private void CreateDriverBehaviorIfNotExists()
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{
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if (_driver != null) return;
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_driver = State.AddStateMachineBehaviour<VRCAvatarParameterDriver>();
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_driver.parameters = new List<VRC_AvatarParameterDriver.Parameter>();
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}
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public AacFlState WithWriteDefaultsSetTo(bool shouldWriteDefaults)
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{
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State.writeDefaultValues = shouldWriteDefaults;
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return this;
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}
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public AacFlState PrintsToLogUsingTrackingBehaviour(string value)
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{
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CreateTrackingBehaviorIfNotExists();
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_tracking.debugString = value;
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return this;
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}
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public AacFlState TrackingTracks(TrackingElement element)
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{
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CreateTrackingBehaviorIfNotExists();
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SettingElementTo(element, VRC_AnimatorTrackingControl.TrackingType.Tracking);
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return this;
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}
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public AacFlState TrackingAnimates(TrackingElement element)
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{
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CreateTrackingBehaviorIfNotExists();
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SettingElementTo(element, VRC_AnimatorTrackingControl.TrackingType.Animation);
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return this;
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}
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public AacFlState TrackingSets(TrackingElement element, VRC_AnimatorTrackingControl.TrackingType trackingType)
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{
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CreateTrackingBehaviorIfNotExists();
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SettingElementTo(element, trackingType);
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return this;
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}
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public AacFlState LocomotionEnabled()
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{
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CreateLocomotionBehaviorIfNotExists();
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_locomotionControl.disableLocomotion = false;
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return this;
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}
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public AacFlState LocomotionDisabled()
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{
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CreateLocomotionBehaviorIfNotExists();
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_locomotionControl.disableLocomotion = true;
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return this;
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}
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public AacFlState PlayableEnables(VRC_PlayableLayerControl.BlendableLayer blendable, float blendDurationSeconds = 0f)
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{
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return PlayableSets(blendable, blendDurationSeconds, 1.0f);
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}
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public AacFlState PlayableDisables(VRC_PlayableLayerControl.BlendableLayer blendable, float blendDurationSeconds = 0f)
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{
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return PlayableSets(blendable, blendDurationSeconds, 0.0f);
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}
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public AacFlState PlayableSets(VRC_PlayableLayerControl.BlendableLayer blendable, float blendDurationSeconds, float weight)
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{
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var playable = State.AddStateMachineBehaviour<VRCPlayableLayerControl>();
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playable.layer = blendable;
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playable.goalWeight = weight;
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playable.blendDuration = blendDurationSeconds;
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return this;
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}
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public AacFlState PoseSpaceEntered(float delaySeconds = 0f)
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{
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CreateTemporaryPoseSpaceBehaviorIfNotExists();
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_temporaryPoseSpace.enterPoseSpace = true;
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_temporaryPoseSpace.fixedDelay = true;
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_temporaryPoseSpace.delayTime = delaySeconds;
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return this;
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}
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public AacFlState PoseSpaceExited(float delaySeconds = 0f)
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{
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CreateTemporaryPoseSpaceBehaviorIfNotExists();
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_temporaryPoseSpace.enterPoseSpace = false;
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_temporaryPoseSpace.fixedDelay = true;
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_temporaryPoseSpace.delayTime = delaySeconds;
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return this;
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}
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public AacFlState PoseSpaceEnteredPercent(float delayNormalized)
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{
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CreateTemporaryPoseSpaceBehaviorIfNotExists();
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_temporaryPoseSpace.enterPoseSpace = true;
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_temporaryPoseSpace.fixedDelay = false;
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_temporaryPoseSpace.delayTime = delayNormalized;
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return this;
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}
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public AacFlState PoseSpaceExitedPercent(float delayNormalized)
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{
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CreateTemporaryPoseSpaceBehaviorIfNotExists();
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_temporaryPoseSpace.enterPoseSpace = false;
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_temporaryPoseSpace.fixedDelay = false;
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_temporaryPoseSpace.delayTime = delayNormalized;
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return this;
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}
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public AacFlState MotionTime(AacFlFloatParameter floatParam)
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{
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State.timeParameterActive = true;
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@@ -648,77 +407,6 @@ namespace AnimatorAsCode.V0
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return this;
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}
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private void SettingElementTo(TrackingElement element, VRC_AnimatorTrackingControl.TrackingType target)
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{
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switch (element)
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{
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case TrackingElement.Head:
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_tracking.trackingHead = target;
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break;
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case TrackingElement.LeftHand:
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_tracking.trackingLeftHand = target;
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break;
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case TrackingElement.RightHand:
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_tracking.trackingRightHand = target;
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break;
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case TrackingElement.Hip:
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_tracking.trackingHip = target;
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break;
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case TrackingElement.LeftFoot:
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_tracking.trackingLeftFoot = target;
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break;
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case TrackingElement.RightFoot:
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_tracking.trackingRightFoot = target;
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break;
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case TrackingElement.LeftFingers:
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_tracking.trackingLeftFingers = target;
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break;
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case TrackingElement.RightFingers:
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_tracking.trackingRightFingers = target;
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break;
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case TrackingElement.Eyes:
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_tracking.trackingEyes = target;
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break;
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case TrackingElement.Mouth:
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_tracking.trackingMouth = target;
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(element), element, null);
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}
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}
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private void CreateTrackingBehaviorIfNotExists()
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{
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if (_tracking != null) return;
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_tracking = State.AddStateMachineBehaviour<VRCAnimatorTrackingControl>();
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}
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private void CreateLocomotionBehaviorIfNotExists()
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{
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if (_locomotionControl != null) return;
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_locomotionControl = State.AddStateMachineBehaviour<VRCAnimatorLocomotionControl>();
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}
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private void CreateTemporaryPoseSpaceBehaviorIfNotExists()
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{
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if (_temporaryPoseSpace != null) return;
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_temporaryPoseSpace = State.AddStateMachineBehaviour<VRCAnimatorTemporaryPoseSpace>();
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}
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public enum TrackingElement
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{
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Head,
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LeftHand,
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RightHand,
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Hip,
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LeftFoot,
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RightFoot,
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LeftFingers,
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RightFingers,
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Eyes,
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Mouth
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}
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public AacFlState WithSpeed(AacFlFloatParameter parameter)
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{
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State.speedParameterActive = true;
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@@ -755,6 +443,18 @@ namespace AnimatorAsCode.V0
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}
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_machine.states = states;
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}
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public override TBehaviour EnsureBehaviour<TBehaviour>()
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{
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if (behaviorCache.TryGetValue(typeof(TBehaviour), out var existingBehavior))
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return (TBehaviour)existingBehavior;
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foreach (var behaviour in State.behaviours)
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if (behaviour is TBehaviour myBehaviour)
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return myBehaviour;
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return State.AddStateMachineBehaviour<TBehaviour>();
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}
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}
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public class AacFlTransition : AacFlNewTransitionContinuation
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