Make avatar buildable, and improve examples:
- Surround example code with UNITY_EDITOR condition - Change assembly definition to depend on VRC - Improve Example 3: Make it animate a wedge - Improve ExampleManual Placing States: Add zero argument overload
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@@ -1,3 +1,18 @@
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{
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"name": "AnimatorAsCodeFramework"
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{
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"name": "AnimatorAsCodeFramework",
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"references": [],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": true,
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"precompiledReferences": [
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"VRCSDKBase.dll",
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"VRCSDK3A.dll"
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],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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