Make avatar buildable, and improve examples:

- Surround example code with UNITY_EDITOR condition
- Change assembly definition to depend on VRC
- Improve Example 3: Make it animate a wedge
- Improve ExampleManual Placing States: Add zero argument overload
This commit is contained in:
Haï~
2022-02-27 22:05:43 +01:00
parent 30a970d043
commit e532cd82ac
11 changed files with 35607 additions and 741 deletions
+2 -2
View File
@@ -36,7 +36,7 @@ ModelImporter:
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
@@ -70,7 +70,7 @@ ModelImporter:
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []