Make avatar buildable, and improve examples:
- Surround example code with UNITY_EDITOR condition - Change assembly definition to depend on VRC - Improve Example 3: Make it animate a wedge - Improve ExampleManual Placing States: Add zero argument overload
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@@ -36,7 +36,7 @@ ModelImporter:
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extraExposedTransformPaths: []
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extraUserProperties: []
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clipAnimations: []
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isReadable: 0
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isReadable: 1
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meshes:
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lODScreenPercentages: []
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globalScale: 1
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@@ -70,7 +70,7 @@ ModelImporter:
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normalImportMode: 0
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tangentImportMode: 3
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normalCalculationMode: 4
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
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blendShapeNormalImportMode: 1
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normalSmoothingSource: 0
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referencedClips: []
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