(MIGRATING) Change AnimationUtility.SetEditorCurve to AnimationClip.SetCurve to match new V1 behaviour
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@@ -82,7 +82,7 @@ namespace AnimatorAsCode.V1
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{
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{
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var binding = AacV0.Binding(_component, typeof(SkinnedMeshRenderer), renderer.transform, $"blendShape.{blendShapeName}");
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var binding = AacV0.Binding(_component, typeof(SkinnedMeshRenderer), renderer.transform, $"blendShape.{blendShapeName}");
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AnimationUtility.SetEditorCurve(Clip, binding, animationCurve);
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AacInternals.SetCurve(Clip, binding, animationCurve);
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return this;
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return this;
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}
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}
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@@ -92,9 +92,9 @@ namespace AnimatorAsCode.V1
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var defensiveObjects = gameObjectsWithNulls.Where(o => o != null); // Allow users to remove an item in the middle of the array
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var defensiveObjects = gameObjectsWithNulls.Where(o => o != null); // Allow users to remove an item in the middle of the array
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foreach (var component in defensiveObjects)
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foreach (var component in defensiveObjects)
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{
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{
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AnimationUtility.SetEditorCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalPosition.x"), AacV0.OneFrame(position.x));
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AacInternals.SetCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalPosition.x"), AacV0.OneFrame(position.x));
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AnimationUtility.SetEditorCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalPosition.y"), AacV0.OneFrame(position.y));
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AacInternals.SetCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalPosition.y"), AacV0.OneFrame(position.y));
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AnimationUtility.SetEditorCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalPosition.z"), AacV0.OneFrame(position.z));
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AacInternals.SetCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalPosition.z"), AacV0.OneFrame(position.z));
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}
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}
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return this;
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return this;
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@@ -105,9 +105,11 @@ namespace AnimatorAsCode.V1
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var defensiveObjects = gameObjectsWithNulls.Where(o => o != null); // Allow users to remove an item in the middle of the array
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var defensiveObjects = gameObjectsWithNulls.Where(o => o != null); // Allow users to remove an item in the middle of the array
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foreach (var component in defensiveObjects)
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foreach (var component in defensiveObjects)
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{
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{
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AnimationUtility.SetEditorCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "localEulerAnglesRaw.x"), AacV0.OneFrame(localEulerAngles.x));
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// See https://forum.unity.com/threads/new-animationclip-property-names.367288/#post-2384172
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AnimationUtility.SetEditorCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "localEulerAnglesRaw.y"), AacV0.OneFrame(localEulerAngles.y));
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// AacInternals.SetCurve internally uses AnimationClip.SetCurve instead of AnimationUtility.SetEditorCurve, starting from V1
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AnimationUtility.SetEditorCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "localEulerAnglesRaw.z"), AacV0.OneFrame(localEulerAngles.z));
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AacInternals.SetCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalEuler.x"), AacV0.OneFrame(localEulerAngles.x));
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AacInternals.SetCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalEuler.y"), AacV0.OneFrame(localEulerAngles.y));
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AacInternals.SetCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalEuler.z"), AacV0.OneFrame(localEulerAngles.z));
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}
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}
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return this;
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return this;
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