(MIGRATING) Change AnimationUtility.SetEditorCurve to AnimationClip.SetCurve to match new V1 behaviour

This commit is contained in:
Haï~
2023-10-02 07:16:46 +02:00
parent d19757cb21
commit d31b2282fa
@@ -82,7 +82,7 @@ namespace AnimatorAsCode.V1
{
var binding = AacV0.Binding(_component, typeof(SkinnedMeshRenderer), renderer.transform, $"blendShape.{blendShapeName}");
AnimationUtility.SetEditorCurve(Clip, binding, animationCurve);
AacInternals.SetCurve(Clip, binding, animationCurve);
return this;
}
@@ -92,9 +92,9 @@ namespace AnimatorAsCode.V1
var defensiveObjects = gameObjectsWithNulls.Where(o => o != null); // Allow users to remove an item in the middle of the array
foreach (var component in defensiveObjects)
{
AnimationUtility.SetEditorCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalPosition.x"), AacV0.OneFrame(position.x));
AnimationUtility.SetEditorCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalPosition.y"), AacV0.OneFrame(position.y));
AnimationUtility.SetEditorCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalPosition.z"), AacV0.OneFrame(position.z));
AacInternals.SetCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalPosition.x"), AacV0.OneFrame(position.x));
AacInternals.SetCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalPosition.y"), AacV0.OneFrame(position.y));
AacInternals.SetCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalPosition.z"), AacV0.OneFrame(position.z));
}
return this;
@@ -105,9 +105,11 @@ namespace AnimatorAsCode.V1
var defensiveObjects = gameObjectsWithNulls.Where(o => o != null); // Allow users to remove an item in the middle of the array
foreach (var component in defensiveObjects)
{
AnimationUtility.SetEditorCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "localEulerAnglesRaw.x"), AacV0.OneFrame(localEulerAngles.x));
AnimationUtility.SetEditorCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "localEulerAnglesRaw.y"), AacV0.OneFrame(localEulerAngles.y));
AnimationUtility.SetEditorCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "localEulerAnglesRaw.z"), AacV0.OneFrame(localEulerAngles.z));
// See https://forum.unity.com/threads/new-animationclip-property-names.367288/#post-2384172
// AacInternals.SetCurve internally uses AnimationClip.SetCurve instead of AnimationUtility.SetEditorCurve, starting from V1
AacInternals.SetCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalEuler.x"), AacV0.OneFrame(localEulerAngles.x));
AacInternals.SetCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalEuler.y"), AacV0.OneFrame(localEulerAngles.y));
AacInternals.SetCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalEuler.z"), AacV0.OneFrame(localEulerAngles.z));
}
return this;