(BREAKING) Add AnimatorAsCode V1:
- Breaking changes: - Remove dependency to VRChat in the AnimatorAsCode.V1 namespace. The namespace should now be usable in non-VRChat projects. - All VRChat-specific methods are now extension functions in a separate namespace, AnimatorAsCode.V1.VRC. - VRChat methods that modify existing assets are split into a separate namespace, AnimatorAsCode.V1.VRCDestructiveWorkflow. - Breaking fixes: - Fix incorrect type signature on AacFlFloatParameterGroup.ToList() and AacFlIntParameterGroup.ToList(). - Add AacFlBase.NewBlendTree(): - This allows creating blend trees as code. - Add AacFlState.WithAnimation(AacFlBlendTree). - Add AacFlBase.NoAnimator(): - This can be used to obtain AacFlParameter objects for use in the generation of BlendTrees and other systems, without requiring the existence of a backing animator controller. - This can also be used in some cases where there are type casts (Bool to Float, Float to Bool). - Add AacFlBase.NewAnimatorController(): - This is meant to be used for non-destructive workflows. - This creates an animator controller inside the asset container. This animator controller will be reaped in the same way as other assets are reaped.
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@@ -7,7 +7,7 @@ using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace AnimatorAsCode.V1
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{
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internal class AacBackingAnimator
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public class AacBackingAnimator
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{
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private readonly AacAnimatorGenerator _generator;
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@@ -134,7 +134,7 @@ namespace AnimatorAsCode.V1
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_childNodes = new List<AacAnimatorNode>();
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}
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internal AacBackingAnimator BackingAnimator()
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public AacBackingAnimator InternalBackingAnimator()
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{
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return _backingAnimator;
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}
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@@ -332,6 +332,12 @@ namespace AnimatorAsCode.V1
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return this;
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}
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public AacFlState WithAnimation(AacFlBlendTree blendTree)
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{
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State.motion = blendTree.BlendTree;
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return this;
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}
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public AacFlTransition TransitionsTo(AacFlState destination)
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{
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return new AacFlTransition(ConfigureTransition(State.AddTransition(destination.State)), _machine, State, destination.State);
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