Add Positioning and Rotationing animation method
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@@ -87,6 +87,32 @@ namespace AnimatorAsCode.V1
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return this;
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return this;
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}
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public AacFlClip Positioning(GameObject[] gameObjectsWithNulls, Vector3 position)
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{
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var defensiveObjects = gameObjectsWithNulls.Where(o => o != null); // Allow users to remove an item in the middle of the array
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foreach (var component in defensiveObjects)
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{
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AnimationUtility.SetEditorCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalPosition.x"), AacV0.OneFrame(position.x));
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AnimationUtility.SetEditorCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalPosition.y"), AacV0.OneFrame(position.y));
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AnimationUtility.SetEditorCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalPosition.z"), AacV0.OneFrame(position.z));
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}
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return this;
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}
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public AacFlClip Rotationing(GameObject[] gameObjectsWithNulls, Vector3 localEulerAngles)
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{
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var defensiveObjects = gameObjectsWithNulls.Where(o => o != null); // Allow users to remove an item in the middle of the array
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foreach (var component in defensiveObjects)
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{
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AnimationUtility.SetEditorCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "localEulerAnglesRaw.x"), AacV0.OneFrame(localEulerAngles.x));
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AnimationUtility.SetEditorCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "localEulerAnglesRaw.y"), AacV0.OneFrame(localEulerAngles.y));
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AnimationUtility.SetEditorCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "localEulerAnglesRaw.z"), AacV0.OneFrame(localEulerAngles.z));
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}
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return this;
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}
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public AacFlClip Scaling(GameObject[] gameObjectsWithNulls, Vector3 scale)
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public AacFlClip Scaling(GameObject[] gameObjectsWithNulls, Vector3 scale)
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{
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{
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var defensiveObjects = gameObjectsWithNulls.Where(o => o != null); // Allow users to remove an item in the middle of the array
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var defensiveObjects = gameObjectsWithNulls.Where(o => o != null); // Allow users to remove an item in the middle of the array
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