Add HDR color and update asset lookup:
- Add support for HDR color animation. - Update asset lookup to look for proxies and masks in the Packages folder.
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@@ -226,6 +226,12 @@ namespace AnimatorAsCode.V0
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return new AacFlSettingCurveColor(Clip, bindings);
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}
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public AacFlSettingCurveColor AnimatesHDRColor(Component anyComponent, string property)
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{
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var binding = Internal_BindingFromComponent(anyComponent, property);
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return new AacFlSettingCurveColor(Clip, new[] {binding}, true);
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}
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public EditorCurveBinding BindingFromComponent(Component anyComponent, string propertyName)
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{
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return Internal_BindingFromComponent(anyComponent, propertyName);
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@@ -304,21 +310,23 @@ namespace AnimatorAsCode.V0
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{
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private readonly AnimationClip _clip;
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private readonly EditorCurveBinding[] _bindings;
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private readonly bool _hdr;
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public AacFlSettingCurveColor(AnimationClip clip, EditorCurveBinding[] bindings)
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public AacFlSettingCurveColor(AnimationClip clip, EditorCurveBinding[] bindings, bool hdr = false)
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{
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_clip = clip;
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_bindings = bindings;
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_hdr = hdr;
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}
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public void WithOneFrame(Color desiredValue)
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{
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foreach (var binding in _bindings)
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{
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AnimationUtility.SetEditorCurve(_clip, AacV0.ToSubBinding(binding, "r"), AacV0.OneFrame(desiredValue.r));
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AnimationUtility.SetEditorCurve(_clip, AacV0.ToSubBinding(binding, "g"), AacV0.OneFrame(desiredValue.g));
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AnimationUtility.SetEditorCurve(_clip, AacV0.ToSubBinding(binding, "b"), AacV0.OneFrame(desiredValue.b));
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AnimationUtility.SetEditorCurve(_clip, AacV0.ToSubBinding(binding, "a"), AacV0.OneFrame(desiredValue.a));
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AnimationUtility.SetEditorCurve(_clip, AacV0.ToSubBinding(binding, _hdr ? "x" : "r"), AacV0.OneFrame(desiredValue.r));
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AnimationUtility.SetEditorCurve(_clip, AacV0.ToSubBinding(binding, _hdr ? "y" : "g"), AacV0.OneFrame(desiredValue.g));
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AnimationUtility.SetEditorCurve(_clip, AacV0.ToSubBinding(binding, _hdr ? "z" : "b"), AacV0.OneFrame(desiredValue.b));
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AnimationUtility.SetEditorCurve(_clip, AacV0.ToSubBinding(binding, _hdr ? "w" : "a"), AacV0.OneFrame(desiredValue.a));
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}
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}
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@@ -333,10 +341,10 @@ namespace AnimatorAsCode.V0
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foreach (var binding in _bindings)
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{
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AnimationUtility.SetEditorCurve(_clip, AacV0.ToSubBinding(binding, "r"), new AnimationCurve(mutatedKeyframesR.ToArray()));
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AnimationUtility.SetEditorCurve(_clip, AacV0.ToSubBinding(binding, "g"), new AnimationCurve(mutatedKeyframesG.ToArray()));
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AnimationUtility.SetEditorCurve(_clip, AacV0.ToSubBinding(binding, "b"), new AnimationCurve(mutatedKeyframesB.ToArray()));
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AnimationUtility.SetEditorCurve(_clip, AacV0.ToSubBinding(binding, "a"), new AnimationCurve(mutatedKeyframesA.ToArray()));
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AnimationUtility.SetEditorCurve(_clip, AacV0.ToSubBinding(binding, _hdr ? "x" : "r"), new AnimationCurve(mutatedKeyframesR.ToArray()));
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AnimationUtility.SetEditorCurve(_clip, AacV0.ToSubBinding(binding, _hdr ? "y" : "g"), new AnimationCurve(mutatedKeyframesG.ToArray()));
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AnimationUtility.SetEditorCurve(_clip, AacV0.ToSubBinding(binding, _hdr ? "z" : "b"), new AnimationCurve(mutatedKeyframesB.ToArray()));
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AnimationUtility.SetEditorCurve(_clip, AacV0.ToSubBinding(binding, _hdr ? "w" : "a"), new AnimationCurve(mutatedKeyframesA.ToArray()));
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}
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}
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}
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