(MIGRATION) Fix all compilation issues

This commit is contained in:
Haï~
2023-10-02 04:47:57 +02:00
parent c4174120b9
commit af5ce1576b
24 changed files with 185 additions and 95 deletions
+3 -3
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@@ -1,6 +1,7 @@
#if UNITY_EDITOR #if UNITY_EDITOR
using System; using System;
using AnimatorAsCode.V0; using AnimatorAsCode.V1;
using AnimatorAsCode.V1.VRCDestructiveWorkflow;
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
using VRC.SDK3.Avatars.Components; using VRC.SDK3.Avatars.Components;
@@ -90,7 +91,6 @@ namespace AnimatorAsCodeFramework.Examples
{ {
SystemName = systemName, SystemName = systemName,
// In the examples, we consider the avatar to be also the animator root. // In the examples, we consider the avatar to be also the animator root.
AvatarDescriptor = avatar,
// You can set the animator root to be different than the avatar descriptor, // You can set the animator root to be different than the avatar descriptor,
// if you want to apply an animator to a different avatar without redefining // if you want to apply an animator to a different avatar without redefining
// all of the game object references which were relative to the original avatar. // all of the game object references which were relative to the original avatar.
@@ -105,7 +105,7 @@ namespace AnimatorAsCodeFramework.Examples
AssetContainer = assetContainer, AssetContainer = assetContainer,
AssetKey = assetKey, AssetKey = assetKey,
DefaultsProvider = new AacDefaultsProvider(writeDefaults: options.WriteDefaults) DefaultsProvider = new AacDefaultsProvider(writeDefaults: options.WriteDefaults)
}); }.WithAvatarDescriptor(avatar));
aac.ClearPreviousAssets(); aac.ClearPreviousAssets();
return aac; return aac;
} }
+1
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@@ -1,4 +1,5 @@
#if UNITY_EDITOR #if UNITY_EDITOR
using AnimatorAsCode.V1.VRCDestructiveWorkflow;
using UnityEngine; using UnityEngine;
using VRC.SDK3.Avatars.Components; using VRC.SDK3.Avatars.Components;
using UnityEditor; using UnityEditor;
+1
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@@ -1,4 +1,5 @@
#if UNITY_EDITOR #if UNITY_EDITOR
using AnimatorAsCode.V1.VRCDestructiveWorkflow;
using UnityEngine; using UnityEngine;
using VRC.SDK3.Avatars.Components; using VRC.SDK3.Avatars.Components;
using UnityEditor; using UnityEditor;
+1
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@@ -1,4 +1,5 @@
#if UNITY_EDITOR #if UNITY_EDITOR
using AnimatorAsCode.V1.VRCDestructiveWorkflow;
using UnityEngine; using UnityEngine;
using VRC.SDK3.Avatars.Components; using VRC.SDK3.Avatars.Components;
using UnityEditor; using UnityEditor;
+3 -2
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@@ -1,11 +1,12 @@
#if UNITY_EDITOR #if UNITY_EDITOR
using System.Linq; using System.Linq;
using AnimatorAsCode.V0; using AnimatorAsCode.V1;
using AnimatorAsCode.V0.Extensions.VRChat;
using UnityEngine; using UnityEngine;
using VRC.SDK3.Avatars.Components; using VRC.SDK3.Avatars.Components;
using UnityEditor; using UnityEditor;
using UnityEditor.Animations; using UnityEditor.Animations;
using AnimatorAsCode.V1.VRCDestructiveWorkflow;
using AnimatorAsCode.V1VRC;
namespace AnimatorAsCodeFramework.Examples namespace AnimatorAsCodeFramework.Examples
{ {
@@ -1,4 +1,5 @@
#if UNITY_EDITOR #if UNITY_EDITOR
using AnimatorAsCode.V1.VRCDestructiveWorkflow;
using UnityEngine; using UnityEngine;
using VRC.SDK3.Avatars.Components; using VRC.SDK3.Avatars.Components;
using UnityEditor; using UnityEditor;
+31 -62
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@@ -1,9 +1,9 @@
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEditor; using UnityEditor;
using UnityEditor.Animations; using UnityEditor.Animations;
using UnityEngine; using UnityEngine;
using VRC.SDK3.Avatars.Components;
using Random = UnityEngine.Random; using Random = UnityEngine.Random;
// ReSharper disable once CheckNamespace // ReSharper disable once CheckNamespace
@@ -16,11 +16,6 @@ namespace AnimatorAsCode.V1
return new AacFlBase(configuration); return new AacFlBase(configuration);
} }
internal static AnimatorController AnimatorOf(VRCAvatarDescriptor ad, VRCAvatarDescriptor.AnimLayerType animLayerType)
{
return (AnimatorController) ad.baseAnimationLayers.First(it => it.type == animLayerType).animatorController;
}
internal static AnimationClip NewClip(AacConfiguration component, string suffix) internal static AnimationClip NewClip(AacConfiguration component, string suffix)
{ {
return RegisterClip(component, suffix, new AnimationClip()); return RegisterClip(component, suffix, new AnimationClip());
@@ -82,12 +77,32 @@ namespace AnimatorAsCode.V1
public struct AacConfiguration public struct AacConfiguration
{ {
public string SystemName; public string SystemName;
public VRCAvatarDescriptor AvatarDescriptor;
public Transform AnimatorRoot; public Transform AnimatorRoot;
public Transform DefaultValueRoot; public Transform DefaultValueRoot;
public AnimatorController AssetContainer; public AnimatorController AssetContainer;
public string AssetKey; public string AssetKey;
public IAacDefaultsProvider DefaultsProvider; public IAacDefaultsProvider DefaultsProvider;
public Dictionary<Type, object> AdditionalData; // Nullable
public AacConfiguration WithAdditonalData(Type key, object value)
{
var conf = this;
if (AdditionalData == null) conf.AdditionalData = new Dictionary<Type, object>();
conf.AdditionalData[key] = value;
return conf;
}
public bool TryGetAdditionalData(Type key, out object value)
{
if (AdditionalData != null && AdditionalData.TryGetValue(key, out var result))
{
value = result;
return true;
}
value = null;
return false;
}
} }
public struct AacFlLayer public struct AacFlLayer
@@ -276,6 +291,11 @@ namespace AnimatorAsCode.V1
{ {
private readonly AacConfiguration _configuration; private readonly AacConfiguration _configuration;
public AacConfiguration InternalConfiguration()
{
return _configuration;
}
internal AacFlBase(AacConfiguration configuration) internal AacFlBase(AacConfiguration configuration)
{ {
_configuration = configuration; _configuration = configuration;
@@ -333,62 +353,11 @@ namespace AnimatorAsCode.V1
.WithUnit(unit, keyframes => keyframes.Constant(0, 0f).Constant(duration, 0f))); .WithUnit(unit, keyframes => keyframes.Constant(0, 0f).Constant(duration, 0f)));
} }
public void RemoveAllMainLayers() public AacFlLayer CreateMainArbitraryControllerLayer(AnimatorController controller) => InternalDoCreateLayer(controller, _configuration.DefaultsProvider.ConvertLayerName(_configuration.SystemName));
{ public AacFlLayer CreateSupportingArbitraryControllerLayer(AnimatorController controller, string suffix) => InternalDoCreateLayer(controller, _configuration.DefaultsProvider.ConvertLayerNameWithSuffix(_configuration.SystemName, suffix));
var layerName = _configuration.SystemName; public AacFlLayer CreateFirstArbitraryControllerLayer(AnimatorController controller) => InternalDoCreateLayer(controller, controller.layers[0].name);
RemoveLayerOnAllControllers(_configuration.DefaultsProvider.ConvertLayerName(layerName));
}
public void RemoveAllSupportingLayers(string suffix) public AacFlLayer InternalDoCreateLayer(AnimatorController animator, string layerName)
{
var layerName = _configuration.SystemName;
RemoveLayerOnAllControllers(_configuration.DefaultsProvider.ConvertLayerNameWithSuffix(layerName, suffix));
}
private void RemoveLayerOnAllControllers(string layerName)
{
var layers = _configuration.AvatarDescriptor.baseAnimationLayers.Select(layer => layer.animatorController).Where(layer => layer != null).Distinct().ToList();
foreach (var customAnimLayer in layers)
{
new AacAnimatorRemoval((AnimatorController) customAnimLayer).RemoveLayer(_configuration.DefaultsProvider.ConvertLayerName(layerName));
}
}
public AacFlLayer CreateMainFxLayer() => DoCreateMainLayerOnController(VRCAvatarDescriptor.AnimLayerType.FX);
public AacFlLayer CreateMainGestureLayer() => DoCreateMainLayerOnController(VRCAvatarDescriptor.AnimLayerType.Gesture);
public AacFlLayer CreateMainActionLayer() => DoCreateMainLayerOnController(VRCAvatarDescriptor.AnimLayerType.Action);
public AacFlLayer CreateMainIdleLayer() => DoCreateMainLayerOnController(VRCAvatarDescriptor.AnimLayerType.Additive);
public AacFlLayer CreateMainLocomotionLayer() => DoCreateMainLayerOnController(VRCAvatarDescriptor.AnimLayerType.Base);
public AacFlLayer CreateMainAv3Layer(VRCAvatarDescriptor.AnimLayerType animLayerType) => DoCreateMainLayerOnController(animLayerType);
public AacFlLayer CreateSupportingFxLayer(string suffix) => DoCreateSupportingLayerOnController(VRCAvatarDescriptor.AnimLayerType.FX, suffix);
public AacFlLayer CreateSupportingGestureLayer(string suffix) => DoCreateSupportingLayerOnController(VRCAvatarDescriptor.AnimLayerType.Gesture, suffix);
public AacFlLayer CreateSupportingActionLayer(string suffix) => DoCreateSupportingLayerOnController(VRCAvatarDescriptor.AnimLayerType.Action, suffix);
public AacFlLayer CreateSupportingIdleLayer(string suffix) => DoCreateSupportingLayerOnController(VRCAvatarDescriptor.AnimLayerType.Additive, suffix);
public AacFlLayer CreateSupportingLocomotionLayer(string suffix) => DoCreateSupportingLayerOnController(VRCAvatarDescriptor.AnimLayerType.Base, suffix);
public AacFlLayer CreateSupportingAv3Layer(VRCAvatarDescriptor.AnimLayerType animLayerType, string suffix) => DoCreateSupportingLayerOnController(animLayerType, suffix);
public AacFlLayer CreateMainArbitraryControllerLayer(AnimatorController controller) => DoCreateLayer(controller, _configuration.DefaultsProvider.ConvertLayerName(_configuration.SystemName));
public AacFlLayer CreateSupportingArbitraryControllerLayer(AnimatorController controller, string suffix) => DoCreateLayer(controller, _configuration.DefaultsProvider.ConvertLayerNameWithSuffix(_configuration.SystemName, suffix));
public AacFlLayer CreateFirstArbitraryControllerLayer(AnimatorController controller) => DoCreateLayer(controller, controller.layers[0].name);
private AacFlLayer DoCreateMainLayerOnController(VRCAvatarDescriptor.AnimLayerType animType)
{
var animator = AacV0.AnimatorOf(_configuration.AvatarDescriptor, animType);
var layerName = _configuration.DefaultsProvider.ConvertLayerName(_configuration.SystemName);
return DoCreateLayer(animator, layerName);
}
private AacFlLayer DoCreateSupportingLayerOnController(VRCAvatarDescriptor.AnimLayerType animType, string suffix)
{
var animator = AacV0.AnimatorOf(_configuration.AvatarDescriptor, animType);
var layerName = _configuration.DefaultsProvider.ConvertLayerNameWithSuffix(_configuration.SystemName, suffix);
return DoCreateLayer(animator, layerName);
}
private AacFlLayer DoCreateLayer(AnimatorController animator, string layerName)
{ {
var ag = new AacAnimatorGenerator(animator, CreateEmptyClip().Clip, _configuration.DefaultsProvider); var ag = new AacAnimatorGenerator(animator, CreateEmptyClip().Clip, _configuration.DefaultsProvider);
var machine = ag.CreateOrClearLayerAtSameIndex(layerName, 1f); var machine = ag.CreateOrClearLayerAtSameIndex(layerName, 1f);
+4 -4
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@@ -55,7 +55,7 @@ namespace AnimatorAsCode.V1
{ {
} }
protected internal abstract float ValueToFloat(TParam value); public abstract float ValueToFloat(TParam value);
} }
public abstract class AacFlNumericParameter<TParam> : AacFlParameter<TParam> public abstract class AacFlNumericParameter<TParam> : AacFlParameter<TParam>
@@ -72,7 +72,7 @@ namespace AnimatorAsCode.V1
public IAacFlCondition IsGreaterThan(float other) => Just(condition => condition.Add(Name, Greater, other)); public IAacFlCondition IsGreaterThan(float other) => Just(condition => condition.Add(Name, Greater, other));
public IAacFlCondition IsLessThan(float other) => Just(condition => condition.Add(Name, Less, other)); public IAacFlCondition IsLessThan(float other) => Just(condition => condition.Add(Name, Less, other));
protected internal override float ValueToFloat(float value) public override float ValueToFloat(float value)
{ {
return value; return value;
} }
@@ -87,7 +87,7 @@ namespace AnimatorAsCode.V1
public IAacFlCondition IsEqualTo(int other) => Just(condition => condition.Add(Name, AnimatorConditionMode.Equals, other)); public IAacFlCondition IsEqualTo(int other) => Just(condition => condition.Add(Name, AnimatorConditionMode.Equals, other));
public IAacFlCondition IsNotEqualTo(int other) => Just(condition => condition.Add(Name, NotEqual, other)); public IAacFlCondition IsNotEqualTo(int other) => Just(condition => condition.Add(Name, NotEqual, other));
protected internal override float ValueToFloat(int value) public override float ValueToFloat(int value)
{ {
return value; return value;
} }
@@ -113,7 +113,7 @@ namespace AnimatorAsCode.V1
public IAacFlCondition IsEqualTo(bool other) => Just(condition => condition.Add(Name, other ? If : IfNot, 0)); public IAacFlCondition IsEqualTo(bool other) => Just(condition => condition.Add(Name, other ? If : IfNot, 0));
public IAacFlCondition IsNotEqualTo(bool other) => Just(condition => condition.Add(Name, other ? IfNot : If, 0)); public IAacFlCondition IsNotEqualTo(bool other) => Just(condition => condition.Add(Name, other ? IfNot : If, 0));
protected internal override float ValueToFloat(bool value) public override float ValueToFloat(bool value)
{ {
return value ? 1f : 0f; return value ? 1f : 0f;
} }
+2 -1
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@@ -1,4 +1,5 @@
namespace AnimatorAsCode.V1.Extensions.VRChat // ReSharper disable once CheckNamespace
namespace AnimatorAsCode.V1VRC
{ {
public enum TrackingElement public enum TrackingElement
{ {
+3 -1
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@@ -1,8 +1,10 @@
using System; using System;
using AnimatorAsCode.V1;
using VRC.SDK3.Avatars.Components; using VRC.SDK3.Avatars.Components;
using VRC.SDKBase; using VRC.SDKBase;
namespace AnimatorAsCode.V1.Extensions.VRChat // ReSharper disable once CheckNamespace
namespace AnimatorAsCode.V1VRC
{ {
public static class VRChatExtensions public static class VRChatExtensions
{ {
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 009c7850b6354567b617f718f1f0ed27
timeCreated: 1693747359
@@ -0,0 +1,88 @@
using System;
using System.Linq;
using UnityEditor.Animations;
using VRC.SDK3.Avatars.Components;
// ReSharper disable once CheckNamespace
namespace AnimatorAsCode.V1.VRCDestructiveWorkflow
{
// ReSharper disable once InconsistentNaming
public static class AacV1VRCDestructiveWorkflowExtensions
{
private interface IAdditionalDataAvatarDescriptor {}
public static AacConfiguration WithAvatarDescriptor(this AacConfiguration that, VRCAvatarDescriptor avatarDescriptor)
{
return that.WithAdditonalData(typeof(IAdditionalDataAvatarDescriptor), avatarDescriptor);
}
public static AacFlLayer CreateMainFxLayer(this AacFlBase that) => DoCreateMainLayerOnController(that, VRCAvatarDescriptor.AnimLayerType.FX);
public static AacFlLayer CreateMainGestureLayer(this AacFlBase that) => DoCreateMainLayerOnController(that, VRCAvatarDescriptor.AnimLayerType.Gesture);
public static AacFlLayer CreateMainActionLayer(this AacFlBase that) => DoCreateMainLayerOnController(that, VRCAvatarDescriptor.AnimLayerType.Action);
public static AacFlLayer CreateMainIdleLayer(this AacFlBase that) => DoCreateMainLayerOnController(that, VRCAvatarDescriptor.AnimLayerType.Additive);
public static AacFlLayer CreateMainLocomotionLayer(this AacFlBase that) => DoCreateMainLayerOnController(that, VRCAvatarDescriptor.AnimLayerType.Base);
public static AacFlLayer CreateMainAv3Layer(this AacFlBase that, VRCAvatarDescriptor.AnimLayerType animLayerType) => DoCreateMainLayerOnController(that, animLayerType);
public static AacFlLayer CreateSupportingFxLayer(this AacFlBase that, string suffix) => DoCreateSupportingLayerOnController(that, VRCAvatarDescriptor.AnimLayerType.FX, suffix);
public static AacFlLayer CreateSupportingGestureLayer(this AacFlBase that, string suffix) => DoCreateSupportingLayerOnController(that, VRCAvatarDescriptor.AnimLayerType.Gesture, suffix);
public static AacFlLayer CreateSupportingActionLayer(this AacFlBase that, string suffix) => DoCreateSupportingLayerOnController(that, VRCAvatarDescriptor.AnimLayerType.Action, suffix);
public static AacFlLayer CreateSupportingIdleLayer(this AacFlBase that, string suffix) => DoCreateSupportingLayerOnController(that, VRCAvatarDescriptor.AnimLayerType.Additive, suffix);
public static AacFlLayer CreateSupportingLocomotionLayer(this AacFlBase that, string suffix) => DoCreateSupportingLayerOnController(that, VRCAvatarDescriptor.AnimLayerType.Base, suffix);
public static AacFlLayer CreateSupportingAv3Layer(this AacFlBase that, VRCAvatarDescriptor.AnimLayerType animLayerType, string suffix) => DoCreateSupportingLayerOnController(that, animLayerType, suffix);
private static AacFlLayer DoCreateMainLayerOnController(AacFlBase that, VRCAvatarDescriptor.AnimLayerType animType)
{
var animator = AnimatorOf(AvatarDescriptor(that), animType);
var layerName = that.InternalConfiguration().DefaultsProvider.ConvertLayerName(that.InternalConfiguration().SystemName);
return that.InternalDoCreateLayer(animator, layerName);
}
private static AacFlLayer DoCreateSupportingLayerOnController(AacFlBase that, VRCAvatarDescriptor.AnimLayerType animType, string suffix)
{
var animator = AnimatorOf(AvatarDescriptor(that), animType);
var layerName = that.InternalConfiguration().DefaultsProvider.ConvertLayerNameWithSuffix(that.InternalConfiguration().SystemName, suffix);
return that.InternalDoCreateLayer(animator, layerName);
}
internal static AnimatorController AnimatorOf(VRCAvatarDescriptor ad, VRCAvatarDescriptor.AnimLayerType animLayerType)
{
return (AnimatorController) ad.baseAnimationLayers.First(it => it.type == animLayerType).animatorController;
}
public static void RemoveAllMainLayers(this AacFlBase that)
{
var layerName = that.InternalConfiguration().SystemName;
RemoveLayerOnAllControllers(that, that.InternalConfiguration().DefaultsProvider.ConvertLayerName(layerName));
}
public static void RemoveAllSupportingLayers(this AacFlBase that, string suffix)
{
var layerName = that.InternalConfiguration().SystemName;
RemoveLayerOnAllControllers(that, that.InternalConfiguration().DefaultsProvider.ConvertLayerNameWithSuffix(layerName, suffix));
}
private static void RemoveLayerOnAllControllers(AacFlBase that, string layerName)
{
var layers = AvatarDescriptor(that).baseAnimationLayers.Select(layer => layer.animatorController).Where(layer => layer != null).Distinct().ToList();
foreach (var customAnimLayer in layers)
{
new AacAnimatorRemoval((AnimatorController) customAnimLayer).RemoveLayer(that.InternalConfiguration().DefaultsProvider.ConvertLayerName(layerName));
}
}
private static VRCAvatarDescriptor AvatarDescriptor(AacFlBase that)
{
var foundAvatarDescriptor =
that.InternalConfiguration().TryGetAdditionalData(typeof(IAdditionalDataAvatarDescriptor), out var avatarDescriptor);
if (!foundAvatarDescriptor)
{
throw new InvalidOperationException(
"Could not find avatar descriptor in configuration. Invoke .WithAvatarDescriptor(...) on the configuration object");
}
return (VRCAvatarDescriptor)avatarDescriptor;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 5f4d323b6ed1494ca4034e5d5e992700
timeCreated: 1693747417
@@ -0,0 +1,20 @@
{
"name": "AnimatorAsCodeFramework.V1VRCDestructiveWorkflow",
"references": [
"GUID:7b32145194168e0409534fc5052b85ce"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": true,
"precompiledReferences": [
"VRCSDKBase.dll",
"VRCSDK3A.dll"
],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: fab9d4fed7c140bb9801787933ccf7d2
timeCreated: 1693747371
@@ -1,12 +1,12 @@
using System; using System;
using AnimatorAsCode.V0; using AnimatorAsCode.V1;
using NUnit.Framework; using NUnit.Framework;
using UnityEditor; using UnityEditor;
using UnityEditor.Animations; using UnityEditor.Animations;
using UnityEngine; using UnityEngine;
using Object = UnityEngine.Object; using Object = UnityEngine.Object;
namespace av3_animator_as_code.Tests.EditMode namespace av3_animator_as_code.Tests.V1.EditMode
{ {
public abstract class AbstractSimpleSingleLayerAnimatorInternalEditModeAC public abstract class AbstractSimpleSingleLayerAnimatorInternalEditModeAC
{ {
@@ -40,7 +40,6 @@ namespace av3_animator_as_code.Tests.EditMode
AnimatorRoot = _root.transform, AnimatorRoot = _root.transform,
AssetContainer = _container, AssetContainer = _container,
AssetKey = "None", AssetKey = "None",
AvatarDescriptor = null,
DefaultsProvider = new AacDefaultsProvider(), DefaultsProvider = new AacDefaultsProvider(),
SystemName = "Test", SystemName = "Test",
DefaultValueRoot = _root.transform DefaultValueRoot = _root.transform
+1 -1
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@@ -3,7 +3,7 @@ using UnityEditor.Animations;
using UnityEngine; using UnityEngine;
using Assert = UnityEngine.Assertions.Assert; using Assert = UnityEngine.Assertions.Assert;
namespace av3_animator_as_code.Tests.PlayMode namespace av3_animator_as_code.Tests.V1VRC.PlayMode
{ {
public class AIACAnimatorWideTest : AbstractSimpleSingleLayerAIAC public class AIACAnimatorWideTest : AbstractSimpleSingleLayerAIAC
{ {
@@ -3,7 +3,7 @@ using UnityEditor.Animations;
using UnityEngine; using UnityEngine;
using Assert = UnityEngine.Assertions.Assert; using Assert = UnityEngine.Assertions.Assert;
namespace av3_animator_as_code.Tests.PlayMode namespace av3_animator_as_code.Tests.V1VRC.PlayMode
{ {
public class AIACBoolTransitionTest : AbstractSimpleSingleLayerAIAC public class AIACBoolTransitionTest : AbstractSimpleSingleLayerAIAC
{ {
+1 -1
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@@ -3,7 +3,7 @@ using UnityEditor.Animations;
using UnityEngine; using UnityEngine;
using Assert = UnityEngine.Assertions.Assert; using Assert = UnityEngine.Assertions.Assert;
namespace av3_animator_as_code.Tests.PlayMode namespace av3_animator_as_code.Tests.V1VRC.PlayMode
{ {
public class AIACStateTest : AbstractSimpleSingleLayerAIAC public class AIACStateTest : AbstractSimpleSingleLayerAIAC
{ {
@@ -3,7 +3,7 @@ using UnityEditor.Animations;
using UnityEngine; using UnityEngine;
using Assert = UnityEngine.Assertions.Assert; using Assert = UnityEngine.Assertions.Assert;
namespace av3_animator_as_code.Tests.PlayMode namespace av3_animator_as_code.Tests.V1VRC.PlayMode
{ {
public class AIACSubStateMachineTest : AbstractSimpleSingleLayerAIAC public class AIACSubStateMachineTest : AbstractSimpleSingleLayerAIAC
{ {
@@ -1,10 +1,10 @@
using AnimatorAsCode.V0; using AnimatorAsCode.V1;
using NUnit.Framework; using NUnit.Framework;
using UnityEditor.Animations; using UnityEditor.Animations;
using UnityEngine; using UnityEngine;
using Assert = UnityEngine.Assertions.Assert; using Assert = UnityEngine.Assertions.Assert;
namespace av3_animator_as_code.Tests.PlayMode namespace av3_animator_as_code.Tests.V1VRC.PlayMode
{ {
public class AIACTransitionFunctionsTest : AbstractSimpleSingleLayerAIAC public class AIACTransitionFunctionsTest : AbstractSimpleSingleLayerAIAC
{ {
@@ -1,14 +1,12 @@
using System; using System;
using System.Collections; using AnimatorAsCode.V1;
using AnimatorAsCode.V0;
using NUnit.Framework; using NUnit.Framework;
using UnityEditor; using UnityEditor;
using UnityEditor.Animations; using UnityEditor.Animations;
using UnityEngine; using UnityEngine;
using UnityEngine.TestTools;
using Object = UnityEngine.Object; using Object = UnityEngine.Object;
namespace av3_animator_as_code.Tests.PlayMode namespace av3_animator_as_code.Tests.V1VRC.PlayMode
{ {
public abstract class AbstractSimpleSingleLayerAIAC public abstract class AbstractSimpleSingleLayerAIAC
{ {
@@ -55,7 +53,6 @@ namespace av3_animator_as_code.Tests.PlayMode
AnimatorRoot = _root.transform, AnimatorRoot = _root.transform,
AssetContainer = _container, AssetContainer = _container,
AssetKey = "None", AssetKey = "None",
AvatarDescriptor = null,
DefaultsProvider = new AacDefaultsProvider(), DefaultsProvider = new AacDefaultsProvider(),
SystemName = "Test", SystemName = "Test",
DefaultValueRoot = _root.transform DefaultValueRoot = _root.transform
@@ -1,9 +1,9 @@
using AnimatorAsCode.V0.Extensions.VRChat; using AnimatorAsCode.V1VRC;
using NUnit.Framework; using NUnit.Framework;
using VRC.SDK3.Avatars.Components; using VRC.SDK3.Avatars.Components;
using VRC.SDKBase; using VRC.SDKBase;
namespace av3_animator_as_code.Tests.PlayMode.GenerationTests namespace av3_animator_as_code.Tests.V1VRC.PlayMode.GenerationTests
{ {
public class AIACVRCExtensionsDriverGenerationTest : AbstractSimpleSingleLayerAIAC public class AIACVRCExtensionsDriverGenerationTest : AbstractSimpleSingleLayerAIAC
{ {
@@ -1,9 +1,9 @@
using AnimatorAsCode.V0.Extensions.VRChat; using AnimatorAsCode.V1VRC;
using NUnit.Framework; using NUnit.Framework;
using VRC.SDK3.Avatars.Components; using VRC.SDK3.Avatars.Components;
using VRC.SDKBase; using VRC.SDKBase;
namespace av3_animator_as_code.Tests.PlayMode.GenerationTests namespace av3_animator_as_code.Tests.V1VRC.PlayMode.GenerationTests
{ {
public class AIACVRCExtensionsMiscGenerationTest : AbstractSimpleSingleLayerAIAC public class AIACVRCExtensionsMiscGenerationTest : AbstractSimpleSingleLayerAIAC
{ {