(MIGRATION) Fix all compilation issues
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@@ -55,7 +55,7 @@ namespace AnimatorAsCode.V1
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{
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}
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protected internal abstract float ValueToFloat(TParam value);
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public abstract float ValueToFloat(TParam value);
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}
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public abstract class AacFlNumericParameter<TParam> : AacFlParameter<TParam>
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@@ -71,8 +71,8 @@ namespace AnimatorAsCode.V1
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protected AacFlFloatParameter(string name) : base(name) { }
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public IAacFlCondition IsGreaterThan(float other) => Just(condition => condition.Add(Name, Greater, other));
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public IAacFlCondition IsLessThan(float other) => Just(condition => condition.Add(Name, Less, other));
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protected internal override float ValueToFloat(float value)
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public override float ValueToFloat(float value)
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{
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return value;
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}
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@@ -86,8 +86,8 @@ namespace AnimatorAsCode.V1
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public IAacFlCondition IsLessThan(int other) => Just(condition => condition.Add(Name, Less, other));
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public IAacFlCondition IsEqualTo(int other) => Just(condition => condition.Add(Name, AnimatorConditionMode.Equals, other));
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public IAacFlCondition IsNotEqualTo(int other) => Just(condition => condition.Add(Name, NotEqual, other));
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protected internal override float ValueToFloat(int value)
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public override float ValueToFloat(int value)
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{
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return value;
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}
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@@ -112,8 +112,8 @@ namespace AnimatorAsCode.V1
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public IAacFlCondition IsFalse() => Just(condition => condition.Add(Name, IfNot, 0));
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public IAacFlCondition IsEqualTo(bool other) => Just(condition => condition.Add(Name, other ? If : IfNot, 0));
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public IAacFlCondition IsNotEqualTo(bool other) => Just(condition => condition.Add(Name, other ? IfNot : If, 0));
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protected internal override float ValueToFloat(bool value)
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public override float ValueToFloat(bool value)
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{
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return value ? 1f : 0f;
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}
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