Do not require some assets to be persistent

This commit is contained in:
Haï~
2023-10-04 08:59:48 +02:00
parent e79400afa9
commit a43516f45e
2 changed files with 11 additions and 4 deletions
@@ -29,7 +29,7 @@ namespace AnimatorAsCode.V1
{
clip.name = "zAutogenerated__" + component.AssetKey + "__" + suffix + "_" + Random.Range(0, Int32.MaxValue); // FIXME animation name conflict
clip.hideFlags = HideFlags.None;
if (component.GetPersistentAssetContainer() != null) AssetDatabase.AddObjectToAsset(clip, component.GetPersistentAssetContainer());
if (component.GetAssetContainer() != null) AssetDatabase.AddObjectToAsset(clip, component.GetAssetContainer());
return clip;
}
@@ -38,7 +38,7 @@ namespace AnimatorAsCode.V1
var clip = new BlendTree();
clip.name = "zAutogenerated__" + component.AssetKey + "__" + suffix + "_" + Random.Range(0, Int32.MaxValue); // FIXME animation name conflict
clip.hideFlags = HideFlags.None;
if (component.GetPersistentAssetContainer() != null) AssetDatabase.AddObjectToAsset(clip, component.GetPersistentAssetContainer());
if (component.GetAssetContainer() != null) AssetDatabase.AddObjectToAsset(clip, component.GetAssetContainer());
return clip;
}
@@ -47,7 +47,7 @@ namespace AnimatorAsCode.V1
var duplicated = (T)Object.Instantiate(assetToDuplicate);
duplicated.name = "zAutogenerated__" + component.AssetKey + "__" + assetToDuplicate.name + "_" + Random.Range(0, Int32.MaxValue); // FIXME animation name conflict
duplicated.hideFlags = HideFlags.None;
if (component.GetPersistentAssetContainer() != null) AssetDatabase.AddObjectToAsset(duplicated, component.GetPersistentAssetContainer());
if (component.GetAssetContainer() != null) AssetDatabase.AddObjectToAsset(duplicated, component.GetAssetContainer());
return duplicated;
}
@@ -56,7 +56,7 @@ namespace AnimatorAsCode.V1
var avatarMask = new AvatarMask();
avatarMask.name = "zAutogenerated__" + component.AssetKey + "_" + fullLayerName + "__AvatarMask";
avatarMask.hideFlags = HideFlags.None;
if (component.GetPersistentAssetContainer() != null) AssetDatabase.AddObjectToAsset(avatarMask, component.GetPersistentAssetContainer());
if (component.GetAssetContainer() != null) AssetDatabase.AddObjectToAsset(avatarMask, component.GetAssetContainer());
return avatarMask;
}