(PACKAGING) Move migration guide to a central documentation repository
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Migrating AnimatorAsCode from V0 to V1
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======
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TODO: Fix mixed Linear/Easing curve generator???
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TODO: Fix undo slow operations (ask bd?)
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AnimatorAsCode V1 introduces the following main breaking changes:
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- VRChat Avatars is now an optional dependency. AnimatorAsCode can now be used in non-VRChat projects.
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- All VRChat-related functions have been split between two classes of extension methods.
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- You are now encouraged to use a non-destructive workflow by generating an animator controller asset without relying on an existing animator controller asset.
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- VRChat methods that use a destructive workflow, such as `AacFlBase.CreateMainFxLayer()` are located on their own class of extension methods.
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## Assembly definition
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If you use assembly definitions, change the assembly reference from `AnimatorAsCodeFramework` to the following:
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- `AnimatorAsCodeFramework.V1` in all cases.
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- `AnimatorAsCodeFramework.V1.VRC` if you depend on VRChat.
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- `AnimatorAsCodeFramework.V1.VRCDestructiveWorkflow` also if you need to edit the playable layers of the avatar directly.
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- *Consider switching to a non-destructive workflow using VRCFury or Modular Avatar! See below.*
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## Code changes
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### Code
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- Change `AacV0` to `AacV1`
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- Change `using AnimatorAsCode.V0;` to `using AnimatorAsCode.V1;`
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- If your project depends on VRChat, you will need to use extension methods.
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- Add `using AnimatorAsCode.V1.VRC;` in your class imports to use the VRChat extension methods.
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- The extension methods are contained within the class `AnimatorAsCode.V1.VRC.AacVRCExtensions`.
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- Add `using AnimatorAsCode.V1.VRC;` in your class imports to use the extension methods.
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- The extension methods are contained within the class `AnimatorAsCode.V1.VRCDestructiveWorkflow.AacVRCDestructiveWorkflowExtensions`
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# TODO
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- TODO: Check TrackingElement being renamed to AacAv3.Av3TrackingElement
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### AacConfiguration
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Since `AacConfiguration` no longer contains the avatar descriptor, you will need to use the extension method `AacConfiguration.WithAvatarDescriptor(VRCAvatarDescriptor)` to define the avatar in the configuration.
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For example:
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```csharp
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using AnimatorAsCode.V1;
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using AnimatorAsCode.V1.VRCDestructiveWorkflow;
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// ...
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AacV1.Create(new AacConfiguration
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{
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SystemName = systemName,
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AnimatorRoot = avatar.transform,
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DefaultValueRoot = avatar.transform,
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AssetContainer = assetContainer,
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AssetKey = assetKey,
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DefaultsProvider = new AacDefaultsProvider(writeDefaults: options.WriteDefaults)
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}.WithAvatarDescriptor(avatar)); // The avatar descriptor is now defined by invoking an extension method.
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```
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# Non-destructive workflow
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Animator As Code V1 encourages the use of a non-destructive workflow.
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Here's a quick example:
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Please open the file `Examples/GenExample4_NonDestructiveWorkflow.cs`.
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Please see the [migration guide (https://hai-vr.github.io/documentation/docs/products/animator-as-code/migrating-v0-to-v1)](https://hai-vr.github.io/documentation/docs/products/animator-as-code/migrating-v0-to-v1)
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