Add AacFlState.WithCycleOffset(...), WithCycleOffsetSetTo, and WithSpeedSetTo:
- Add AacFlState.WithCycleOffset(...) - Add AacFlState.WithCycleOffsetSetTo(...) which takes a fixed value. - Add AacFlState.WithSpeedSetTo(...) which takes a fixed value. AacFlState.WithSpeed(...) already exists.
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@@ -668,7 +668,10 @@ foreach (var cancelWhenNotAllowed in new[] {auto, reverse, manual, custom, done}
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- `AacFlState WithAnimation(AacFlClip clip)` /// Set a specific clip for the state. See `(AacFlBase).NewClip()` and similar.
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- `AacFlState MotionTime(AacFlFloatParameter floatParam)` /// Set the Motion Time, formerly known as Normalized Time.
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- `AacFlState WithSpeed(AacFlFloatParameter parameter)` /// Set the Speed.
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- `AacFlState WithSpeedSetTo(float speed)` /// Set the Speed to a specific value.
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- `AacFlState WithWriteDefaultsSetTo(bool shouldWriteDefaults)` /// Set Write Defaults. If you need to do this to many states, consider changing the AacConfiguration DefaultsProvider when creating Animator As Code.
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- `AacFlState WithCycleOffset(AacFlFloatParameter floatParam)` /// Set the Cycle Offset.
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- `AacFlState WithCycleOffsetSetTo(float cycleOffset)` /// Set the Cycle Offset to a specific value.
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## Transitions
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