shity basic one shot
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.Animations;
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using static AnimatorAsCode.V1.AacFlConditionSimple;
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using static UnityEditor.Animations.AnimatorConditionMode;
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// ReSharper disable once CheckNamespace
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namespace AnimatorAsCode.V1
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{
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class AacFlConditionSimple : IAacFlCondition
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{
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private readonly Action<AacFlCondition> _action;
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private AacFlConditionSimple(Action<AacFlCondition> action)
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{
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_action = action;
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}
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public static AacFlConditionSimple Just(Action<AacFlCondition> action)
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{
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return new AacFlConditionSimple(action);
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}
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public static AacFlConditionSimple ForEach(string[] subjects, Action<string, AacFlCondition> action)
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{
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return new AacFlConditionSimple(condition =>
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{
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foreach (var subject in subjects)
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{
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action.Invoke(subject, condition);
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}
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});
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}
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public void ApplyTo(AacFlCondition appender)
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{
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_action.Invoke(appender);
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}
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}
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public abstract class AacFlParameter
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{
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/// Expose the name of this parameter.
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public string Name { get; }
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protected AacFlParameter(string name)
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{
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Name = name;
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}
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}
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public abstract class AacFlParameter<TParam> : AacFlParameter
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{
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protected AacFlParameter(string name) : base(name)
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{
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}
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/// This function is used for internal purposes:<br/>
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/// Provide a float representation of the parameter.<br/>
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/// This is used mainly to derive parameter driver values on the VRChat platform.
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public abstract float ValueToFloat(TParam value);
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}
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public abstract class AacFlNumericParameter<TParam> : AacFlParameter<TParam>
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{
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protected AacFlNumericParameter(string name) : base(name)
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{
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}
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}
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public class AacFlFloatParameter : AacFlNumericParameter<float>
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{
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internal static AacFlFloatParameter Internally(string name) => new AacFlFloatParameter(name);
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protected AacFlFloatParameter(string name) : base(name) { }
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/// Float is greater than other.<br/>
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/// When used on some platforms, you need to be careful as the remote value may not be the same as the local value.
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public IAacFlCondition IsGreaterThan(float other) => Just(condition => condition.Add(Name, Greater, other));
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/// Float is less than other.<br/>
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/// When used on some platforms, you need to be careful as the remote value may not be the same as the local value.
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public IAacFlCondition IsLessThan(float other) => Just(condition => condition.Add(Name, Less, other));
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/// This function is used for internal purposes:<br/>
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/// Returns the same value as the parameter.
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public override float ValueToFloat(float value)
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{
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return value;
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}
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}
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public class AacFlIntParameter : AacFlNumericParameter<int>
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{
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internal static AacFlIntParameter Internally(string name) => new AacFlIntParameter(name);
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protected AacFlIntParameter(string name) : base(name) { }
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/// Int is strictly greater than `other`
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public IAacFlCondition IsGreaterThan(int other) => Just(condition => condition.Add(Name, Greater, other));
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/// Int is strictly less than `other`
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public IAacFlCondition IsLessThan(int other) => Just(condition => condition.Add(Name, Less, other));
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/// Int is equal to `other`
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public IAacFlCondition IsEqualTo(int other) => Just(condition => condition.Add(Name, AnimatorConditionMode.Equals, other));
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/// Int is not equal to `other`
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public IAacFlCondition IsNotEqualTo(int other) => Just(condition => condition.Add(Name, NotEqual, other));
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/// This function is used for internal purposes:<br/>
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/// Returns the int value as a float.
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public override float ValueToFloat(int value)
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{
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return value;
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}
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}
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public class AacFlEnumIntParameter<TEnum> : AacFlIntParameter where TEnum : Enum
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{
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internal static AacFlEnumIntParameter<TInEnum> Internally<TInEnum>(string name) where TInEnum : Enum => new AacFlEnumIntParameter<TInEnum>(name);
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protected AacFlEnumIntParameter(string name) : base(name)
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{
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}
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/// Int is equal to `(int)other`
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public IAacFlCondition IsEqualTo(TEnum other) => IsEqualTo((int)(object)other);
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/// Int is not equal to `(int)other`
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public IAacFlCondition IsNotEqualTo(TEnum other) => IsNotEqualTo((int)(object)other);
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}
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public class AacFlBoolParameter : AacFlParameter<bool>
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{
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internal static AacFlBoolParameter Internally(string name) => new AacFlBoolParameter(name);
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protected AacFlBoolParameter(string name) : base(name) { }
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/// Bool is true
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public IAacFlCondition IsTrue() => Just(condition => condition.Add(Name, If, 0));
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/// Bool is false
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public IAacFlCondition IsFalse() => Just(condition => condition.Add(Name, IfNot, 0));
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/// Bool is equal to `other`
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public IAacFlCondition IsEqualTo(bool other) => Just(condition => condition.Add(Name, other ? If : IfNot, 0));
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/// Bool is not equal to `other`
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public IAacFlCondition IsNotEqualTo(bool other) => Just(condition => condition.Add(Name, other ? IfNot : If, 0));
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/// This function is used for internal purposes:<br/>
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/// Returns 1 when the value is true, 0 otherwise.
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public override float ValueToFloat(bool value)
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{
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return value ? 1f : 0f;
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}
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}
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public class AacFlFloatParameterGroup
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{
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internal static AacFlFloatParameterGroup Internally(params string[] names) => new AacFlFloatParameterGroup(names);
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private readonly string[] _names;
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private AacFlFloatParameterGroup(params string[] names) { _names = names; }
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public List<AacFlFloatParameter> ToList() => _names.Select(AacFlFloatParameter.Internally).ToList();
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/// All of the Floats are greater than `other`.<br/>
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/// When used on some platforms, you need to be careful as the remote value may not be the same as the local value.
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public IAacFlCondition AreGreaterThan(float other) => ForEach(_names, (name, condition) => condition.Add(name, Greater, other));
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/// All of the Floats are less than `other`.<br/>
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/// When used on some platforms, you need to be careful as the remote value may not be the same as the local value.
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public IAacFlCondition AreLessThan(float other) => ForEach(_names, (name, condition) => condition.Add(name, Less, other));
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}
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public class AacFlIntParameterGroup
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{
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internal static AacFlIntParameterGroup Internally(params string[] names) => new AacFlIntParameterGroup(names);
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private readonly string[] _names;
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private AacFlIntParameterGroup(params string[] names) { _names = names; }
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public List<AacFlIntParameter> ToList() => _names.Select(AacFlIntParameter.Internally).ToList();
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/// All of the Ints are strictly greater than `other`
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public IAacFlCondition AreGreaterThan(float other) => ForEach(_names, (name, condition) => condition.Add(name, Greater, other));
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/// All of the Ints are strictly less than `other`
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public IAacFlCondition AreLessThan(float other) => ForEach(_names, (name, condition) => condition.Add(name, Less, other));
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/// All of the Ints are equal to `other`
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public IAacFlCondition AreEqualTo(float other) => ForEach(_names, (name, condition) => condition.Add(name, AnimatorConditionMode.Equals, other));
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/// All of the Ints are not equal to `other`
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public IAacFlCondition AreNotEqualTo(float other) => ForEach(_names, (name, condition) => condition.Add(name, NotEqual, other));
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}
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public class AacFlBoolParameterGroup
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{
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internal static AacFlBoolParameterGroup Internally(params string[] names) => new AacFlBoolParameterGroup(names);
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private readonly string[] _names;
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private AacFlBoolParameterGroup(params string[] names) { _names = names; }
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public List<AacFlBoolParameter> ToList() => _names.Select(AacFlBoolParameter.Internally).ToList();
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/// All of the Bools are true
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public IAacFlCondition AreTrue() => ForEach(_names, (name, condition) => condition.Add(name, If, 0));
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/// All of the Bools are false
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public IAacFlCondition AreFalse() => ForEach(_names, (name, condition) => condition.Add(name, IfNot, 0));
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/// All of the Bools are equal to `other`
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public IAacFlCondition AreEqualTo(bool other) => ForEach(_names, (name, condition) => condition.Add(name, other ? If : IfNot, 0));
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/// All the Bools except `exceptThisMustBeTrue` are false, and the Bool of `exceptThisMustBeTrue` must be true.
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public IAacFlCondition AreFalseExcept(AacFlBoolParameter exceptThisMustBeTrue)
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{
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var group = new AacFlBoolParameterGroup(exceptThisMustBeTrue.Name);
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return AreFalseExcept(group);
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}
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/// All the Bools except those in `exceptTheseMustBeTrue` are false, and all of the Bools in `exceptTheseMustBeTrue` must be true.
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public IAacFlCondition AreFalseExcept(params AacFlBoolParameter[] exceptTheseMustBeTrue)
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{
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var group = new AacFlBoolParameterGroup(exceptTheseMustBeTrue.Select(parameter => parameter.Name).ToArray());
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return AreFalseExcept(group);
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}
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/// All the Bools except those in `exceptTheseMustBeTrue` are false, and all of the Bools in `exceptTheseMustBeTrue` must be true.
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public IAacFlCondition AreFalseExcept(AacFlBoolParameterGroup exceptTheseMustBeTrue) => Just(condition =>
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{
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foreach (var name in _names.Where(name => !exceptTheseMustBeTrue._names.Contains(name)))
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{
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condition.Add(name, IfNot, 0);
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}
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foreach (var name in exceptTheseMustBeTrue._names)
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{
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condition.Add(name, If, 0);
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}
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});
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/// All the Bools except `exceptThisMustBeTrue` are true, and the Bool of `exceptThisMustBeTrue` must be false.
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public IAacFlCondition AreTrueExcept(AacFlBoolParameter exceptThisMustBeFalse)
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{
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var group = new AacFlBoolParameterGroup(exceptThisMustBeFalse.Name);
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return AreTrueExcept(group);
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}
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/// All the Bools except those in `exceptTheseMustBeTrue` are true, and all of the Bools in `exceptTheseMustBeTrue` must be false.
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public IAacFlCondition AreTrueExcept(params AacFlBoolParameter[] exceptTheseMustBeFalse)
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{
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var group = new AacFlBoolParameterGroup(exceptTheseMustBeFalse.Select(parameter => parameter.Name).ToArray());
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return AreTrueExcept(group);
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}
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/// All the Bools except those in `exceptTheseMustBeTrue` are true, and all of the Bools in `exceptTheseMustBeTrue` must be false.
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public IAacFlCondition AreTrueExcept(AacFlBoolParameterGroup exceptTheseMustBeFalse) => Just(condition =>
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{
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foreach (var name in _names.Where(name => !exceptTheseMustBeFalse._names.Contains(name)))
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{
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condition.Add(name, If, 0);
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}
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foreach (var name in exceptTheseMustBeFalse._names)
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{
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condition.Add(name, IfNot, 0);
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}
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});
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/// Generates multiple transitions, verifying whether any Bool is true. This can only be used inside `.When(...)`
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public IAacFlOrCondition IsAnyTrue()
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{
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return IsAnyEqualTo(true);
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}
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/// Generates multiple transitions, verifying whether any Bool is false. This can only be used inside `.When(...)`
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public IAacFlOrCondition IsAnyFalse()
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{
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return IsAnyEqualTo(false);
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}
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private IAacFlOrCondition IsAnyEqualTo(bool value)
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{
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return new AacFlBoolParameterIsAnyOrCondition(_names, value);
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}
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}
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internal class AacFlBoolParameterIsAnyOrCondition : IAacFlOrCondition
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{
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private readonly string[] _names;
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private readonly bool _value;
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internal AacFlBoolParameterIsAnyOrCondition(string[] names, bool value)
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{
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_names = names;
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_value = value;
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}
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public List<AacFlTransitionContinuation> ApplyTo(AacFlNewTransitionContinuation firstContinuation)
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{
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var pendingContinuations = new List<AacFlTransitionContinuation>();
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var newContinuation = firstContinuation;
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for (var index = 0; index < _names.Length; index++)
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{
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var name = _names[index];
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var pendingContinuation = newContinuation.When(AacFlBoolParameter.Internally(name).IsEqualTo(_value));
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pendingContinuations.Add(pendingContinuation);
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if (index < _names.Length - 1)
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{
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newContinuation = pendingContinuation.Or();
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}
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}
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return pendingContinuations;
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}
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}
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}
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