(MIGRATION START) Move all of V0 to V1:
- This commit marks the start of breaking changes
This commit is contained in:
@@ -0,0 +1,937 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor.Animations;
|
||||
using UnityEngine;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace AnimatorAsCode.V0
|
||||
{
|
||||
internal class AacBackingAnimator
|
||||
{
|
||||
private readonly AacAnimatorGenerator _generator;
|
||||
|
||||
public AacBackingAnimator(AacAnimatorGenerator animatorGenerator)
|
||||
{
|
||||
_generator = animatorGenerator;
|
||||
}
|
||||
|
||||
public AacFlBoolParameter BoolParameter(string parameterName)
|
||||
{
|
||||
var result = AacFlBoolParameter.Internally(parameterName);
|
||||
_generator.CreateParamsAsNeeded(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
public AacFlBoolParameter TriggerParameter(string parameterName)
|
||||
{
|
||||
var result = AacFlBoolParameter.Internally(parameterName);
|
||||
_generator.CreateTriggerParamsAsNeeded(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
public AacFlFloatParameter FloatParameter(string parameterName)
|
||||
{
|
||||
var result = AacFlFloatParameter.Internally(parameterName);
|
||||
_generator.CreateParamsAsNeeded(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
public AacFlIntParameter IntParameter(string parameterName)
|
||||
{
|
||||
var result = AacFlIntParameter.Internally(parameterName);
|
||||
_generator.CreateParamsAsNeeded(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
public AacFlEnumIntParameter<TEnum> EnumParameter<TEnum>(string parameterName) where TEnum : Enum
|
||||
{
|
||||
var result = AacFlEnumIntParameter<TEnum>.Internally<TEnum>(parameterName);
|
||||
_generator.CreateParamsAsNeeded(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
public AacFlBoolParameterGroup BoolParameters(params string[] parameterNames)
|
||||
{
|
||||
var result = AacFlBoolParameterGroup.Internally(parameterNames);
|
||||
_generator.CreateParamsAsNeeded(result.ToList().ToArray());
|
||||
return result;
|
||||
}
|
||||
|
||||
public AacFlBoolParameterGroup TriggerParameters(params string[] parameterNames)
|
||||
{
|
||||
var result = AacFlBoolParameterGroup.Internally(parameterNames);
|
||||
_generator.CreateTriggerParamsAsNeeded(result.ToList().ToArray());
|
||||
return result;
|
||||
}
|
||||
|
||||
public AacFlFloatParameterGroup FloatParameters(params string[] parameterNames)
|
||||
{
|
||||
var result = AacFlFloatParameterGroup.Internally(parameterNames);
|
||||
_generator.CreateParamsAsNeeded(result.ToList().ToArray());
|
||||
return result;
|
||||
}
|
||||
|
||||
public AacFlIntParameterGroup IntParameters(params string[] parameterNames)
|
||||
{
|
||||
var result = AacFlIntParameterGroup.Internally(parameterNames);
|
||||
_generator.CreateParamsAsNeeded(result.ToList().ToArray());
|
||||
return result;
|
||||
}
|
||||
|
||||
public AacFlBoolParameterGroup BoolParameters(params AacFlBoolParameter[] parameters)
|
||||
{
|
||||
var result = AacFlBoolParameterGroup.Internally(parameters.Select(parameter => parameter.Name).ToArray());
|
||||
_generator.CreateParamsAsNeeded(parameters);
|
||||
return result;
|
||||
}
|
||||
|
||||
public AacFlBoolParameterGroup TriggerParameters(params AacFlBoolParameter[] parameters)
|
||||
{
|
||||
var result = AacFlBoolParameterGroup.Internally(parameters.Select(parameter => parameter.Name).ToArray());
|
||||
_generator.CreateTriggerParamsAsNeeded(parameters);
|
||||
return result;
|
||||
}
|
||||
|
||||
public AacFlFloatParameterGroup FloatParameters(params AacFlFloatParameter[] parameters)
|
||||
{
|
||||
var result = AacFlFloatParameterGroup.Internally(parameters.Select(parameter => parameter.Name).ToArray());
|
||||
_generator.CreateParamsAsNeeded(parameters);
|
||||
return result;
|
||||
}
|
||||
|
||||
public AacFlIntParameterGroup IntParameters(params AacFlIntParameter[] parameters)
|
||||
{
|
||||
var result = AacFlIntParameterGroup.Internally(parameters.Select(parameter => parameter.Name).ToArray());
|
||||
_generator.CreateParamsAsNeeded(parameters);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
public class AacFlStateMachine : AacAnimatorNode<AacFlStateMachine>
|
||||
{
|
||||
public readonly AnimatorStateMachine Machine;
|
||||
private readonly AnimationClip _emptyClip;
|
||||
private readonly AacBackingAnimator _backingAnimator;
|
||||
private readonly IAacDefaultsProvider _defaultsProvider;
|
||||
private readonly float _gridShiftX;
|
||||
private readonly float _gridShiftY;
|
||||
|
||||
private readonly List<AacAnimatorNode> _childNodes;
|
||||
|
||||
internal AacFlStateMachine(AnimatorStateMachine machine, AnimationClip emptyClip, AacBackingAnimator backingAnimator, IAacDefaultsProvider defaultsProvider, AacFlStateMachine parent = null)
|
||||
: base(parent, defaultsProvider)
|
||||
{
|
||||
Machine = machine;
|
||||
_emptyClip = emptyClip;
|
||||
_backingAnimator = backingAnimator;
|
||||
_defaultsProvider = defaultsProvider;
|
||||
|
||||
var grid = defaultsProvider.Grid();
|
||||
_gridShiftX = grid.x;
|
||||
_gridShiftY = grid.y;
|
||||
|
||||
_childNodes = new List<AacAnimatorNode>();
|
||||
}
|
||||
|
||||
internal AacBackingAnimator BackingAnimator()
|
||||
{
|
||||
return _backingAnimator;
|
||||
}
|
||||
|
||||
public AacFlStateMachine NewSubStateMachine(string name)
|
||||
{
|
||||
var lastState = LastNodePosition();
|
||||
return NewSubStateMachine(name, 0, 0).Shift(lastState, 0, 1);
|
||||
}
|
||||
|
||||
public AacFlStateMachine NewSubStateMachine(string name, int x, int y)
|
||||
{
|
||||
var stateMachine = Machine.AddStateMachine(name, GridPosition(x, y));
|
||||
var aacMachine = new AacFlStateMachine(stateMachine, _emptyClip, _backingAnimator, DefaultsProvider, this);
|
||||
_defaultsProvider.ConfigureStateMachine(stateMachine);
|
||||
_childNodes.Add(aacMachine);
|
||||
return aacMachine;
|
||||
}
|
||||
|
||||
public AacFlStateMachine WithEntryPosition(int x, int y)
|
||||
{
|
||||
Machine.entryPosition = GridPosition(x, y);
|
||||
return this;
|
||||
}
|
||||
|
||||
public AacFlStateMachine WithExitPosition(int x, int y)
|
||||
{
|
||||
Machine.exitPosition = GridPosition(x, y);
|
||||
return this;
|
||||
}
|
||||
|
||||
public AacFlStateMachine WithAnyStatePosition(int x, int y)
|
||||
{
|
||||
Machine.anyStatePosition = GridPosition(x, y);
|
||||
return this;
|
||||
}
|
||||
|
||||
public AacFlStateMachine WithParentStateMachinePosition(int x, int y)
|
||||
{
|
||||
Machine.parentStateMachinePosition = GridPosition(x, y);
|
||||
return this;
|
||||
}
|
||||
|
||||
public AacFlState NewState(string name)
|
||||
{
|
||||
var lastState = LastNodePosition();
|
||||
return NewState(name, 0, 0).Shift(lastState, 0, 1);
|
||||
}
|
||||
|
||||
public AacFlState NewState(string name, int x, int y)
|
||||
{
|
||||
var state = Machine.AddState(name, GridPosition(x, y));
|
||||
DefaultsProvider.ConfigureState(state, _emptyClip);
|
||||
var aacState = new AacFlState(state, this, DefaultsProvider);
|
||||
_childNodes.Add(aacState);
|
||||
return aacState;
|
||||
}
|
||||
|
||||
public AacFlTransition AnyTransitionsTo(AacFlState destination)
|
||||
{
|
||||
return AnyTransition(destination, Machine);
|
||||
}
|
||||
|
||||
public AacFlEntryTransition EntryTransitionsTo(AacFlState destination)
|
||||
{
|
||||
return EntryTransition(destination, Machine);
|
||||
}
|
||||
|
||||
public AacFlEntryTransition EntryTransitionsTo(AacFlStateMachine destination)
|
||||
{
|
||||
return EntryTransition(destination, Machine);
|
||||
}
|
||||
|
||||
public AacFlEntryTransition TransitionsFromEntry()
|
||||
{
|
||||
return EntryTransition(this, ParentMachine.Machine);
|
||||
}
|
||||
|
||||
public AacFlNewTransitionContinuation TransitionsTo(AacFlState destination)
|
||||
{
|
||||
return new AacFlNewTransitionContinuation(ParentMachine.Machine.AddStateMachineTransition(Machine, destination.State), ParentMachine.Machine, Machine, destination.State);
|
||||
}
|
||||
|
||||
public AacFlNewTransitionContinuation TransitionsTo(AacFlStateMachine destination)
|
||||
{
|
||||
return new AacFlNewTransitionContinuation(ParentMachine.Machine.AddStateMachineTransition(Machine, destination.Machine), ParentMachine.Machine, Machine, destination.Machine);
|
||||
}
|
||||
|
||||
public AacFlNewTransitionContinuation Restarts()
|
||||
{
|
||||
return new AacFlNewTransitionContinuation(ParentMachine.Machine.AddStateMachineTransition(Machine, Machine), ParentMachine.Machine, Machine, Machine);
|
||||
}
|
||||
|
||||
public AacFlNewTransitionContinuation Exits()
|
||||
{
|
||||
return new AacFlNewTransitionContinuation(ParentMachine.Machine.AddStateMachineExitTransition(Machine), ParentMachine.Machine, Machine, null);
|
||||
}
|
||||
|
||||
private AacFlTransition AnyTransition(AacFlState destination, AnimatorStateMachine animatorStateMachine)
|
||||
{
|
||||
return new AacFlTransition(ConfigureTransition(animatorStateMachine.AddAnyStateTransition(destination.State)), animatorStateMachine, null, destination.State);
|
||||
}
|
||||
|
||||
private AnimatorStateTransition ConfigureTransition(AnimatorStateTransition transition)
|
||||
{
|
||||
DefaultsProvider.ConfigureTransition(transition);
|
||||
return transition;
|
||||
}
|
||||
|
||||
private AacFlEntryTransition EntryTransition(AacFlState destination, AnimatorStateMachine animatorStateMachine)
|
||||
{
|
||||
return new AacFlEntryTransition(animatorStateMachine.AddEntryTransition(destination.State), animatorStateMachine, null, destination.State);
|
||||
}
|
||||
|
||||
private AacFlEntryTransition EntryTransition(AacFlStateMachine destination, AnimatorStateMachine animatorStateMachine)
|
||||
{
|
||||
return new AacFlEntryTransition(animatorStateMachine.AddEntryTransition(destination.Machine), animatorStateMachine, null, destination.Machine);
|
||||
}
|
||||
|
||||
internal Vector3 LastNodePosition()
|
||||
{
|
||||
return _childNodes.LastOrDefault()?.GetPosition() ?? Vector3.right * _gridShiftX * 2;
|
||||
}
|
||||
|
||||
private Vector3 GridPosition(int x, int y)
|
||||
{
|
||||
return new Vector3(x * _gridShiftX, y * _gridShiftY, 0);
|
||||
}
|
||||
|
||||
internal IReadOnlyList<AacAnimatorNode> GetChildNodes()
|
||||
{
|
||||
return _childNodes;
|
||||
}
|
||||
|
||||
protected internal override Vector3 GetPosition()
|
||||
{
|
||||
return ParentMachine.Machine.stateMachines.First(x => x.stateMachine == Machine).position;
|
||||
}
|
||||
|
||||
protected internal override void SetPosition(Vector3 position)
|
||||
{
|
||||
var stateMachines = ParentMachine.Machine.stateMachines;
|
||||
for (var i = 0; i < stateMachines.Length; i++)
|
||||
{
|
||||
var m = stateMachines[i];
|
||||
if (m.stateMachine == Machine)
|
||||
{
|
||||
m.position = position;
|
||||
stateMachines[i] = m;
|
||||
break;
|
||||
}
|
||||
}
|
||||
ParentMachine.Machine.stateMachines = stateMachines;
|
||||
}
|
||||
|
||||
public AacFlStateMachine WithDefaultState(AacFlState newDefaultState)
|
||||
{
|
||||
Machine.defaultState = newDefaultState.State;
|
||||
return this;
|
||||
}
|
||||
|
||||
public override TBehaviour EnsureBehaviour<TBehaviour>()
|
||||
{
|
||||
if (behaviorCache.TryGetValue(typeof(TBehaviour), out var existingBehavior))
|
||||
return (TBehaviour)existingBehavior;
|
||||
|
||||
foreach (var behaviour in Machine.behaviours)
|
||||
if (behaviour is TBehaviour myBehaviour)
|
||||
return myBehaviour;
|
||||
|
||||
return Machine.AddStateMachineBehaviour<TBehaviour>();
|
||||
}
|
||||
}
|
||||
|
||||
public class AacFlState : AacAnimatorNode<AacFlState>
|
||||
{
|
||||
public readonly AnimatorState State;
|
||||
private readonly AnimatorStateMachine _machine;
|
||||
|
||||
public AacFlState(AnimatorState state, AacFlStateMachine parentMachine, IAacDefaultsProvider defaultsProvider) : base(parentMachine, defaultsProvider)
|
||||
{
|
||||
State = state;
|
||||
_machine = parentMachine.Machine;
|
||||
}
|
||||
|
||||
public AacFlState WithAnimation(Motion clip)
|
||||
{
|
||||
State.motion = clip;
|
||||
return this;
|
||||
}
|
||||
|
||||
public AacFlState WithAnimation(AacFlClip clip)
|
||||
{
|
||||
State.motion = clip.Clip;
|
||||
return this;
|
||||
}
|
||||
|
||||
public AacFlTransition TransitionsTo(AacFlState destination)
|
||||
{
|
||||
return new AacFlTransition(ConfigureTransition(State.AddTransition(destination.State)), _machine, State, destination.State);
|
||||
}
|
||||
|
||||
public AacFlTransition TransitionsTo(AacFlStateMachine destination)
|
||||
{
|
||||
return new AacFlTransition(ConfigureTransition(State.AddTransition(destination.Machine)), _machine, State, destination.Machine);
|
||||
}
|
||||
|
||||
public AacFlTransition TransitionsFromAny()
|
||||
{
|
||||
return new AacFlTransition(ConfigureTransition(_machine.AddAnyStateTransition(State)), _machine, null, State);
|
||||
}
|
||||
|
||||
public AacFlEntryTransition TransitionsFromEntry()
|
||||
{
|
||||
return new AacFlEntryTransition(_machine.AddEntryTransition(State), _machine, null, State);
|
||||
}
|
||||
|
||||
public AacFlState AutomaticallyMovesTo(AacFlState destination)
|
||||
{
|
||||
var transition = ConfigureTransition(State.AddTransition(destination.State));
|
||||
transition.hasExitTime = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public AacFlState AutomaticallyMovesTo(AacFlStateMachine destination)
|
||||
{
|
||||
var transition = ConfigureTransition(State.AddTransition(destination.Machine));
|
||||
transition.hasExitTime = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public AacFlTransition Exits()
|
||||
{
|
||||
return new AacFlTransition(ConfigureTransition(State.AddExitTransition()), _machine, State, null);
|
||||
}
|
||||
|
||||
private AnimatorStateTransition ConfigureTransition(AnimatorStateTransition transition)
|
||||
{
|
||||
DefaultsProvider.ConfigureTransition(transition);
|
||||
return transition;
|
||||
}
|
||||
|
||||
public AacFlState WithWriteDefaultsSetTo(bool shouldWriteDefaults)
|
||||
{
|
||||
State.writeDefaultValues = shouldWriteDefaults;
|
||||
return this;
|
||||
}
|
||||
|
||||
public AacFlState MotionTime(AacFlFloatParameter floatParam)
|
||||
{
|
||||
State.timeParameterActive = true;
|
||||
State.timeParameter = floatParam.Name;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public AacFlState WithCycleOffset(AacFlFloatParameter floatParam)
|
||||
{
|
||||
State.cycleOffsetParameterActive = false;
|
||||
State.cycleOffsetParameter = floatParam.Name;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public AacFlState WithCycleOffsetSetTo(float cycleOffset)
|
||||
{
|
||||
State.cycleOffsetParameterActive = false;
|
||||
State.cycleOffset = cycleOffset;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public AacFlState WithSpeed(AacFlFloatParameter parameter)
|
||||
{
|
||||
State.speedParameterActive = true;
|
||||
State.speedParameter = parameter.Name;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public AacFlState WithSpeedSetTo(float speed)
|
||||
{
|
||||
State.speedParameterActive = false;
|
||||
State.speed = speed;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
protected internal override Vector3 GetPosition()
|
||||
{
|
||||
return _machine.states.First(x => x.state == State).position;
|
||||
}
|
||||
|
||||
protected internal override void SetPosition(Vector3 position)
|
||||
{
|
||||
var states = _machine.states;
|
||||
for (var i = 0; i < states.Length; i++)
|
||||
{
|
||||
var m = states[i];
|
||||
if (m.state == State)
|
||||
{
|
||||
m.position = position;
|
||||
states[i] = m;
|
||||
break;
|
||||
}
|
||||
}
|
||||
_machine.states = states;
|
||||
}
|
||||
|
||||
public override TBehaviour EnsureBehaviour<TBehaviour>()
|
||||
{
|
||||
if (behaviorCache.TryGetValue(typeof(TBehaviour), out var existingBehavior))
|
||||
return (TBehaviour)existingBehavior;
|
||||
|
||||
foreach (var behaviour in State.behaviours)
|
||||
if (behaviour is TBehaviour myBehaviour)
|
||||
return myBehaviour;
|
||||
|
||||
return State.AddStateMachineBehaviour<TBehaviour>();
|
||||
}
|
||||
}
|
||||
|
||||
public class AacFlTransition : AacFlNewTransitionContinuation
|
||||
{
|
||||
private readonly AnimatorStateTransition _transition;
|
||||
|
||||
public AacFlTransition(AnimatorStateTransition transition, AnimatorStateMachine machine, AacTransitionEndpoint sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
|
||||
{
|
||||
_transition = transition;
|
||||
}
|
||||
|
||||
public AacFlTransition WithSourceInterruption()
|
||||
{
|
||||
_transition.interruptionSource = TransitionInterruptionSource.Source;
|
||||
return this;
|
||||
}
|
||||
|
||||
public AacFlTransition WithInterruption(TransitionInterruptionSource interruptionSource)
|
||||
{
|
||||
_transition.interruptionSource = interruptionSource;
|
||||
return this;
|
||||
}
|
||||
|
||||
public AacFlTransition WithTransitionDurationSeconds(float transitionDuration)
|
||||
{
|
||||
_transition.duration = transitionDuration;
|
||||
return this;
|
||||
}
|
||||
|
||||
public AacFlTransition WithOrderedInterruption()
|
||||
{
|
||||
_transition.orderedInterruption = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public AacFlTransition WithNoOrderedInterruption()
|
||||
{
|
||||
_transition.orderedInterruption = false;
|
||||
return this;
|
||||
}
|
||||
|
||||
public AacFlTransition WithTransitionToSelf()
|
||||
{
|
||||
_transition.canTransitionToSelf = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public AacFlTransition WithNoTransitionToSelf()
|
||||
{
|
||||
_transition.canTransitionToSelf = false;
|
||||
return this;
|
||||
}
|
||||
|
||||
public AacFlTransition AfterAnimationFinishes()
|
||||
{
|
||||
_transition.hasExitTime = true;
|
||||
_transition.exitTime = 1;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public AacFlTransition Automatically()
|
||||
{
|
||||
_transition.hasExitTime = true;
|
||||
_transition.exitTime = 0;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public AacFlTransition AfterAnimationIsAtLeastAtPercent(float exitTimeNormalized)
|
||||
{
|
||||
_transition.hasExitTime = true;
|
||||
_transition.exitTime = exitTimeNormalized;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public AacFlTransition WithTransitionDurationPercent(float transitionDurationNormalized)
|
||||
{
|
||||
_transition.hasFixedDuration = false;
|
||||
_transition.duration = transitionDurationNormalized;
|
||||
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
public class AacFlEntryTransition : AacFlNewTransitionContinuation
|
||||
{
|
||||
public AacFlEntryTransition(AnimatorTransition transition, AnimatorStateMachine machine, AnimatorState sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public interface IAacFlCondition
|
||||
{
|
||||
void ApplyTo(AacFlCondition appender);
|
||||
}
|
||||
|
||||
public interface IAacFlOrCondition
|
||||
{
|
||||
List<AacFlTransitionContinuation> ApplyTo(AacFlNewTransitionContinuation firstContinuation);
|
||||
}
|
||||
|
||||
public class AacFlCondition
|
||||
{
|
||||
private readonly AnimatorTransitionBase _transition;
|
||||
|
||||
public AacFlCondition(AnimatorTransitionBase transition)
|
||||
{
|
||||
_transition = transition;
|
||||
}
|
||||
|
||||
public AacFlCondition Add(string parameter, AnimatorConditionMode mode, float threshold)
|
||||
{
|
||||
_transition.AddCondition(mode, threshold, parameter);
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
public class AacFlNewTransitionContinuation
|
||||
{
|
||||
public readonly AnimatorTransitionBase Transition;
|
||||
private readonly AnimatorStateMachine _machine;
|
||||
private readonly AacTransitionEndpoint _sourceNullableIfAny;
|
||||
private readonly AacTransitionEndpoint _destinationNullableIfExits;
|
||||
|
||||
public AacFlNewTransitionContinuation(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacTransitionEndpoint sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits)
|
||||
{
|
||||
Transition = transition;
|
||||
_machine = machine;
|
||||
_sourceNullableIfAny = sourceNullableIfAny;
|
||||
_destinationNullableIfExits = destinationNullableIfExits;
|
||||
}
|
||||
|
||||
/// Adds a condition to the transition.
|
||||
///
|
||||
/// The settings of the transition can no longer be modified after this point.
|
||||
/// <example>
|
||||
/// <code>
|
||||
/// .When(_aac.BoolParameter(my.myBoolParameterName).IsTrue())
|
||||
/// .And(_aac.BoolParameter(my.myIntParameterName).IsGreaterThan(2))
|
||||
/// .And(AacAv3.ItIsLocal())
|
||||
/// .Or()
|
||||
/// .When(_aac.BoolParameters(
|
||||
/// my.myBoolParameterName,
|
||||
/// my.myOtherBoolParameterName
|
||||
/// ).AreTrue())
|
||||
/// .And(AacAv3.ItIsRemote());
|
||||
/// </code>
|
||||
/// </example>
|
||||
public AacFlTransitionContinuation When(IAacFlCondition action)
|
||||
{
|
||||
action.ApplyTo(new AacFlCondition(Transition));
|
||||
return AsContinuationWithOr();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a series of conditions to this transition, but this series of conditions cannot include an Or operator.
|
||||
/// </summary>
|
||||
/// <param name="actionsWithoutOr"></param>
|
||||
/// <returns></returns>
|
||||
public AacFlTransitionContinuation When(Action<AacFlTransitionContinuationWithoutOr> actionsWithoutOr)
|
||||
{
|
||||
actionsWithoutOr(new AacFlTransitionContinuationWithoutOr(Transition));
|
||||
return AsContinuationWithOr();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a series of conditions, and this series may contain Or operators. However, the result can not be followed by an And operator. It can only be an Or operator.
|
||||
/// </summary>
|
||||
/// <param name="actionsWithOr"></param>
|
||||
/// <returns></returns>
|
||||
public AacFlTransitionContinuationOnlyOr When(Action<AacFlNewTransitionContinuation> actionsWithOr)
|
||||
{
|
||||
actionsWithOr(this);
|
||||
return AsContinuationOnlyOr();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a series of conditions, and this series may contain Or operators. All And operators that follow will apply to all the conditions generated by this series, until the next Or operator.
|
||||
/// </summary>
|
||||
/// <param name="actionsWithOr"></param>
|
||||
/// <returns></returns>
|
||||
public AacFlMultiTransitionContinuation When(IAacFlOrCondition actionsWithOr)
|
||||
{
|
||||
var pendingContinuations = actionsWithOr.ApplyTo(this);
|
||||
return new AacFlMultiTransitionContinuation(Transition, _machine, _sourceNullableIfAny, _destinationNullableIfExits, pendingContinuations);
|
||||
}
|
||||
|
||||
public AacFlTransitionContinuation WhenConditions()
|
||||
{
|
||||
return AsContinuationWithOr();
|
||||
}
|
||||
|
||||
private AacFlTransitionContinuation AsContinuationWithOr()
|
||||
{
|
||||
return new AacFlTransitionContinuation(Transition, _machine, _sourceNullableIfAny, _destinationNullableIfExits);
|
||||
}
|
||||
|
||||
private AacFlTransitionContinuationOnlyOr AsContinuationOnlyOr()
|
||||
{
|
||||
return new AacFlTransitionContinuationOnlyOr(Transition, _machine, _sourceNullableIfAny, _destinationNullableIfExits);
|
||||
}
|
||||
}
|
||||
|
||||
public class AacFlTransitionContinuation : AacFlTransitionContinuationAbstractWithOr
|
||||
{
|
||||
public AacFlTransitionContinuation(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacTransitionEndpoint sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
|
||||
{
|
||||
}
|
||||
|
||||
/// Adds an additional condition to the transition that requires all preceding conditions to be true.
|
||||
/// <example>
|
||||
/// <code>
|
||||
/// .When(_aac.BoolParameter(my.myBoolParameterName).IsTrue())
|
||||
/// .And(_aac.BoolParameter(my.myIntParameterName).IsGreaterThan(2))
|
||||
/// .And(AacAv3.ItIsLocal())
|
||||
/// .Or()
|
||||
/// .When(_aac.BoolParameters(
|
||||
/// my.myBoolParameterName,
|
||||
/// my.myOtherBoolParameterName
|
||||
/// ).AreTrue())
|
||||
/// .And(AacAv3.ItIsRemote());
|
||||
/// </code>
|
||||
/// </example>
|
||||
public AacFlTransitionContinuation And(IAacFlCondition action)
|
||||
{
|
||||
action.ApplyTo(new AacFlCondition(Transition));
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a series of conditions to this transition. The conditions cannot include an Or operator.
|
||||
/// </summary>
|
||||
/// <param name="actionsWithoutOr"></param>
|
||||
/// <returns></returns>
|
||||
public AacFlTransitionContinuation And(Action<AacFlTransitionContinuationWithoutOr> actionsWithoutOr)
|
||||
{
|
||||
actionsWithoutOr(new AacFlTransitionContinuationWithoutOr(Transition));
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
public class AacFlMultiTransitionContinuation : AacFlTransitionContinuationAbstractWithOr
|
||||
{
|
||||
private readonly List<AacFlTransitionContinuation> _pendingContinuations;
|
||||
|
||||
public AacFlMultiTransitionContinuation(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacTransitionEndpoint sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits, List<AacFlTransitionContinuation> pendingContinuations) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
|
||||
{
|
||||
_pendingContinuations = pendingContinuations;
|
||||
}
|
||||
|
||||
/// Adds an additional condition to these transitions that requires all preceding conditions to be true.
|
||||
/// <example>
|
||||
/// <code>
|
||||
/// .When(_aac.BoolParameter(my.myBoolParameterName).IsTrue())
|
||||
/// .And(_aac.BoolParameter(my.myIntParameterName).IsGreaterThan(2))
|
||||
/// .And(AacAv3.ItIsLocal())
|
||||
/// .Or()
|
||||
/// .When(_aac.BoolParameters(
|
||||
/// my.myBoolParameterName,
|
||||
/// my.myOtherBoolParameterName
|
||||
/// ).AreTrue())
|
||||
/// .And(AacAv3.ItIsRemote());
|
||||
/// </code>
|
||||
/// </example>
|
||||
public AacFlMultiTransitionContinuation And(IAacFlCondition action)
|
||||
{
|
||||
foreach (var pendingContinuation in _pendingContinuations)
|
||||
{
|
||||
pendingContinuation.And(action);
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a series of conditions to these transitions. The conditions cannot include an Or operator.
|
||||
/// </summary>
|
||||
/// <param name="actionsWithoutOr"></param>
|
||||
/// <returns></returns>
|
||||
public AacFlMultiTransitionContinuation And(Action<AacFlTransitionContinuationWithoutOr> actionsWithoutOr)
|
||||
{
|
||||
foreach (var pendingContinuation in _pendingContinuations)
|
||||
{
|
||||
pendingContinuation.And(actionsWithoutOr);
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
public class AacFlTransitionContinuationOnlyOr : AacFlTransitionContinuationAbstractWithOr
|
||||
{
|
||||
public AacFlTransitionContinuationOnlyOr(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacTransitionEndpoint sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits) : base(transition, machine, sourceNullableIfAny, destinationNullableIfExits)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class AacFlTransitionContinuationAbstractWithOr
|
||||
{
|
||||
protected readonly AnimatorTransitionBase Transition;
|
||||
private readonly AnimatorStateMachine _machine;
|
||||
private readonly AacTransitionEndpoint _sourceNullableIfAny;
|
||||
private readonly AacTransitionEndpoint _destinationNullableIfExits;
|
||||
|
||||
public AacFlTransitionContinuationAbstractWithOr(AnimatorTransitionBase transition, AnimatorStateMachine machine, AacTransitionEndpoint sourceNullableIfAny, AacTransitionEndpoint destinationNullableIfExits)
|
||||
{
|
||||
Transition = transition;
|
||||
_machine = machine;
|
||||
_sourceNullableIfAny = sourceNullableIfAny;
|
||||
_destinationNullableIfExits = destinationNullableIfExits;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new transition with identical settings but having no conditions defined yet.
|
||||
/// </summary>
|
||||
/// <example>
|
||||
/// <code>
|
||||
/// .When(_aac.BoolParameter(my.myBoolParameterName).IsTrue())
|
||||
/// .And(_aac.BoolParameter(my.myIntParameterName).IsGreaterThan(2))
|
||||
/// .And(AacAv3.ItIsLocal())
|
||||
/// .Or()
|
||||
/// .When(_aac.BoolParameters(
|
||||
/// my.myBoolParameterName,
|
||||
/// my.myOtherBoolParameterName
|
||||
/// ).AreTrue())
|
||||
/// .And(AacAv3.ItIsRemote());
|
||||
/// </code>
|
||||
/// </example>
|
||||
public AacFlNewTransitionContinuation Or()
|
||||
{
|
||||
return new AacFlNewTransitionContinuation(NewTransitionFromTemplate(), _machine, _sourceNullableIfAny, _destinationNullableIfExits);
|
||||
}
|
||||
|
||||
private AnimatorTransitionBase NewTransitionFromTemplate()
|
||||
{
|
||||
AnimatorTransitionBase newTransition;
|
||||
if (Transition is AnimatorStateTransition templateStateTransition)
|
||||
{
|
||||
var stateTransition = NewTransition();
|
||||
stateTransition.duration = templateStateTransition.duration;
|
||||
stateTransition.offset = templateStateTransition.offset;
|
||||
stateTransition.interruptionSource = templateStateTransition.interruptionSource;
|
||||
stateTransition.orderedInterruption = templateStateTransition.orderedInterruption;
|
||||
stateTransition.exitTime = templateStateTransition.exitTime;
|
||||
stateTransition.hasExitTime = templateStateTransition.hasExitTime;
|
||||
stateTransition.hasFixedDuration = templateStateTransition.hasFixedDuration;
|
||||
stateTransition.canTransitionToSelf = templateStateTransition.canTransitionToSelf;
|
||||
newTransition = stateTransition;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_sourceNullableIfAny == null)
|
||||
{
|
||||
if (_destinationNullableIfExits.TryGetState(out var state))
|
||||
newTransition = _machine.AddEntryTransition(state);
|
||||
else if (_destinationNullableIfExits.TryGetStateMachine(out var stateMachine))
|
||||
newTransition = _machine.AddEntryTransition(stateMachine);
|
||||
else
|
||||
throw new InvalidOperationException("_destinationNullableIfExits is not null but does not contain an AnimatorState or AnimatorStateMachine");
|
||||
}
|
||||
// source will never be a state if we're cloning an AnimatorTransition
|
||||
else if (_sourceNullableIfAny.TryGetStateMachine(out var stateMachine))
|
||||
{
|
||||
if (_destinationNullableIfExits == null)
|
||||
newTransition = _machine.AddStateMachineExitTransition(stateMachine);
|
||||
else if (_destinationNullableIfExits.TryGetState(out var destinationState))
|
||||
newTransition = _machine.AddStateMachineTransition(stateMachine, destinationState);
|
||||
else if (_destinationNullableIfExits.TryGetStateMachine(out var destinationStateMachine))
|
||||
newTransition = _machine.AddStateMachineTransition(stateMachine, destinationStateMachine);
|
||||
else
|
||||
throw new InvalidOperationException("_destinationNullableIfExits is not null but does not contain an AnimatorState or AnimatorStateMachine");
|
||||
}
|
||||
else
|
||||
throw new InvalidOperationException("_sourceNullableIfAny is not null but does not contain an AnimatorStateMachine");
|
||||
}
|
||||
return newTransition;
|
||||
}
|
||||
|
||||
private AnimatorStateTransition NewTransition()
|
||||
{
|
||||
AnimatorState state;
|
||||
AnimatorStateMachine stateMachine;
|
||||
|
||||
if (_sourceNullableIfAny == null)
|
||||
{
|
||||
if (_destinationNullableIfExits.TryGetState(out state))
|
||||
return _machine.AddAnyStateTransition(state);
|
||||
if (_destinationNullableIfExits.TryGetStateMachine(out stateMachine))
|
||||
return _machine.AddAnyStateTransition(stateMachine);
|
||||
throw new InvalidOperationException("Transition has no source nor destination.");
|
||||
}
|
||||
|
||||
// source will never be a state machine if we're cloning an AnimatorStateTransition
|
||||
if (_sourceNullableIfAny.TryGetState(out var sourceState))
|
||||
{
|
||||
if (_destinationNullableIfExits == null)
|
||||
{
|
||||
return sourceState.AddExitTransition();
|
||||
}
|
||||
|
||||
if (_destinationNullableIfExits.TryGetState(out state))
|
||||
{
|
||||
return sourceState.AddTransition(state);
|
||||
}
|
||||
|
||||
if (_destinationNullableIfExits.TryGetStateMachine(out stateMachine))
|
||||
return sourceState.AddTransition(stateMachine);
|
||||
throw new InvalidOperationException("_destinationNullableIfExits is not null but does not contain an AnimatorState or AnimatorStateMachine");
|
||||
}
|
||||
throw new InvalidOperationException("_sourceNullableIfAny is not null but does not contain an AnimatorState");
|
||||
}
|
||||
}
|
||||
|
||||
public class AacFlTransitionContinuationWithoutOr
|
||||
{
|
||||
private readonly AnimatorTransitionBase _transition;
|
||||
|
||||
public AacFlTransitionContinuationWithoutOr(AnimatorTransitionBase transition)
|
||||
{
|
||||
_transition = transition;
|
||||
}
|
||||
|
||||
public AacFlTransitionContinuationWithoutOr And(IAacFlCondition action)
|
||||
{
|
||||
action.ApplyTo(new AacFlCondition(_transition));
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a series of conditions to this transition. The conditions cannot include an Or operator.
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
/// <returns></returns>
|
||||
public AacFlTransitionContinuationWithoutOr AndWhenever(Action<AacFlTransitionContinuationWithoutOr> action)
|
||||
{
|
||||
action(this);
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
public class AacTransitionEndpoint
|
||||
{
|
||||
private readonly AnimatorState _state;
|
||||
private readonly AnimatorStateMachine _stateMachine;
|
||||
|
||||
public AacTransitionEndpoint(AnimatorState state)
|
||||
{
|
||||
_state = state;
|
||||
}
|
||||
|
||||
public AacTransitionEndpoint(AnimatorStateMachine stateMachine)
|
||||
{
|
||||
_stateMachine = stateMachine;
|
||||
}
|
||||
|
||||
public static implicit operator AacTransitionEndpoint(AnimatorState state)
|
||||
{
|
||||
return new AacTransitionEndpoint(state);
|
||||
}
|
||||
|
||||
public static implicit operator AacTransitionEndpoint(AnimatorStateMachine stateMachine)
|
||||
{
|
||||
return new AacTransitionEndpoint(stateMachine);
|
||||
}
|
||||
|
||||
public bool TryGetState(out AnimatorState state)
|
||||
{
|
||||
state = _state;
|
||||
return _state != null;
|
||||
}
|
||||
|
||||
public bool TryGetStateMachine(out AnimatorStateMachine stateMachine)
|
||||
{
|
||||
stateMachine = _stateMachine;
|
||||
return _stateMachine != null;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user