Add named overload for NewBlendTree() and NewBlendTreeAsRaw():
- Add overload for NewBlendTree() which accepts a name. - Add overload for NewBlendTreeAsRaw() which accepts a name. - Addresses #56.
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@@ -522,6 +522,18 @@ namespace AnimatorAsCode.V1
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var clip = AacInternals.NewClip(_configuration, name);
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var clip = AacInternals.NewClip(_configuration, name);
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return new AacFlClip(_configuration, clip);
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return new AacFlClip(_configuration, clip);
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}
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}
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/// Create a new BlendTree asset with a name. However, the name is only used as a suffix for the asset. The asset is generated into the container.
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public AacFlNonInitializedBlendTree NewBlendTree(string name)
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{
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return new AacFlNonInitializedBlendTree(AacInternals.NewBlendTreeAsRaw(_configuration, name));
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}
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/// Create a new BlendTree asset with a name and returns a native BlendTree object. However, the name is only used as a suffix for the asset. The asset is generated into the container. You may use NewBlendTree() instead to obtain a fluent interface.
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public BlendTree NewBlendTreeAsRaw(string name)
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{
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return AacInternals.NewBlendTreeAsRaw(_configuration, name);
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}
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/// Create a new clip which animates a dummy transform for a specific duration specified in an unit (Frames or Seconds).
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/// Create a new clip which animates a dummy transform for a specific duration specified in an unit (Frames or Seconds).
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public AacFlClip DummyClipLasting(float numberOf, AacFlUnit unit)
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public AacFlClip DummyClipLasting(float numberOf, AacFlUnit unit)
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